Popular Post TheVisitorX Posted October 17, 2017 Popular Post Posted October 17, 2017 (edited) Sound Editor 2018 1.4.1 First I want to say a big THANK YOU to @tomwearsglasses, @Cave Waverider, @SixZz|RipZz and @tich and specially @TheKreator who have collected all the sound/RA file data for SE! Thank you so much, you've saved me a lot of time! Notice: Not all data for 2K18 has been collected yet. !!! Please read !!! SE 2018 won't be compatible with WWE 2K17 and previous games - You can't use your old converted wem files from previous releases !!! It's also not possible to change menu soundtracks for now, because Yukes has included some checksum like they did in 2K15 - If you try to change a menu song, the old songs remains and plays for 1-2 seconds and stops... <-- Download the menu music patcher to get it working! What does this tool do? It gives you the opportunity to export, play and replace sounds in the game WWE 2K18! What you can't do You can NOT add new sounds and it is also not possible to rename existing. Changes 1.4.1 - New data.xml content update by @TheKreator 1.4.0 - Changed the internal shortcuts to use the "CTRL" key => now all shortcuts need the CTRL key - Removed the "Preview All" function, which has been introduced with 1.2.0, because of some nasty bugs - Added two new settings as replacement => "AutoPlay when row selected" and if the file should be looped or not - Fixed some minor and major bugs 1.3.0 - Changed the way how SE applies output filters - It will now remember the search settings when change the sort order in the grid - Added extension output filter (filter grid by *.wem or *.bnk files) - Fixed a bug with key-event-handling in 1.2.0 1.2.0 - Added a "copy id" option and shortcut (shortcut key "C") - Added a "Preview all" option which plays all sounds from the currently selected position in the grid with a duration of your choice (which can be set in the settings) (shortcut key "A") 1.1.0 - Added all new entries to the data.xml file, provided by @TheKreator! Please support his work, because he has done a lot of work! - Tweaked the datagrid view column width - Left tree menu is now a bit smaller, which adds more room to the grid - Fixed a bug with the sound converter tool, which tries to add track gain option to a wav file, which is not supported by mp3gain 1.0.6 Added: Drag 'n Drop functionality to the Sound Converter and PCK-Archive tool Fixed: Wrong PCK files created by the PCK-Archive tool Changed: window is now resizable 1.0.5 - All show themes added by @Dnz777 - Thank you very much! 1.0.4 - All ring announcements from ra_m.pck added! A huge thank you to @TheKreator! 1.0.3 This update isn't essential. It has no new features. I have just removed the "Sound-ID helper" tool because it isn't working with update 1.06 and I can't find a way to make it work with that update :(. I have also removed the sfx patch from SE, because it is annoying. I try to find another way to apply that fix. 1.0.2 - Adds support for the NXT and ENDURING ICONS DLCs 1.0.1 - All new entrance music / generic music added in the list view (A big thank you to @Cave Waverider for the data.xml updates!) - Some ring announcements added in the list (thank you to @tich for the RA data) - Fixed a bug which causes a crash if there are duplicate entries in data.xml file 1.0.0 - Initial Release Download (installer) http://skamason.com/AVtS This program is released as it is. Use it at your own risk! I don't take any responsibility for anything (good or bad) that may happen by using it! You should only use this tool on a clean game installation otherwise it could have some issues! Download (menu music patcher) http://activeation.com/BXYd Tutorials More details about the new pck files will follow soon. There are a lot of new files this year and also a lot of duplicates. Menu soundtracks are located in the game game_mode_m.pck. Most of the music are in music_x_m.pck and music_misc_x.pck for generic themes! Ignore files with "e_s" because that files are only event files with soundbanks and no other sounds! Would you like to make a tutorial? Please let me know! If you find any errors in the collected data, please let me know or send me a corrected version of your data data.xml file. It is possible to change or remove the data from the data.xml in SE directly. See this little clip: Select the row and click on the column (Name / text) and edit or delete the entry! FAQ I get an error if I try to convert files to wem -> "File 0 conversion to wem failed. Please check your Wwise settings!" Do not install the latest Wwise version! It does not work with the template provided by SE. Instead, use the Wwise version which is included in SE in the "dependencies" folder! What do I need to run this tool? Sound Editor 2018 is a .NET-Application. So you will need .NET-Framework 4.5 to run this application! You will also need a 64bit Windows version up to Windows 10, because the executable was build with 64bit support. In order to run the "Sound-Converter" tool or to import wav or mp3 files, you will need Audiokinetic Wwise 2017. Sound Editor does the installation for you if there is no version installed! Please use only that version, version 2016.x or lower does not work!!! OH NO!!! Your tool is a virus!!! I've get virus alerts from XYZ!!! This tool uses methods to read and write to memory and file streams and also needs (admin) access to the registry because it gets its path information from there. Some Anti Virus doesn't like that and their heuristic scan recognizes it as a virus! So if you'll get that alert it is simply because of that. I can guarantee you that there is no virus. It's only a "false positive". So you will have to add this application to your exceptions. If you don't trust me, no problem. You don't have to use this tool! What audio format do I need for themes? You can only import *.wem files! WEM is a custom audio format / container made by Audiokinetic! Can I import my wav or mp3 files? Yes, but you have to convert them to *.wem. There are 2 ways to do that. 1. Use the "Sound-Converter", which still uses Wwise but via CLI (command line interface). You can find this little tool in the top left corner of Sound Editor (Tools - Sound-Converter). 2. Easiest way: Import *.wav and *.mp3 directly and SE converts them to wem before. In that case, you'll also need Wwise! It uses FFmpeg to convert all mp3 files to wav and then Wwise-CLI to convert from wav to wem! So you will need both tools. FFmpeg is already included, so no worries. In order to make this happen, this program needs administrator rights! It will not work without them! Warning: Do not use Wwise directly to convert to wem!!! This years game has some problems with crashes on some wem files! I can't convert something, because Sound-Converter can't find my Wwise version That is mostly a path issue. This program reads the path to Wwise from the registry. In some cases, it couldn't find that path so it won't work. You can change the path by your own. You will find that in the left top corner (Settings / Settings). If the program has found your path, it should include some text with path info. If not, please select your path manually. There is a button ("..") next to the text field for that. Wwise path should be something like that: C:\Program Files (x86)\Audiokinetic\Wwise 2017.1.2.6361 This path can vary. Please make sure you have the correct path to your Wwise directory! 1. If you have injected a new theme and it won't work in-game, make sure that you haven't injected something while the game is running. 2. If that does not work and your theme is still not playing, even in entrance editor, it is a rarely issue with SE and some configurations. I've had it last year, too with some users but never find a reason or fix for hat. Because I couldn't reproduce this issue. I'm sorry. Maybe it's your system (Notebook?) or some software which prevents the correct injection. I need further information for that case. Edited December 19, 2022 by TheVisitorX 29 1 12 21 4 1 Quote
M_RiGGz Posted October 17, 2017 Posted October 17, 2017 Really appreciate you for doing this. Keep up the good work and hopefully this can come out soon. Quote
ObsoleteRipZz Posted October 18, 2017 Posted October 18, 2017 If you need a hand in testing I'll help out as it'll give me a headstart to identifying each theme file and naming them. I can compile a list as well and send it to you for the XML 1 Quote
Robin Everheart Posted October 18, 2017 Posted October 18, 2017 Thank you good sir, your work and contribution is greatly appreciated. 1 1 Quote
massaki Posted October 18, 2017 Posted October 18, 2017 (edited) Thank you so much for this, I think jukebox editing is more vital now than it's ever been - the WWE2k18 soundtrack is intensely horrible. (thanks Dwayne) Edited October 18, 2017 by massaki 1 1 Quote
Tidal Posted October 18, 2017 Posted October 18, 2017 Thank you for continuing your work over the years 1 Quote
TheVisitorX Posted October 18, 2017 Author Posted October 18, 2017 (edited) 2 hours ago, Gift Of Jericho said: Are you working on CCT too? Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version. Edited October 18, 2017 by TheVisitorX 5 Quote
The HSN Posted October 18, 2017 Posted October 18, 2017 (edited) good luck man , i know this will take a lot of work from you .. i appreciate the effort you have made in that .. also i appreciate the majority of creating SE first than CCT ... coz SE is more needed , CCT? well we still can use alternative ways to mod.. i always wished if there is same tool with SvR11 , to have all songs there and tool could convert mp3/wav to adx without needing other tools.. right now its a pain in SvR Series to change songs. Edited October 18, 2017 by The HSN 1 Quote
