Tarnathos Posted January 12, 2020 Share Posted January 12, 2020 simply amazing. Great work Tekken Quote Link to comment Share on other sites More sharing options...
primetime024 Posted January 13, 2020 Share Posted January 13, 2020 (edited) Very impressive work Tekken! Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well! Edited January 13, 2020 by primetime024 Typo 3 Quote Link to comment Share on other sites More sharing options...
nas726 Posted January 22, 2020 Share Posted January 22, 2020 Where can I get that TAZZ? Quote Link to comment Share on other sites More sharing options...
cdiebold1 Posted January 22, 2020 Share Posted January 22, 2020 He hasn't released it yet. Quote Link to comment Share on other sites More sharing options...
tekken57 Posted January 24, 2020 Author Share Posted January 24, 2020 On 1/13/2020 at 9:40 PM, primetime024 said: Very impressive work Tekken! Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well! All will be released. The porting of models takes 7-8 hours per model without animations. The animations take 20+ hours per model to make. All the ECW mods don’t have facial animations, so it’ll take a while. 4 3 Quote Link to comment Share on other sites More sharing options...
nas726 Posted January 24, 2020 Share Posted January 24, 2020 That’s fine, @tekken57. Your mods are worth waiting for. Thank you for your hard work. You and @squaredcirclefan are great to the community. Quote Link to comment Share on other sites More sharing options...
primetime024 Posted January 24, 2020 Share Posted January 24, 2020 @tekken57 appreciate all your hardwork! Your doing an amazing job on these mods 👍 Quote Link to comment Share on other sites More sharing options...
GamingNinja86 Posted January 30, 2020 Share Posted January 30, 2020 (edited) Hey @tekken57 can you provide me a link to purchase X-Rey I did send you a email at sf4mods@gmail.com Edited January 30, 2020 by GamingNinja86 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 1, 2020 Author Share Posted February 1, 2020 Sandman SVR 2007 mesh import released in the first post: 8 1 1 2 Quote Link to comment Share on other sites More sharing options...
cdiebold1 Posted February 1, 2020 Share Posted February 1, 2020 Amazing Sandman! Quote Link to comment Share on other sites More sharing options...
TheRealWorldsChamp Posted February 2, 2020 Share Posted February 2, 2020 Effing eff. These are soooo good. Quote Link to comment Share on other sites More sharing options...
thczy80 Posted February 5, 2020 Share Posted February 5, 2020 ECW ECW ECW!!! great Sabu and Sandman my friend Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 14, 2020 Author Share Posted February 14, 2020 I don't usually create fictional characters, but did these as a test to see how many custom meshes I could import. On scorpion there are 16 custom meshes spread over 2 yobj files. Here's Ryu vs Scorpion, CPU vs CPU, both are ranked 92: 10 Quote Link to comment Share on other sites More sharing options...
DFM85 Posted February 14, 2020 Share Posted February 14, 2020 scorpion is insane Quote Link to comment Share on other sites More sharing options...
cdiebold1 Posted February 15, 2020 Share Posted February 15, 2020 holy. shit. Quote Link to comment Share on other sites More sharing options...
The Chosen One. Posted February 15, 2020 Share Posted February 15, 2020 That scorpion a freakin' amazing! Quote Link to comment Share on other sites More sharing options...
British Agent Posted February 18, 2020 Share Posted February 18, 2020 Thanks for the Batista better than 2k 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 22, 2020 Author Share Posted February 22, 2020 Scorpion and Ryu released in the first post. 4 2 1 Quote Link to comment Share on other sites More sharing options...
DFM85 Posted February 22, 2020 Share Posted February 22, 2020 now, zangieff will be a great add Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 23, 2020 Author Share Posted February 23, 2020 Custom Mesh tutorial 4: 7 1 1 Quote Link to comment Share on other sites More sharing options...
Seattlejedi Posted February 24, 2020 Share Posted February 24, 2020 Awesome work, thank you Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 27, 2020 Author Share Posted February 27, 2020 5 Quote Link to comment Share on other sites More sharing options...
thczy80 Posted February 28, 2020 Share Posted February 28, 2020 (edited) Awesome Holly folk!!! cant wait for him. any chance you can upload your last Scott Steiner version that you showed on Discord? cant wait for him and Tomko too Edited February 28, 2020 by thczy80 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted February 28, 2020 Share Posted February 28, 2020 Hi @tekken57 A big thank you for your mods, tool and the tutorials you put up regarding custom meshes. I wanted to ask if you can briefly outline the process for porting over a static object from 2k20, like a prop object. 1 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted February 28, 2020 Author Share Posted February 28, 2020 6 hours ago, thczy80 said: Awesome Holly folk!!! cant wait for him. any chance you can upload your last Scott Steiner version that you showed on Discord? cant wait for him and Tomko too I thought the forums would be sick of my constant updates to Steiner now lol. I still to make the changes to remaining attires before I can release. Tomko still needs a lot of work 3 hours ago, squaredcirclefan said: Hi @tekken57 A big thank you for your mods, tool and the tutorials you put up regarding custom meshes. I wanted to ask if you can briefly outline the process for porting over a static object from 2k20, like a prop object. The process is same as I describe for custom meshes ie. 1. import your mesh into 3dsmax, apply the normal modifier 2. Export to nif 3. Find a prop yobj you want to inject into and inject your custom prop mesh. 4. There's no need to do rigging if it is a prop object, so that's all you need to do. Seeing as though we have a new universal champion: 2 1 Quote Link to comment Share on other sites More sharing options...
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