tekken57 Posted October 17, 2019 Author Share Posted October 17, 2019 Couldn't resist one final mod before 2k20 drops. This will probably only be released for 2k20 though: Comparison: 11 1 Quote Link to comment Share on other sites More sharing options...
Refat Posted October 19, 2019 Share Posted October 19, 2019 I'd say this model is perfect for 2007-08 Era of Taker. Quote Link to comment Share on other sites More sharing options...
CavaliereDiLeo Posted November 5, 2019 Share Posted November 5, 2019 On 10/2/2019 at 11:00 AM, tekken57 said: Thanks, missed that detail. Updated. All my remaning mods released in the first post. Decided to create retro Kane without the mask as well, made sculpt and texture changes to the Kane model making him younger: I've a problem with Kane the textures just below the neck are raised when it moves Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 10, 2019 Author Share Posted December 10, 2019 Seeing as though we can't mod 2k20 as yet and that we can now import models from other games: 8 5 Quote Link to comment Share on other sites More sharing options...
thczy80 Posted December 11, 2019 Share Posted December 11, 2019 incredible pal!!!!! gonna download him ASAP!!! could be possible to import an abyss mod from TNA Impact? Would be great to see an Abyss mod, thanks for keep looking for new ways to improve WWE2k modding Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 11, 2019 Author Share Posted December 11, 2019 1 hour ago, thczy80 said: incredible pal!!!!! gonna download him ASAP!!! could be possible to import an abyss mod from TNA Impact? Would be great to see an Abyss mod, thanks for keep looking for new ways to improve WWE2k modding Yes, you can import any model from any game. I will be posting a tutorial on how to do so soon, so others can get in on the action. Steiner released first post. 3 3 Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted December 12, 2019 Share Posted December 12, 2019 Thanks @tekken57 really appreciate this Scott Steiner, awesome render in game. One of my favourite wrestlers. Quote Link to comment Share on other sites More sharing options...
Freon Posted December 14, 2019 Share Posted December 14, 2019 (edited) On 12/11/2019 at 3:35 AM, tekken57 said: Yes, you can import any model from any game. I will be posting a tutorial on how to do so soon, so others can get in on the action. Steiner released first post. @tekken57 Just saw tutorial 4. Disregard. @tekken57 Check your email. Edited December 17, 2019 by Freon Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 19, 2019 Author Share Posted December 19, 2019 Chris Benoit 2007 Model Import, still have to create facial animations and working on the face textures: 4 4 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 20, 2019 Author Share Posted December 20, 2019 Benoit 2007 mesh import released in the first post. Worked hard to get the mod out before going on holidays. There are 7 attires included, I want to create 3 retro attires when I'm back from holidays. Best wishes to everyone over the festive season 8 1 1 1 2 Quote Link to comment Share on other sites More sharing options...
Junaid Ahmed Posted December 20, 2019 Share Posted December 20, 2019 great work tekken btw from which game did u import this model bro looks ace 😊 Quote Link to comment Share on other sites More sharing options...
motishow Posted December 20, 2019 Share Posted December 20, 2019 2 hours ago, Junaid Ahmed said: great work tekken btw from which game did u import this model bro looks ace 😊 SVR07? Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 21, 2019 Author Share Posted December 21, 2019 17 hours ago, motishow said: SVR07 1 1 Quote Link to comment Share on other sites More sharing options...
nas726 Posted December 30, 2019 Share Posted December 30, 2019 On 12/10/2019 at 9:04 AM, tekken57 said: Seeing as though we can't mod 2k20 as yet and that we can now import models from other games: @tekken57, where do I add the 0000.yobj file for the Scott Steiner Creation Studio parts? 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 30, 2019 Author Share Posted December 30, 2019 4 hours ago, nas726 said: @tekken57, where do I add the 0000.yobj file for the Scott Steiner Creation Studio parts? Into the Steiner pac files I originally posted, not the TNA mesh import. Coming January 2020: 7 3 Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted December 30, 2019 Share Posted December 30, 2019 @tekken57 Wow, this Sabu is simply incredible 😮 Thanks for all your work dude. Ben Quote Link to comment Share on other sites More sharing options...
