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CE Editor (Custom Wrestler/Object Masking)


pozzum

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Download Here

Up on Github here

Wiki Link (to be updated)

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This tool requires you use extracted 00CE files from the character files.

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This will read any CE files there are there are and change the numbers from Hex to normal integers.

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There are add and remove buttons for each row which allow you to change the masks on top of the number edits.

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Hopefully @AznBlusuazn can figure out a tutorial on how to accurately get the right numbers on the masks.

Huge thanks go to @Perfectplex for his great help of research from here 

 

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  • 2 weeks later...

As an update, the max script by @tekken57 for the yobj import for face selection with the indexes has been completed and working.  

We are working on the next piece which would be : users being able to select/highlight the area on the body they want to mask -> export the selection -> open the CE editor, create new/load CE, import the exported selections, save the new CE.

From there you can save the CE and use it in game. 

Right now, the extract of the selected areas is manual as is the insertion of the data into the CE file.  Hopefully, we will get this wrapped up in the next week. 

Don't worry, we will actually release the product in a usable fashion and support it afterwards as well. 

Anyone that wants to test out the current process or the process as we progress, feel free to contact me. 

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  • 3 weeks later...

The links in the first post (exe download and github) have been updated.

The Latest version has the import function to pair with tekken's above tutorial.

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  • 2 weeks later...

Here is the tutorial for Custom CE Files using @pozzum's Tool.  Thanks to @tekken57 for the initial tutorial and all the work he did for the project.  Additionally, thank you to @Lunatic for letting me use his Bobby Lashley mod as a test for the video.  

(Click image below for the video)

http://velociterium.com/4t4q

Thank you!

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  • AznBlusuazn changed the title to CE Editor (Custom Wrestler/Object Masking)
  • 1 year later...

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