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TUTORIAL- AN EXPLANATION OF THE EVT_DATA FILE PART 2-entrance with managers


BlindedByTheGrace

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Hi all, 

So were moving on to the next section. I will suggest you read part 1 of the evt_data tutorial. this focuses on single entrances with alternate attires. In part 2 , I will be discussing single entrances with a manager. 

When you select a character and you select a character as manager, the entrance used in the game is the characters default entrance with a generic manager motion, where the manager is shown on the left side and does not accompany the character when walking down the aisle. Some characters in the game has separate entrances with a manager , where the manager has an entrance motion.

I also believe you are quite aware you can't set an entrance with manager in Data Editor.

Examples in wwe 2k18 are:

Brock Lesnar with Paul Heyman as manager

The Miz with Maryse as manager

Rusev with Lana as manager.

You will notice when you select brock Lesnar, Paul Heyman is set as his default manager. Brock Lesnar's entrance evt is 343 while Brock's entrance with Paul Heyman is 443.

In this example, the Brock Lesnar with Paul Heyman entrance is used.

If you happen to select another character as Brock's manager, the default 343 entrance is used with a generic manager motion. This will still occur even if you edit the 0fop file after extracting the evt and changing the ch ID for Paul Heyman to that of the other character. This data is stored in the evt_data.pac file and will override the value in the 0fop archive.

If you have extracted the evt_data file as I explained in Part 1, you will find another file 01.1024. The 00.1024 was modified in Part 1. When the 01.1024 file is opened in a Hex Editor, you will find the following,

 

Now lets examine the data closely. The data highlighted in green   42402  43002  424 427  represents Rusev with Lana's entrance. 42402 is Rusev's ch pac 43002 is Lana's CH pac, 424 is Rusev's EVT entrance ID and 427 is Rusev with Lana's entrance ID (This is labelled as Tag entrance in Data Editor). For this to work, Lana is set as Rusev's manager by default  in his moveset file. 

The data highlighted in purple represents Brock Lesnar's entrance. 34302 is Brock's Character Pac ID, 37402 is Paul Heyman's. 343 is Brock's entrance while 443 is Brocks entrance with Heyman.

The Data Highlighted in red represents Steve Austin's heel entrance with Ted Dibiase as his manager, Now this is the first of a few peculiar entries which I feel 2k did not implement properly in the game.

10112 is Steve Austin's alternate attire pac (manager attire), where he is wearing a black Austin 3:16 T Shirt and a blue pair of jeans, 13602 is Ted Dibiase's CH pac ID , 661 is Austin's title entrance, 662 is Austin's heel title entrance with Dibiase as manager.

The first problem with this data is, you can't select the 10112 attire in the game as there is no alternate attire by default for Austin in the game, Austin is not a manager , and ted Dibiase is not set as Austin's manager by default. As it is, the title entrance with Dibiase will not work in the game.

Fix  : Change the 10112 to 10102 which is Austin's default attire, save and reinject following the guide in part 1. (remember we are now injecting into 01.bpe using the option INJECT AS BPE.You will need to set Ted Dibiase as Austin's manager in his moveset file using Data Editor. inject the edited moveset file back into the game. With this fix, you now have the additional title entrance with Dibiase as manager. 

The next set of data in yellow and blue represent the Miz with Maryse entrance. 21802 is the Miz Character Pac ID, 29102 is the Maryse character pac id, 218 is the Miz entrance, 217 in the Miz with Maryse entrance. You will disc over the next set in blue has 29112 as Maryse ch pac which is for her alternate attire. Though I hardly see any difference between both attires. This doesn't seem to be implemented properly as Maryse doesn't have an alternate attire by default in the game.( Maybe the 29112 is used in other modes like Universe mode, i'm not sure.)

The data arrangement is (Character ID)  (Manager ID)   (Character entrance)   (Character with manager entrance)
 

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000000  31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20  102400 102400 0 
00000010  30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32  0 0 0 0 8..42402
00000020  20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30   43002 424 427 0
00000030  20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37   0 0 0..34302 37
00000040  34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20  402 343 443 0 0 
00000050  30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32  0 0..10112 13602
00000060  20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30   661 662 0 0 0 0
00000070  0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31  ..21802 29102 21
00000080  38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32  8 217 0 0 0 0..2
00000090  31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32  1802 29112 218 2
000000A0  31 37 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34  17 0 0 0 0..1024
000000B0  30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 20  00 102400 0 0 0 
000000C0  30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30  0 0 0..102400 10
000000D0  32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30  2400 0 0 0 0 0 0
000000E0  0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30 20  ..102400 102400 
000000F0  30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32  0 0 0 0 0 0..102
00000100  34 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30  400 102400 0 0 0
00000110  20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31   0 0 0..102400 1
00000120  30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20  02400 0 0 0 0 0 
00000130  30 0D 0A                                         0..

