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Tekken57's 2k19 mods - 2022 mods


tekken57

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Very impressive work Tekken!

 

Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well!

Edited by primetime024
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On 1/13/2020 at 9:40 PM, primetime024 said:

Very impressive work Tekken!

 

Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well!

All will be released. The porting of models takes 7-8 hours per model without animations. 

 

The animations take 20+ hours per model

to make. All the ECW mods don’t have facial animations, so it’ll take a while. 

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I don't usually create fictional characters, but did these as a test to see how many custom meshes I could import. On scorpion there are 16 custom meshes spread over 2 yobj files.

Here's Ryu vs Scorpion, CPU vs CPU, both are ranked 92:

 

 

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Awesome Holly folk!!! cant wait for him.

 

any chance you can upload your last Scott Steiner version that you showed on Discord? cant wait for him and Tomko too

Edited by thczy80
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Hi @tekken57

A big thank you for your mods, tool and the tutorials you put up regarding custom meshes.

I wanted to ask if you can briefly outline the process for porting over a static object from 2k20, like a prop object. 

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6 hours ago, thczy80 said:

Awesome Holly folk!!! cant wait for him.

 

any chance you can upload your last Scott Steiner version that you showed on Discord? cant wait for him and Tomko too

I thought the forums would be sick of my constant updates to Steiner now lol. I still to make the changes to remaining attires before I can release. Tomko still needs a lot of work

3 hours ago, squaredcirclefan said:

Hi @tekken57

A big thank you for your mods, tool and the tutorials you put up regarding custom meshes.

I wanted to ask if you can briefly outline the process for porting over a static object from 2k20, like a prop object. 

 

The process is same as I describe for custom meshes ie. 

1. import your mesh into 3dsmax, apply the normal modifier

2. Export to nif

3. Find a prop yobj you want to inject into and inject your custom prop mesh. 

4. There's no need to do rigging if it is a prop object, so that's all you need to do. 

 

Seeing as though we have a new universal champion:

 

20200228134916-1.jpg


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20200228135621-1.jpg


20200228135646-1.jpg


 

 

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