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Pofo/Moveset/Team Info/Attire Names Questions


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Posted

can you share more pofos as a lot of the modes are missing the pofos ?

Posted (edited)

a few of these pofos and movesets don't work for me but I'm not an expert.  The pofo and moveset's that have no ID never work.   88% of them have ID's, but i have some that don't like Let's Take Arnold Terminator for example .  His pacs are 90502-04 but his pofo and movesets in these links are called t1.pofo terminator.moveset.   For me the only mods that work are the ones that have pofos and movesets with ID numbers.  Example "479_Adam_Cole.pofo"  Is it as simple as just renaming the file with the number in front?  Even when i inject them with CCT i scroll down to the proper mod after loading pofo and moveset if it doesn't automatic.

Cody Rhodes is another pofo and moveset that has no ID but he's the only guy out of 70 mods that doesn't even show up in the menu at all.  I see him on the string when i insert his pofo and moveset though.

Edited by BillyTheKid
Posted
On 1/7/2018 at 5:36 PM, B2Y said:

can you share more pofos as a lot of the modes are missing the pofos ?

Then perhaps you should try contributing. This is a COMMUNITY repo. I can't host files that haven't been created yet.

Posted
23 hours ago, BillyTheKid said:

a few of these pofos and movesets don't work for me but I'm not an expert.  The pofo and moveset's that have no ID never work.   88% of them have ID's, but i have some that don't like Let's Take Arnold Terminator for example .  His pacs are 90502-04 but his pofo and movesets in these links are called t1.pofo terminator.moveset.   For me the only mods that work are the ones that have pofos and movesets with ID numbers.  Example "479_Adam_Cole.pofo"  Is it as simple as just renaming the file with the number in front?  Even when i inject them with CCT i scroll down to the proper mod after loading pofo and moveset if it doesn't automatic.

Cody Rhodes is another pofo and moveset that has no ID but he's the only guy out of 70 mods that doesn't even show up in the menu at all.  I see him on the string when i insert his pofo and moveset though.

Try to load them in Data Editor and assigning the proper ID/Name in the Wrestler ID field that you use in the pac files to them (and filling in anything else that may be missing), then saving them/installing them by clicking the "Install via CCT" button (game must be running).

Posted (edited)
1 hour ago, Cave Waverider said:

Try to load them in Data Editor and assigning the proper ID/Name in the Wrestler ID field that you use in the pac files to them (and filling in anything else that may be missing), then saving them/installing them by clicking the "Install via CCT" button (game must be running).

yep that's works. I see Cody, Arnold's and Stevie Ray now.   thanks again  hopefully the errors end for me now.  It's just bad pofo's in most cases some people have weird pofo's out there.  CCT pofo's fixed all the guys that didn't work for me.  

I guess there is 1 thing.  First day I ever Modded I somehow turned Alexa Bliss' name into Roddy Piper and she's doing his moves and she's bigger than she should be.  I do have another Piper that works fine and I really don't use Alexa anyway just curious how to fix that just download Alexa Bliss CTT and make costume 0? Prob a Pofo and moveset thing which don't even exsist for her since shes in the game right?  Anyway i don't care that's just the last problem my game has.

Edited by BillyTheKid
Posted
10 minutes ago, BillyTheKid said:

yep that's works. I see Cody, Arnold's and Stevie Ray now.   thanks again  hopefully the errors end for me now.  It's just bad pofo's in most cases some people have weird pofo's out there.  CCT pofo's fixed all the guys that didn't work for me.  

It's always safest to first load the .pofo and .moveset files in Data Editor to see if they are valid. If they won't load at all and give you an error, don't use them, they were likely created manually and aren't complete which can lead to trouble like wrestlers falling through the ring/floor, game freezes or crashes.
If they do load without error, check if everything is in order including the proper IDs, fill in anything that's missing/seems wrong and save via Data Editor (save even if you haven't changed anything, Data Editor will attempt to fix some problems in these files, albeit not all so it's a good idea to re-save with Data Editor). Then just use the "Install .pofo/.moveset via CCT" button(s) in Data Editor to let CCT install them. It's the "safest" way to do this by far.

10 minutes ago, BillyTheKid said:

I guess there is 1 thing.  First day I ever Modded I somehow turned Alexa Bliss' name into Roddy Piper and she's doing his moves and she's bigger than she should be.  I do have another Piper that works fine and I really don't use Alexa anyway just curious how to fix that just download Alexa Bliss CTT and make costume 0? Prob a Pofo and moveset thing which don't even exsist for her since shes in the game right?  Anyway i don't care that's just the last problem my game has.

Looks like you replaced Alexa Bliss' .pofo and .moveset in memory with Piper's. To correct this, open the 620 Alexa Bliss.pofo and 620 Alexa Bliss.moveset from Data Editor's respective "Templates" folders (the Templates folders contain original, unmodified game .pofo/.moveset/.team_info files from the game so you can always load those if you mess something up) and click one of the "Install .pofo/.moveset via CCT" buttons. This will install Alexa's original .pofo and .moveset back into the game and she should be back to normal.

Posted
19 minutes ago, Cave Waverider said:

It's always safest to first load the .pofo and .moveset files in Data Editor to see if they are valid. If they won't load at all and give you an error, don't use them, they were likely created manually and aren't complete which can lead to trouble like wrestlers falling through the ring/floor, game freezes or crashes.
If they do load without error, check if everything is in order including the proper IDs, fill in anything that's missing/seems wrong and save via Data Editor (save even if you haven't changed anything, Data Editor will attempt to fix some problems in these files, albeit not all so it's a good idea to re-save with Data Editor). Then just use the "Install .pofo/.moveset via CCT" button(s) in Data Editor to let CCT install them. It's the "safest" way to do this by far.

Looks like you replaced Alexa Bliss' .pofo and .moveset in memory with Piper's. To correct this, open the 620 Alexa Bliss.pofo and 620 Alexa Bliss.moveset from Data Editor's respective "Templates" folders (the Templates folders contain original, unmodified game .pofo/.moveset/.team_info files from the game so you can always load those if you mess something up) and click one of the "Install .pofo/.moveset via CCT" buttons. This will install Alexa's original .pofo and .moveset back into the game and she should be back to normal.

fixed thanks

  • Too Sweet 1

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