 

ADDITIONAL ENTRIES

Just as I mentioned in part 1, you can add additional entries to this file. You will need to highlight the bytes after OD OA, as shown in bold and paste insert.

I will now look into an entrance with Manager not implemented in the game, the Darren Young / Bob Backlund entrance.

DARREN YOUNG  / BOB BACKLUND:

The Darren Young entrance motion with Bob Backlund is in the game, but not implemented as an entrance as Bob Backlund is not a character in the game. For illustration purposes, I will use Paul Ellering as Darren's manager. Darren's pac ID is 37002, His entrance id  is 381, the entrance with Bob Backlund is 442. Paul Ellering's id character pac id is 70502. below is the data file with the new data is inserted . The data reads as 37002 70502 381 442 . The  file is then saved and reinjected using the method explained in part 1. To complete the process, you will need to set Paul Ellering as Darren Young's manager in his moveset file using Data editor and reinject into the the game. 

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000000  31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20  102400 102400 0 
00000010  30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32  0 0 0 0 8..42402
00000020  20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30   43002 424 427 0
00000030  20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37   0 0 0..34302 37
00000040  34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20  402 343 443 0 0 
00000050  30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32  0 0..10112 13602
00000060  20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30   661 662 0 0 0 0
00000070  0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31  ..21802 29102 21
00000080  38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32  8 217 0 0 0 0..2
00000090  31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32  1802 29112 218 2
000000A0  31 37 20 30 20 30 20 30 20 30 0D 0A 33 37 30 30  17 0 0 0 0..3700
000000B0  32 20 37 30 35 30 32 20 33 38 31 20 34 34 32 20  2 70502 381 442 
000000C0  30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20  0 0 0 0..102400 
000000D0  31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30  102400 0 0 0 0 0

 

This is the same method used to set the Retro Undertaker and Retro Kane entrances with Paul Bearer as  manager .This is also not implemented as Paul Bearer has been removed from the game after wwe 2k16. You will find below the modified data in the evt_data file below

34602 74402 411 743   : 34602 is the undertaker's character pac id, 74402 is the character ID for Paul Bearer in 2k18 (You can use his wwe 2k15 or wwe 2k16 pac, change its ID to 744, set as manager only), 411 is the Retro Undertakers entrance, 743 is the entrance with Paul Bearer holding the urn.

With Kane, 34802 is Retro Kane's pac ID, 74402 is the Paul Bearer mod id as I explained earlier, 348 is Retro Kane's entrance, 734 is Retro Kane's entrance with Paul Bearer. Remember you have to set Paul Bearer as their manager in their moveset files using data editor.

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000070  0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31  ..21802 29102 21
00000080  38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32  8 217 0 0 0 0..2
00000090  31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32  1802 29112 218 2
000000A0  31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30  17 0 0 0 0..3460
000000B0  32 20 37 34 34 30 32 20 34 31 31 20 37 34 33 20  2 74402 411 743 
000000C0  30 20 30 20 30 20 30 0D 0A 33 34 38 30 32 20 37  0 0 0 0..34802 7
000000D0  34 34 30 32 20 33 34 38 20 37 33 34 20 30 20 30  4402 348 734 0 0
000000E0  20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 32   0 0..102400 102
000000F0  34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 0D  400 0 0 0 0 0 0.

There are other bits in the evt_data file, but I am only focusing on the bits I feel the community will like to use most in modding the game. The next section I will focus on in part 3 is the tag entrance  with manager .One point I need to mention is the  Authors of Pain with Paul Ellering Victory, which does not seem to work in the game. The victory motion for the Authors of Pain has a generic manager motion by default, where the manager stands outside the ring as the team celebrate.

A manager will need to be included as part of a stable for the Victory animation with manager to work in wwe 2k18.This is not implemented by default in the game , so you can manually add Paul Ellering to the Authors of Pain team as a third member. This is the similar situation when using the Natural Disasters and Jimmy Hart ported Victory animation, as the ported Jimmy hart mod, will have to be added to the Natural Disasters team for this to work. This is the ported Victory from 2k16 where Jimmy hart jumps up and down with his hands in the hair holding the megaphone object.

Have a great day.
 



 

 

 

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  • 2 weeks later...

edit:  Not sure how, but it finally seems to be working.

