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Misc editing with hex editor


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Posted

Hello,

I was searching the forum and reading all I was able to find about misc pac editing since x-packer has only a small handful of pre-set hex values to use as names. @Red Rooster advised using Hex editor for that part.

This topic seemed to be most informative -

I believe it should not be any different from 2K14? If it is different than 2k14 then I'm wrong from the start if not, please read on.

So my theoretical plan is to add many new attires from newer games to 2k14-already-existing characters. then using x-packer I open misc_dlc03.pac and update each characters' number of attires and assign them a generic attire name like "SMACKDOWN". That process I assume takes care of showing how many attires a character has and takes care of adding these extra zeros in different places. SO then I would open misc_dlc03.pac in a Hex editor. And look for the character to edit its attire name from smackdown to something else which was changed in strings pac (unlockables texts). so I would only need to edit this hex code for attire name only and loosing all that part with zeroes and positioning them.

But thing is I tried all that with Brock Lesnar, ch343. In hex 343 at the end of it all translates to 5701. But thing is that 5701 is nowhere to be found on misc_dlc03.pac when I open it in Hex editor?

I definitely see some blocks of hex texts that look a lot like

13ynnds.png

but I searched a few characters like Brock and some more and they cannot be found within misc_dlc03.pac.

What am I doing wrong here? Any ideas?

 

 

Posted

If the wrestler had only 1 attire by default or no locked attires in 2k14 then he wont have an entry in the Misc if I recall correctly. Just change the ID of someone else to Brocks ID and then add the attires.

  • Like 1
Posted (edited)

Hold on, this does not make sense to me. At least not yet.

HOW on earth does X-Packer create an entry in the Misc file for a wrestler that had only one attire and now the game says he has lets say 3-5 attires. This must mean that new data must be added to Misc file for the game to read it. Among anything else the new data added to misc file must include hex values of the stock strings that X-Packer lets assign for an attire name.

Installed FlexHEX and doing comparison of a current misc file vs. misc file after adding 3 additional attires for one model.

Are you completely sure of that @Red Rooster?

--

Edit

I have compared in the FlexHEX and I see some changes. In fact quite a lot of differences, at least according to that program. Here's a screenshot.

47676948cd671d0bffedf3b6492c66d8600.png

but after checking it out some more I noticed that those differences according to the color chart are not really there. For example I scrolled randomly to some block near the end of both files. Selected the same offset and on both sides values were identical.

3b82bb15332d05ff2b8307543206f09e278.png

So in my theoretical conclusion the misc pac cant be searched for exact position of a characters attires by ch->hex values but can indeed be found by comparing after each edit and that allows you to set your own hex value for an attire name :)

Edited by Impaler
Posted

Huh?

In your first pic, the Wrestler ID is 7B which is ch123 which is rey mysterio.

In the Original file it shows 7B 00 00 00 then 01 which is the amount of attires then 00 00 00 then 09 which is the value for the string Original Attire.

After that the FF FF FF FF is to show that the attire is unlocked.

There is space to add 9 more attires before the next wrestler ID which is 7D (ch125).

 

The second pic shows the section of the misc which has to do with the moves in create a moveset so Im not sure what your trying to do there.

  • 1 month later...
Posted

Thanks , I got that sorted out thanks.

Now I got a new question. Is it possible to use other strings from within original strings file which have a longer hex name. Its bigger than 4 characters. For example:

ouadKVO.png

@Red Rooster

Posted (edited)

Nah, I wont do it since a couple of hours later I finally got it right in editing normal strings and make new more accurate ones. 😀

Edited by Impaler

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