Jump to content
 

Sound Editor 2018 [Released: Version 1.4.1]


Recommended Posts

  • Cave Waverider featured this topic
Posted

Really appreciate you for doing this. Keep up the good work and hopefully this can come out soon.

Posted

If you need a hand in testing I'll help out as it'll give me a headstart to identifying each theme file and naming them. I can compile a list as well and send it to you for the XML

  • Like 1
Posted

Thank you good sir, your work and contribution is greatly appreciated. :)

  • Like 1
  • Glorious 1
Posted (edited)

Thank you so much for this, I think jukebox editing is more vital now than it's ever been - the WWE2k18 soundtrack is intensely horrible. (thanks Dwayne)

Edited by massaki
  • Like 1
  • Sad 1
Posted (edited)
2 hours ago, Gift Of Jericho said:

Are you working on CCT too?

Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version.

Edited by TheVisitorX
  • Like 5
Posted (edited)

good luck man , i know this will take a lot of work from you .. i appreciate the effort you have made in that .. also i appreciate the majority of creating SE first than CCT ... coz SE is more needed , CCT? well we still can use alternative ways to mod..

i always wished if there is same tool with SvR11 , to have all songs there and tool could convert mp3/wav to adx without needing other tools.. right now its a pain in SvR Series to change songs.

Edited by The HSN
  • Like 1
Posted

Thx alot for all the work you put into this!! it really makes a huge difference for the longevity of the game !

  • Like 1
Posted

Best mod of the year, every year. 

  • Like 2
Posted
7 hours ago, TheVisitorX said:

Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version.

Well, then may I be the first one to request CCT? :D I have no idea how to install pofo and moveset beside using CCT lol.

  • Like 1
Posted
15 hours ago, TheVisitorX said:

Yes, it's planned but it depends. If there is still a demand for an updated CCT version, I will try my best to release one - if not, I will focus on other things or try to release some of the tools as stand-alone versions (for example the renders or tron injectors). But my current focus is a working SE version.

I'd personally love to see CCT return after the Sound Editor is out. :)

  • Like 4
  • Too Sweet 1
Posted
4 minutes ago, Cave Waverider said:

I'd personally love to see CCT return after the Sound Editor is out. :)

That would be epic. 

  • Like 1
Posted

i'm actually a big fan of using CCT, i prefer it honestly

  • Like 1
Posted
1 minute ago, Livin Proof 215 said:

i'm actually a big fan of using CCT, i prefer it honestly

Same I really don’t know how I would even begin to do all the pofo/moveset stuff without it.. and it’s my way of finding open PAC slots and seeing what pac is what in an easy way

Posted

Looking forward to it, have been using your fantastic resource since 2k15

Posted (edited)

Thank you for the kind words, guys! I really appreciate that!

Just a small update today..

- Imports are looking good so far, I still have to find an elegant way to patch the soundtracks and update the "sound id helper" with the new memory addresses.

Since you can't download the new Wwise versions directly (you have to use the new "Wwise Launcher") and because I hate the Wwise dependencies, I'm looking for another way, which makes the process a bit easier, especially for beginners. Unfortunately, I can't ship Wwise with SE.. I have to do something different.

I will probably change the import function, so that it only allows *.wem files. There were too many errors with other data-types in the past.

I've planned to "outsource" the "wem converter" into the cloud, which would have the advantage that no one has to mess up with Wwise. The converter itself would be still there, but instead of a "local" conversion, the conversion would be online.

I will do some tests on the weekend... I will try to build a first test version next week. Maybe I will revert that changes for the release version.

Edited by TheVisitorX
  • Like 11
  • Too Sweet 1
  • Thanks 1
  • Glorious 1
Posted
36 minutes ago, TheVisitorX said:

Thank you for the kind words, guys! I really appreciate that!

Just a small update today..

- Imports are looking good so far, I still have to find an elegant way to patch the soundtracks and update the "sound id helper" with the new memory addresses.

Since you can't download the new Wwise versions directly (you have to use the new "Wwise Launcher") and because I hate the Wwise dependencies, I'm looking for another way, which makes the process a bit easier, especially for beginners. Unfortunately, I can't ship Wwise with SE.. I have to do something different.

I will probably change the import function, so that it only allows *.wem files. There were too many errors with other data-types in the past.

I've planned to "outsource" the "wem converter" into the cloud, which would have the advantage that no one has to mess up with Wwise. The converter itself would be still there, but instead of a "local" conversion, the conversion would be online.

I will do some tests on the weekend... I will try to build a first test version next week. Maybe I will revert that changes for the release version.

Looking forward to it, and I actually already have Wwise Launcher and the newest version :)

  • Thanks 1
Posted

Thank you for your continued hard work, your program is always super amazing & extends the life of the game :) 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.