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Posted

WWE 2k18 Data Breakdown and Analysis

This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names, .title_history, .title_info and more. I'll be working on figuring it out myself, but it would be great if we could undertake a collaborative effort to speed things up considerably.
It's imperative that we figure out the most important things, otherwise the development of the Data Editor for WWE 2k18 and other free modding tools may not be able to proceed.
I'll update all findings on the WWE 2k18 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings!

If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some instructions on how you can help identify the values.

Thank you very much!

Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]:

Resources and Links:

  • WWE 2k18 Data Analysis on the Smacktalks Community Wiki
    The up-to-date Analyzed Data may be found on this Wiki page.
     
  • WWE 2k18 memory table
    Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time.
     
  • WWE 2k17 Data Breakdown and Analysis
    The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game.
     
  • WWE 2k16 Data Breakdown and Analysis
    The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
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  • Too Sweet 1
Posted

Since people have been asking how they could help, here are some steps to do so (there may be better, more advanced ways to do it more efficiently, however):

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  • Cave Waverider unlocked this topic
  • pozzum unpinned this topic
Posted

My findings about the "real" moveset, no entrance etc, just moves.

The "real" moveset starts at Offset 0000068A in a 2K18 moveset file.

In a 2K17 moveset file it starts directly at Offset 0. 

I copied a 2k17 moveset from Offset 0  till Offset 00000391 and paste it into a 2k18 moveset at Offset 0000068A.

This "converted" moveset worked fine in 2k18. That means most of the move Offsets from 2k17 are still the same in 2k18. Just 68A Bytes later.

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Posted
  On 10/19/2017 at 10:23 AM, kim666 said:

My findings about the "real" moveset, no entrance etc, just moves.

The "real" moveset starts at Offset 0000068A in a 2K18 moveset file.

In a 2K17 moveset file it starts directly at Offset 0. 

I copied a 2k17 moveset from Offset 0  till Offset 00000391 and paste it into a 2k18 moveset at Offset 0000068A.

This "converted" moveset worked fine in 2k18. That means most of the move Offsets from 2k17 are still the same in 2k18. Just 68A Bytes later.

Expand  

Great, thank you very much. I've thought as much glancing over it, but haven't tested it out. Thanks for confirming it, that should save quite a bit of work. :)

It looks like some of the entrance stuff was moved above the actual moves, hopefully the structure hasn't changed all that much.

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Posted

Yes, the entrance part starts now at Offset 0000014C. It's also nearly the same, they just filled it up with some more 00s.

Posted

40-41 seems to be the actual weight in pounds of the superstar

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Posted

Thanks for the pointers and help so far, guys, please keep them coming.

I've analyzed the first part of the .pofo so far. Still quite a bit to go and I have to take a break, but you can see the progress here.

 

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Posted

Alright, spent the past couple of days and nights with .pofo analysis. I'm exhausted due to little to no sleep, but at least I've been able to figure out most of the stuff. There are still a bunch of unknown values, however. Please have a look here and let me know if you figure out what any of the unknown values stand for! Thank you very much!

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Posted (edited)

one thing i noticed this year is that attributes for caws can go up to 255. pretty much useful for people that want to build a superstar with 255 strength because that is determined in squash matches this year

Edited by Youngmeezy
  • Thanks 1
Posted

I noticed the height for caws in 08-09. Im pretty sure thats different for normal superstars

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Posted
  On 10/21/2017 at 6:00 AM, Youngmeezy said:

I noticed the height for caws in 08-09. Im pretty sure thats different for normal superstars

Expand  

Hm. Are you sure you looked at the proper start value for the CAW? Since the height appears to be in bytes 06-07 for regular wrestlers, you might just have taken a byte more at the beginning. I haven't had a chance to look at CAWs yet since I haven't had time to make any so far.

  • Cave Waverider pinned this topic
Posted
  On 10/21/2017 at 7:43 AM, Cave Waverider said:

Hm. Are you sure you looked at the proper start value for the CAW? Since the height appears to be in bytes 06-07 for regular wrestlers, you might just have taken a byte more at the beginning. I haven't had a chance to look at CAWs yet since I haven't had time to make any so far.

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you're right that's my bad i lined them up wrong.

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Posted (edited)

@Cave Waverider I could try to send you an updated countries/states/cities list if you want. There were some changes with 2K18. They have removed some entries and added some new... I only need some time to get that values from the game and write them all down. It was really time consuming last year.

Edited by TheVisitorX
Posted
  On 10/23/2017 at 12:09 AM, TheVisitorX said:

@Cave Waverider I could try to send you an updated countries/states/cities list if you want. There were some changes with 2K18. They have removed some entries and added some new... I only need some time to get that values from the game and write them all down. It was really time consuming last year.

Expand  

That would be lovely.

  • Cave Waverider unpinned and unfeatured this topic
Posted

@Cave Waverider I added a Custom match tab on my memory sheet they are pretty short and I haven't done much breakdown of it, but I saw you mention it in another thread so I wanted to bring it up.

Posted
  On 10/24/2017 at 8:21 PM, pozzum said:

@Cave Waverider I added a Custom match tab on my memory sheet they are pretty short and I haven't done much breakdown of it, but I saw you mention it in another thread so I wanted to bring it up.