Just to clarify for anyone else having issues, make sure when you follow the steps from Part 1, you're changing 00 to 01.  For example you'll be opening 01.1024 and then when you are finishing up you'll be injecting into 01.BPE, etc...

I think I may have originally mistakenly injected the 01.1024 into the 00.BPE and forgot to revert that back but anyway starting 100% clean and making sure to change the 00's to 01's has it working!  Also just to be safe, make sure you close the Hex editor and close the Pac editor before starting the game.  Not sure if maybe those were conflicting in my first attempts.

Pretty cool mod!  Thanks for posting this.

Edited by Do The Dougie
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UPDATE:  I was mistaken when I thought it was working.  Yes, it allowed me to experiment and change Rusev/Lana's entrance motion into Miz/Maryse's entrance motion BUT the Stone Cold and Ted D. fix you outlined above still changes nothing at all.  (yes I assigned him as main manager in Data Editor)

Any idea why I can change the existing duos entrance motions but not anything else?

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18 minutes ago, Do The Dougie said:

UPDATE:  I was mistaken when I thought it was working.  Yes, it allowed me to experiment and change Rusev/Lana's entrance motion into Miz/Maryse's entrance motion BUT the Stone Cold and Ted D. fix you outlined above still changes nothing at all.  (yes I assigned him as main manager in Data Editor)

Any idea why I can change the existing duos entrance motions but not anything else?

Hi, 

The Stone Cold with million dollar man entrance is a title entrance. Austin will have to hold a title for the entrance to work.

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But it works when I test it and assign it to Rusev and Lana, and Rusev has no title.  It just won't work for Austin no matter what I do.  

Oh wait I see what you mean.  So what if I wanted to assign it to him when he's not wearing a title?  How is that change made?

Edited by Do The Dougie
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11 minutes ago, Do The Dougie said:

But it works when I test it and assign it to Rusev and Lana, and Rusev has no title.  It just won't work for Austin no matter what I do.  

Oh wait I see what you mean.  So what if I wanted to assign it to him when he's not wearing a title?  How is that change made?

Rusev's entrance is a normal entrance with manager. Austin's is a heel title entrance with manager. Austin already has a normal entrance and a title entrance. It wouldn't work like a normal entrance with manager as the belt prop ID is written onto the entrance file. It will always call on the belt prop since the belt has it's own animation in a title entrance.

Edited by squaredcirclefan
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5 minutes ago, Do The Dougie said:

Ah, I see I see said the blind man.  lol  Thanks again for the quick replies and work on this!

No worries. Glad to help. 

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It looks like you can program both non title and title entrances in!

Here's how my section for Austin looks now.  Tested and confirmed he and Ted walk out together with OR without him having a title...

10102 13602 101 662 661 662

101 being his normal entrance, it appears the game knows to replace that with the manager entrance as long as a manager entrance is following it in the coding.

Edited by Do The Dougie
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3 minutes ago, Do The Dougie said:

It looks like you can program both non title and title entrances in!

Here's how my section for Austin looks now.  Tested and confirmed he and Ted walk out together with OR without him having a title...

10102 13602 101 662 661 662

101 being his normal entrance, it appears the game knows to replace that with the manager entrance as long as a manager entrance is following it in the coding.

OK. Great discovery. I will test this out myself.

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I don't know now.  My mind is blown.  I mean I can get the other things working that I talked about yet nothing I do will make Kane or Undertaker work with anybody I assign as their managers.  I'm back to thinking I can only edit the ones already in the file to start with and can't add anyone new even though I'm doing exactly as you've shown.  Any ideas?

Has anyone else gotten Taker or Kane's manager entrances to work with any manager at all?

Edit:  Seems like I have to swap them around and replace existing ones in order to make new entries work.  For example Kane with Papa Shango won't work unless I paste it higher in the file and replace Miz/Maryse.  Is it confirmed that adding new ones without replacing/deleting old ones can work?

Edited by Do The Dougie
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2 hours ago, Do The Dougie said:

I don't know now.  My mind is blown.  I mean I can get the other things working that I talked about yet nothing I do will make Kane or Undertaker work with anybody I assign as their managers.  I'm back to thinking I can only edit the ones already in the file to start with and can't add anyone new even though I'm doing exactly as you've shown.  Any ideas?

Has anyone else gotten Taker or Kane's manager entrances to work with any manager at all?

Edit:  Seems like I have to swap them around and replace existing ones in order to make new entries work.  For example Kane with Papa Shango won't work unless I paste it higher in the file and replace Miz/Maryse.  Is it confirmed that adding new ones without replacing/deleting old ones can work?

adding new ones without deleting old ones will work. I will look into the Undertaker and Kane with Paul bearer manager entrance more closely tonight. 

