pozzum Posted March 11, 2018 Share Posted March 11, 2018 Download Here Up on Github here Wiki Link (to be updated) This tool requires you use extracted 00CE files from the character files. This will read any CE files there are there are and change the numbers from Hex to normal integers. There are add and remove buttons for each row which allow you to change the masks on top of the number edits. Hopefully @AznBlusuazn can figure out a tutorial on how to accurately get the right numbers on the masks. Huge thanks go to @Perfectplex for his great help of research from here 2 1 1 Quote Link to comment Share on other sites More sharing options...
Dennis-Bieser Posted March 11, 2018 Share Posted March 11, 2018 Thanks a lot! I can't wait to try this awesome tool. Quote Link to comment Share on other sites More sharing options...
AznBlusuazn Posted March 30, 2018 Share Posted March 30, 2018 While it is still all manual coding, @tekken57 and @pozzum have done a great job getting it this far! Here is an example of it in action! 1 Quote Link to comment Share on other sites More sharing options...
AznBlusuazn Posted March 31, 2018 Share Posted March 31, 2018 As an update, the max script by @tekken57 for the yobj import for face selection with the indexes has been completed and working. We are working on the next piece which would be : users being able to select/highlight the area on the body they want to mask -> export the selection -> open the CE editor, create new/load CE, import the exported selections, save the new CE. From there you can save the CE and use it in game. Right now, the extract of the selected areas is manual as is the insertion of the data into the CE file. Hopefully, we will get this wrapped up in the next week. Don't worry, we will actually release the product in a usable fashion and support it afterwards as well. Anyone that wants to test out the current process or the process as we progress, feel free to contact me. 1 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 17, 2018 Share Posted April 17, 2018 A tutorial on how to view masking of objects and how to export masks from 3dsmax. Pozzum is currently working on an import script to import the mask values back into your CE file: http://velociterium.com/3Hiw 3 1 Quote Link to comment Share on other sites More sharing options...
pozzum Posted April 18, 2018 Author Share Posted April 18, 2018 The links in the first post (exe download and github) have been updated. The Latest version has the import function to pair with tekken's above tutorial. 1 1 Quote Link to comment Share on other sites More sharing options...
AznBlusuazn Posted May 1, 2018 Share Posted May 1, 2018 Here is the tutorial for Custom CE Files using @pozzum's Tool. Thanks to @tekken57 for the initial tutorial and all the work he did for the project. Additionally, thank you to @Lunatic for letting me use his Bobby Lashley mod as a test for the video. (Click image below for the video) Thank you! 1 1 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 1, 2018 Share Posted May 1, 2018 Excellent work @pozzum and @AznBlusuazn . Thank you for the time you put into coding the tool and creating the tutorial 1 Quote Link to comment Share on other sites More sharing options...
Genigma Posted February 7, 2020 Share Posted February 7, 2020 This run with 2K19's game? knowing than PAC's files have .OOLD's format Quote Link to comment Share on other sites More sharing options...
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