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wwe 2k18/mods/ folder


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Posted

Hi,

I've just bought WWE 2k18 and I would like to customize it.
I have a tons of questions, and I think it's better to start a topic for each one.

The first thing I would like to know is quite technical, but it might help me to keep my game directory clean: how is the ./mods/ folder supposed to be used?
Do files in it overwrite files with the same name in the ./pac/ folder? Or is it only for additional files?

Pete

Posted

The files in the \mods\ folder are meant to override any files of the same name (or rather EMD) in the \pac\ folder without actually replacing them. Of course, you can add any new files that aren't meant to override anything to the \mods\ folder as well. The Chunk0.def will have to be updated to reflect that, it's best to use Custom Character Tools 2018's Regenerate Chunk0.def funcionality after installing mods, since that's the only tool that allows you to update the .def file and takes the \mods\ folder into account so far.

Also, it's probably easiest to install mods with Custom Character Tools 2018 which will update the .def file automatically after installing the mod.

Note that only .pac files can be used from the \mods\ folder at the moment, other types of files (.pck, .bk2, etc.) need to be placed into regular folders instead.

 

  • Thanks 1
Posted

Thanks: very helpful!
By the way, where are stored the parts of mods that don't go in /mods/, or /pac/? I mean, like the content of .pofo and .moveset? Do they go into /Steam/userdata/.../remote/SAVEDATA?

Posted
2 hours ago, CirclePete said:

Thanks: very helpful!
By the way, where are stored the parts of mods that don't go in /mods/, or /pac/? I mean, like the content of .pofo and .moveset? Do they go into /Steam/userdata/.../remote/SAVEDATA?

No, you don't have to keep .pofo, .moveset, .team_info, .match or .attire_names files in the game directory at all (at least not at the moment - this might change with the upcoming Simple Mod Manager, however). Personally, I keep them in the \Files\* folder where Data Editor is installed, but one can keep them in any folder, really (you could also store them in the \mods\ folder or it's sub-folders, it shouldn't really matter). You'll have to inject them into the game memory when the game is running after you've installed the .pac files etc.. This can be done easily with Custom Character Tools 2018 (or just open them with Data Editor and use the respective install via CCT button, which requires CCT to be installed, of course).

Posted

I understand that this file format is used by the the modding tools and not the game, but I was just curious, about what the game does with it, after it is injected.
I guess that when the game runs, it's in the memory allocated by the game, but I just wanted to know what it becomes when I close WWE2k18_64.exe. It must be stored somewhere.

Posted

The game saves the data in memory into the save game, so yeah, the \Steam\userdata\<UserID>\664430\remote folder. In theory one could inject them right into the save files in the right place, but due to various safeguards in place it would be a tricky endeavour, which makes game memory manipulation the easier way to accomplish things.

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