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I got Kane with Papa Shango working with the Kane/Paul motion,  but nothing whatsoever that I do will make Undertaker work with a manager with the Paul/Urn entrance.  For some odd reason, Taker WILL work if I give him Ted DiBiase as a manager with the Stone Cold entrance...  and I can give Rusev and other people the motion of the Taker/urn manager entrance... but it's like the game decided it just refuses the combination that actually makes sense with Undertaker and any manager with the Paul/urn motion.  Been experimenting for hours.

Edited by Do The Dougie
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34 minutes ago, Do The Dougie said:

I got Kane with Papa Shango working with the Kane/Paul motion,  but nothing whatsoever that I do will make Undertaker work with a manager with the Paul/Urn entrance.  For some odd reason, Taker WILL work if I give him Ted DiBiase as a manager with the Stone Cold entrance...  and I can give Rusev and other people the motion of the Taker/urn manager entrance... but it's like the game decided it just refuses the combination that actually makes sense with Undertaker and any manager with the Paul/urn motion.  Been experimenting for hours.

Hi, I have performed tests with the Undertaker /Paul bearer manager entrance. It works. remember its the retro undertaker (346) which has three attires. 34602 (Undertaker 91), 34612 (Undertaker 98) and 34622(Undertaker 99). Here is the hex data I copied from my set up. This is the 01.1024 file. 411 is the Retro Undertaker entrance.

I have used 70502 (Paul Ellering) as Undertaker's manager .743 is the Undertaker Paul bearer entrance with the urn. 733 is the Undertaker /Paul bearer entrance without the urn. You will notice I used that in the 34622 70502  411 733. The setup works flawlessly. Paul Ellering is then set as Undertaker retro's manager in Data editor.

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000080  38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32  8 217 0 0 0 0..2
00000090  31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32  1802 29112 218 2
000000A0  31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30  17 0 0 0 0..3460
000000B0  32 20 37 30 35 30 32 20 34 31 31 20 37 34 33 20  2 70502 411 743 
000000C0  30 20 30 20 30 20 30 0D 0A 33 34 36 31 32 20 37  0 0 0 0..34612 7
000000D0  30 35 30 32 20 34 31 31 20 37 34 33 20 30 20 30  0502 411 743 0 0
000000E0  20 30 20 30 0D 0A 33 34 36 32 32 20 37 30 35 30   0 0..34622 7050
000000F0  32 20 34 31 31 20 37 33 33 20 30 20 30 20 30 20  2 411 733 0 0 0 
00000100  30 0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30  0..102400 102400
00000110  20 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30   0 0 0 0 0 0..10
 

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I ended up getting it to work after moving the orders of the entrances around in the 01.1024 file, assigning manager in data editor again, regenerating/clearing chunk, and then performing a save in game as soon as I open it, before trying a match.  It feels like some sort of stubborn caching issue I must be running into that isn't happening for you.  Maybe because I had seen/used his entrance so recently/often today without a manager assigned prior.

At least it's working now!  

Also, I want to correct what I said about the Austin entrance.  I ended up getting it working for non-champ and champ with just this:  10102 13602 101 662 0 0 0 0

^so I'm still unsure what those extra 0's at the end might be able to do, if anything at all.  If I figure anything out I'll let you know.  Would be cool if they allow you to set up different manager (or team) motions depending on if there is a championship held.

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10 minutes ago, Do The Dougie said:

I ended up getting it to work after moving the orders of the entrances around in the 01.1024 file, assigning manager in data editor again, regenerating/clearing chunk, and then performing a save in game as soon as I open it, before trying a match.  It feels like some sort of stubborn caching issue I must be running into that isn't happening for you.  Maybe because I had seen/used his entrance so recently/often today without a manager assigned prior.

At least it's working now!  

Also, I want to correct what I said about the Austin entrance.  I ended up getting it working for non-champ and champ with just this:  10102 13602 101 662 0 0 0 0

^so I'm still unsure what those extra 0's at the end might be able to do, if anything at all.  If I figure anything out I'll let you know.  Would be cool if they allow you to set up different manager (or team) motions depending on if there is a championship held.

Hi,

with the Stone cold entrance, that will work. the original data config is 10102 13602 661 662, where the 661 662 signifies Austin Champ entrance is substituted with the Austin / Dibiase entrance when he is champion. Using 101 662 replaces the single entrance with the champ entrance.

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