Expand  

That's great, thank you very much! I've devised a file type with the extension .match for custom matches which I'm planning to add a tab for in the Data Editor and have created a Wiki page for it's Analysis/Breakdown. The link has also been added to the top post.

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Posted

@Cave Waverider the entrance music offset is 392-395 in the .moveset :)

Also I don't know if it is my own experimenting that caused this issue, but it doesn't appear that I can edit movesets in game with a ch in slot 256.  I get like x of 0 options available for all the categories.

unknown.png

I worked around this by modifying Rock's moveset and copying it over.  :shrug: 

Hope this is helpful.

  • Thanks 1
Posted

A bit of an update. I've figured out most of the .pofo and .team_info (made some major revisions to the latter) as well as a lot of the non-Moveset related stuff (Entrance, Victory, Managers, Teams, Attires, etc.) in the .moveset file. You can have a look here.
The Advanced Entrance Data and actual Moveset in the .moveset file is still a big chunk of work, I'd appreciate it if there was some help with that.

Posted

An Update about .moveset files. They were previously outlined in a wrong way as they included parts of unrelated Data at the beginning (316 Bytes) and the end (40 Bytes). This could have lead to big problems, so we've adjusted it to what appear to be the correct boundaries.

The Moveset file's corrected start value is 316 Bytes later than it was outlined before and it ends 40 Bytes sooner. Thus it's length is 3300 Bytes (it was previously believed to be 3656 Bytes).

I've already corrected the Addresses in @pozzum's Memory table for the Movesets of both Superstars and CAWs. The .moveset Breakdown and Analysis Wiki Page  has been updated with the new Offsets as well. Just make sure to re-extract fresh moveset files before you continue (or delete the first 316 Bytes and the last 40 Bytes from the previous Moveset files).

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  • Glorious 1
Posted

Good news, I've identified all the Advanced Entrance Data Bytes. 

What's mostly needed now in the .moveset is the actual Moveset. I've put the old actual Moveset Data from WWE 2k17 on the Moveset Analysis Wiki Page as a placeholder, as much may still be in the same Order. If you wish to help, focus on figuring out the new moves in WWE 2k18 (including pre-match warmup, new OMG moves, etc.) and maybe try to verify which parts of the 2k17 moveset are still valid.

You can check out the progress here.

  • Too Sweet 1
Posted

I've found the byte offsets for Pre-Match Warmup 1-5, Pre-Match Title Match (Champion), Pre-Match Title Match (Challenger) 1 & 2, Stage (toss), Semi-Trailer, Top Rope Climb Front, Top Rope Climb Back, Car Finisher and added them to the .moveset Analysis Wiki page.
Are there any other new moves I'm missing?

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Posted (edited)

@Perfectplex @pozzumSomething i thought might interest you guys.  Looking at the WIKI Pofo Breakdown 488-491.  I could be wrong but a simple extraction from Kalisto should verify that for you.  Long story short as i was telling @Perfectplex yesterday, i was doing some surgery between Kalisto's Pofo and a Rey Mysterio MOD.  Just a few minutes ago I was fighting in a venue that unfortunately i fail to recall at the moment.  I will test again to see if it was WCW or ECW but after i thought i had gotten rid of all NAME tags referring to Kalisto, in this particular Venue, Rey Mysterio came in with Kalisto's name during the Entrance on the plate.  Looking at the extracted PoFO's side by side and referencing the 2K18 String Sheet, I found the culprit.

Line 488-489    Hex A211   was placing Kalisto's name in this venue on the plate.  This may be helpful as its listed as Unknown but it seems to plug in the Superstars name.

EDIT---

So after going through almost every venue, the only two venues that read the nameplate during the entrance from Line 488-489 was RAW and RAW16 

Edited by Freon
  • Thanks 1
Posted

Hm, so it's a seventh Name? How odd. A nice find nonetheless. Thanks @Freon, I'll add it to the Wiki page.

I wonder if the Name at Bytes 20-23 is also related to certain arenas only. Would someone be so kind and check it?

I guess this will postpone the closed testing phase of Data Editor some. ;)

Posted
  On 10/30/2017 at 7:14 PM, Freon said:

@Perfectplex @pozzumSomething i thought might interest you guys.  Looking at the WIKI Pofo Breakdown 488-491.  I could be wrong but a simple extraction from Kalisto should verify that for you.  Long story short as i was telling @Perfectplex yesterday, i was doing some surgery between Kalisto's Pofo and a Rey Mysterio MOD.  Just a few minutes ago I was fighting in a venue that unfortunately i fail to recall at the moment.  I will test again to see if it was WCW or ECW but after i thought i had gotten rid of all NAME tags referring to Kalisto, in this particular Venue, Rey Mysterio came in with Kalisto's name during the Entrance on the plate.  Looking at the extracted PoFO's side by side and referencing the 2K18 String Sheet, I found the culprit.

Line 488-489    Hex A211   was placing Kalisto's name in this venue on the plate.  This may be helpful as its listed as Unknown but it seems to plug in the Superstars name.

EDIT---

So after going through almost every venue, the only two venues that read the nameplate during the entrance from Line 488-489 was RAW and RAW16 

Expand  

That is very weird I can only imagine some formatting for some being two lines vs being a single line.

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