Dennisolsen Posted October 18, 2017 Posted October 18, 2017 Thx alot for all the work you put into this!! it really makes a huge difference for the longevity of the game ! 1 Quote
monkeypasta Posted October 18, 2017 Posted October 18, 2017 Great to hear; thanks for all that you've done. 1 Quote
THEpaynexkiller Posted October 18, 2017 Posted October 18, 2017 Best mod of the year, every year. 2 Quote
Gift Of Jericho Posted October 19, 2017 Posted October 19, 2017 7 hours ago, TheVisitorX said: Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version. Well, then may I be the first one to request CCT? I have no idea how to install pofo and moveset beside using CCT lol. 1 Quote
Cave Waverider Posted October 19, 2017 Posted October 19, 2017 15 hours ago, TheVisitorX said: Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version. I'd personally love to see CCT return after the Sound Editor is out. 4 1 Quote
Dennis-Bieser Posted October 19, 2017 Posted October 19, 2017 4 minutes ago, Cave Waverider said: I'd personally love to see CCT return after the Sound Editor is out. That would be epic. 1 Quote
Livin Proof 215 Posted October 19, 2017 Posted October 19, 2017 i'm actually a big fan of using CCT, i prefer it honestly 1 Quote
Dakota8595 Posted October 19, 2017 Posted October 19, 2017 1 minute ago, Livin Proof 215 said: i'm actually a big fan of using CCT, i prefer it honestly Same I really don’t know how I would even begin to do all the pofo/moveset stuff without it.. and it’s my way of finding open PAC slots and seeing what pac is what in an easy way Quote
spoooook Posted October 19, 2017 Posted October 19, 2017 any updates on sound editor's progress yet? 2 Quote
Irwin109 Posted October 20, 2017 Posted October 20, 2017 Looking forward to it, have been using your fantastic resource since 2k15 Quote
TheVisitorX Posted October 21, 2017 Author Posted October 21, 2017 (edited) Thank you for the kind words, guys! I really appreciate that! Just a small update today.. - Imports are looking good so far, I still have to find an elegant way to patch the soundtracks and update the "sound id helper" with the new memory addresses. Since you can't download the new Wwise versions directly (you have to use the new "Wwise Launcher") and because I hate the Wwise dependencies, I'm looking for another way, which makes the process a bit easier, especially for beginners. Unfortunately, I can't ship Wwise with SE.. I have to do something different. I will probably change the import function, so that it only allows *.wem files. There were too many errors with other data-types in the past. I've planned to "outsource" the "wem converter" into the cloud, which would have the advantage that no one has to mess up with Wwise. The converter itself would be still there, but instead of a "local" conversion, the conversion would be online. I will do some tests on the weekend... I will try to build a first test version next week. Maybe I will revert that changes for the release version. Edited October 21, 2017 by TheVisitorX 11 1 1 1 Quote
M_RiGGz Posted October 21, 2017 Posted October 21, 2017 36 minutes ago, TheVisitorX said: Thank you for the kind words, guys! I really appreciate that! Just a small update today.. - Imports are looking good so far, I still have to find an elegant way to patch the soundtracks and update the "sound id helper" with the new memory addresses. Since you can't download the new Wwise versions directly (you have to use the new "Wwise Launcher") and because I hate the Wwise dependencies, I'm looking for another way, which makes the process a bit easier, especially for beginners. Unfortunately, I can't ship Wwise with SE.. I have to do something different. I will probably change the import function, so that it only allows *.wem files. There were too many errors with other data-types in the past. I've planned to "outsource" the "wem converter" into the cloud, which would have the advantage that no one has to mess up with Wwise. The converter itself would be still there, but instead of a "local" conversion, the conversion would be online. I will do some tests on the weekend... I will try to build a first test version next week. Maybe I will revert that changes for the release version. Looking forward to it, and I actually already have Wwise Launcher and the newest version 1 Quote
NTrask Posted October 21, 2017 Posted October 21, 2017 Are those underlined parts supposed to be links? Quote
BeleeDat Posted October 21, 2017 Posted October 21, 2017 Thank you for your continued hard work, your program is always super amazing & extends the life of the game Quote
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