amazing-maze Posted November 23, 2018 Posted November 23, 2018 Wow wow....this is so good. The Hogan studio. wow Thank you for everything 1 Quote
tekken57 Posted November 24, 2018 Author Posted November 24, 2018 nWo Hogan and creation studio mods released first post. Please take full backups of all your creation studio files before installing. 7 1 Quote
BlindedByTheGrace Posted November 25, 2018 Posted November 25, 2018 (edited) 16 hours ago, tekken57 said: nWo Hogan and creation studio mods released first post. Please take full backups of all your creation studio files before installing. Wonderful work on these creation studio compatible mods @tekken57. This is new territory. Uncharted waters. Edited November 25, 2018 by squaredcirclefan 1 Quote
sledgehammer31 Posted November 25, 2018 Posted November 25, 2018 Hulk Hogan and Chris Benoit mod This is AWESOME!!!! 1 Quote
tekken57 Posted November 27, 2018 Author Posted November 27, 2018 In the process of creating a creation studio object model for Steiner's tights. This will allow you to create his wwe attire and have a render: 9 4 1 1 Quote
Goon3r73 Posted November 27, 2018 Posted November 27, 2018 Monstrously Too Sweet!!!! dude. Awesome work. Awesome that we can now have Hogan, Steiner, and Benoit with renders. Really appreciate your hard work on this. Credit goes to you Tek. *thumbs up* 4 Quote
kevan1700 Posted November 27, 2018 Posted November 27, 2018 If this new crop of mods works in superstar studio, then am I correct to assume that call names can be assigned if you create an alternate? 1 Quote
drwho269 Posted November 28, 2018 Posted November 28, 2018 8 hours ago, kevan1700 said: If this new crop of mods works in superstar studio, then am I correct to assume that call names can be assigned if you create an alternate? Problem is I think that they would be CAWS and limited to 100. Unless there is a way to increase this number for CAWS. 1 Quote
tekken57 Posted November 28, 2018 Author Posted November 28, 2018 20 hours ago, kevan1700 said: If this new crop of mods works in superstar studio, then am I correct to assume that call names can be assigned if you create an alternate? You cannot assign call names or wrestler info such as hometown, etc if you create a caw based on an in game wrestler. So the additional wrestlers will still not have call names. I decided to create Benoit tights for creation studio as well. I have a few more things to fix on the Benoit model for the tights to sit correctly on the model, but it looks like this so far: 6 1 1 Quote
Red Rooster Posted November 28, 2018 Posted November 28, 2018 7 hours ago, tekken57 said: You cannot assign call names or wrestler info such as hometown, etc if you create a caw based on an in game wrestler. So the additional wrestlers will still not have call names. Yeah you can as long as you set Alt Attire to No. Quote
kevan1700 Posted November 28, 2018 Posted November 28, 2018 (edited) 1 hour ago, Red Rooster said: Yeah you can as long as you set Alt Attire to No. That's what I meant. Seeing as Jeff and Jarrett are both in as names and i only planned on using a few CAW slots anyway. Thanks Edited November 28, 2018 by kevan1700 Quote
matt2282p Posted November 29, 2018 Posted November 29, 2018 This creation studio compatibility is next level stuff. Great job. 1 Quote
tekken57 Posted November 29, 2018 Author Posted November 29, 2018 7 hours ago, Red Rooster said: Yeah you can as long as you set Alt Attire to No. 6 hours ago, kevan1700 said: That's what I meant. Seeing as Jeff and Jarrett are both in as names and i only planned on using a few CAW slots anyway. Thanks That’s very interesting! Going to see if i can locate the caw info in the save. Maybe there’s a flag somewhere which can be changed to allow this to be done for alt attires as well. 1 Quote
tekken57 Posted November 29, 2018 Author Posted November 29, 2018 So I've the found the flag, however the bad news is that the game reads this flag to determine whether to use the call name, wrestler info, signs, etc from the creation studio file or from the wrestler info file i.e - flag as alt attire on = read wrestler info - flag as alt attire off = creation studio info I have tried this with Steiner by setting the alt attire off and then changing the value for the signs, call name, etc. Then I changed the flag manually back to an alt attire and the game retains the settings that I have changed in creation studio. However it totally ignores these settings in game. Setting the flag as an alt attire off makes Steiners alt attire appear under the caw menu and the call name works in game along with all the other info set in creation studio. It's a pity, I thought we can get the best of both worlds. POC with wrestler info changed on alt attire: 3 1 Quote