DFM85 Posted December 30, 2019 Share Posted December 30, 2019 Hey mate, do you think you Will make other ports from TNA game? Quote Link to comment Share on other sites More sharing options...
motishow Posted December 30, 2019 Share Posted December 30, 2019 Amaizing sabu Quote Link to comment Share on other sites More sharing options...
nas726 Posted December 30, 2019 Share Posted December 30, 2019 2 hours ago, tekken57 said: Into the Steiner pac files I originally posted, not the TNA mesh import. Yes, I DL’d your original Steiner, not the Mesh port.. but I don’t understand where in my game files do I add the 0000.yobj file. Quote Link to comment Share on other sites More sharing options...
tekken57 Posted December 31, 2019 Author Share Posted December 31, 2019 17 hours ago, DFM85 said: Hey mate, do you think you Will make other ports from TNA game? Starting working on Jarrett already, and we’ll see after that. Porting models from other games takes a lot of work, even more than shrink wrapping as you need to manually create facial animations. This is what Jarrett looks like in game: 15 hours ago, nas726 said: Yes, I DL’d your original Steiner, not the Mesh port.. but I don’t understand where in my game files do I add the 0000.yobj file. Open any of the pac files in X-packer, double click the name of the file, on the file list of displayed click on inject on the row with the 0000 listed, select the 0000.yobj I posted. 2 Quote Link to comment Share on other sites More sharing options...
Do The Dougie Posted December 31, 2019 Share Posted December 31, 2019 Awesome work. What would I need to do to get your Steiner mod in 2k18? I've had success porting some other 2k19/2k20 characters into 2k18 but wasn't able to get Steiner working when I tried. Is he made in such a way that he might not be compatible with 2k18? Quote Link to comment Share on other sites More sharing options...
DFM85 Posted December 31, 2019 Share Posted December 31, 2019 I can relate. Thanks for all your work Quote Link to comment Share on other sites More sharing options...
Clarityman Posted January 1, 2020 Share Posted January 1, 2020 Sabu looks so awesome! Quote Link to comment Share on other sites More sharing options...
tekken57 Posted January 8, 2020 Author Share Posted January 8, 2020 On 1/4/2020 at 11:39 AM, straight edge subhasis said: hey sir , I am fan of all of your mods and want to say thanks . request - 1/ RVD with more attires (already got your 4 attires all are great hoping to see more variations) 2/ Hollywood Hulk Hogan yellow red tights (fav colour) . olz upload it on mega link if you are intrested on this . Again big thank you I don't have time to take requests as I have quite a few more mods I am working on. I would really encourage you to try modding the game yourself. There were already 10 attire RVD packs and Red and Yellow Hogans released in previous years. Look into porting these, it's a lot of fun. So Sabu is almost ready for release and he's brought some backup just in case: A couple more things I've learnt creating this mod: 1. I'm still using the method I detailed in custom mesh tutorial 3, however I've managed to get the model down to one yobj instead of two. 2. In the main yobj file you can replace the head and leg meshes with custom heads and legs without issue. Replacing the torso and arms always causes a crash. 3. I like to use an entrance model and pac file, this seems to have less restrictions compared to in ring pac files. Also the entrance yobj files usually have high poly entrance gear e.g. shirts, jackets, etc. 4. You can replace any of the gear objects in the main yobj with body parts or attire parts of your choosing, just make sure that the weight count is correct before injecting into this object. e.g. body parts usually require 7 weights per vertex, some attire parts with a lot of movement are the same. Look at the weight count of other models for reference to determine how many weights you need. 5. If the object you are injecting into has a higher vert and poly count than the original body parts, you can inject body parts of a higher vert and face count than the standard models without issue. e.g if the original torso object has 3000 verts and a jacket object has 5000 verts, you can inject a custom torso object into the jacket mesh and have higher than 3000 verts. 6. I always delete the 25E4 file and the 00E6 (beard controller) when creating a pach file. I also always don't render any facial hair objects i.e move the facial hair to the bottom of your object list and reduce the number of objects. The beard objects almost always cause a crash when I inject a custom mesh. 7. I always inject a custom torso and arms over attire meshes in the yobj. To make these look the same as the head I copy the shader and shader offset settings from the original torso /arm objects onto the custom objects, then I copy the shader and shader offset values from the gear objects I have replaced to the torso and arm objects. e.g. Before: Object 1 (torso) Shader: cs_skin Param count: 84 Param offset: 123 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_gear Param count: 9 Param offset: 456 After: Object 1 (torso) Shader: cs_gear Param count: 9 Param offset: 456 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_skin Param count: 84 Param offset: 123 This makes your custom mesh body parts look like skin and also makes the original torso object invisible when set to cs_gear. 6 3 1 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted January 12, 2020 Author Share Posted January 12, 2020 Sabu 2011 mesh port released first post: 6 1 1 2 Quote Link to comment Share on other sites More sharing options...
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