Matt6sic6 Posted January 28, 2018 Posted January 28, 2018 So I have a roster of 40ish created superstars that I originally made on 2k17. I've slowly been remaking them on 2k18, and haven't really been touching the movesets due to it being so time consuming to remake them. I know that a lot of the moves have been removed and renamed, but is there a tool someone has made or can recommend to help make the process more speedy? Quote
AznBlusuazn Posted January 29, 2018 Posted January 29, 2018 You should use Data Editor 2018 by Cave Waverider. The fastest way would be this process that I typed out for someone else: Suggestion for Pofo/Moveset makers : if you are using older 15-17 PFM imports, I’d recommend making the pofo from a 2k18 character as a base to prevent any weird crashes. For moveset, I’d use a 2k18 as a base them use the load parts for the moves only from the old 15-17 moveset. From there load the pofo and moveset in game, go through each move in the moveset and look for any blanks. Fill in the blanks accordingly then export the pofo and moveset for final product. This should prevent crashes and/or no animations with moves and the “character won’t pin” issue. 1 Quote
Matt6sic6 Posted January 29, 2018 Author Posted January 29, 2018 How do you go about obtaining the moveset from a specific created superstar on 2k17 and save it as a .moveset file to use in Data Editor 2018 though? That's the only issue I'm having trouble comprehending. Quote
AznBlusuazn Posted January 29, 2018 Posted January 29, 2018 You can use WWE 2k17+ by Pozzum to extract the moveset. Quote
Cave Waverider Posted January 30, 2018 Posted January 30, 2018 11 hours ago, AznBlusuazn said: You can use WWE 2k17+ by Pozzum to extract the moveset. Custom Character Tools 2017 is another option. 1 Quote
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