bravebird31 Posted November 29, 2018 Posted November 29, 2018 8 minutes ago, tekken57 said: So I've the found the flag, however the bad news is that the game reads this flag to determine whether to use the call name, wrestler info, signs, etc from the creation studio file or from the wrestler info file i.e - flag as alt attire on = read wrestler info - flag as alt attire off = creation studio info I have tried this with Steiner by setting the alt attire off and then changing the value for the signs, call name, etc. Then I changed the flag manually back to an alt attire and the game retains the settings that I have changed in creation studio. However it totally ignores these settings in game. Setting the flag as an alt attire off makes Steiners alt attire appear under the caw menu and the call name works in game along with all the other info set in creation studio. It's a pity, I thought we can get the best of both worlds. POC with wrestler info changed on alt attire: Dumb question, can we switch the CAW pofo with mod pofo and maybe trick the game into using the creation studio info with mods? Forgive me if you answered this already. 1 Quote
tekken57 Posted November 29, 2018 Author Posted November 29, 2018 4 hours ago, bravebird31 said: Dumb question, can we switch the CAW pofo with mod pofo and maybe trick the game into using the creation studio info with mods? Forgive me if you answered this already. That’s not a dumb question at all, this is what I was trying to achieve by setting the alt attire flag in the caw info file after assigning the call name. The caw info and wrestler info files are two completely different formats. To get the game to ignore this flag would require modifying the exe, which I have no idea how to do. Quote
tekken57 Posted December 1, 2018 Author Posted December 1, 2018 Creation Studio mods updated with Steiner and Benoit's tights, and linked in the first post. For when using these parts, I would recommend setting the trunks to one which sits high on the abs so the tights make a straight line around the waist area like so: Starting working on Sabu, decided to start with a brand new sculpt with a new 2k19 model. Also reworked the face textures which were created by @.RyeE. for my older Sabu mods. Fully compatible with creation studio and his attire parts are already in the game. Ignore the black line around the stomache, I'm still working on this area. What do you guys think: 7 5 Quote
.RyeE. Posted December 1, 2018 Posted December 1, 2018 6 hours ago, tekken57 said: Creation Studio mods updated with Steiner and Benoit's tights, and linked in the first post. For when using these parts, I would recommend setting the trunks to one which sits high on the abs so the tights make a straight line around the waist area like so: Starting working on Sabu, decided to start with a brand new sculpt with a new 2k19 model. Also reworked the face textures which were created by @.RyeE. for my older Sabu mods. Fully compatible with creation studio and his attire parts are already in the game. Ignore the black line around the stomache, I'm still working on this area. What do you guys think: Look awesome as always. If I were you, I would make the eyes a lil bit bigger. 2 Quote
Dennis-Bieser Posted December 2, 2018 Posted December 2, 2018 Sabu looks excellent, your best work yet. Quote
Skeemo Posted December 2, 2018 Posted December 2, 2018 This is for Tekken57 just sample render 1 Quote
tekken57 Posted December 2, 2018 Author Posted December 2, 2018 On 12/1/2018 at 10:00 AM, LordBarker said: Sabu looks excellent man. 11 hours ago, Dennis-Bieser said: Sabu looks excellent, your best work yet. 9 hours ago, Junaid Ahmed said: @tekken57 Sabu looks realistic 👌 Thank you. Appreciate the positive feedback. 21 hours ago, .RyeE. said: Look awesome as always. If I were you, I would make the eyes a lil bit bigger. Thanks for the feedback. Do you mean the height, width or the overall size? 6 hours ago, Skeemo said: This is for Tekken57 just sample render Looks awesome. Did you take the render in game and captured it with ninja ripper? Quote
Leingod Posted December 2, 2018 Posted December 2, 2018 (edited) Dude, that your mods are compatible with Creation Studio is unbelievable. You willing to share the secret with other creators? Nice stuff there, @Skeemo, hopefully Tekken will include that in his HH pack. Edited December 2, 2018 by Leingod Quote
amazing-maze Posted December 3, 2018 Posted December 3, 2018 Wow that Sabu looks like a official 2k developers design model. Freakin amazing....wow insane Quote
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