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Question on Photo Facial Texturing


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Posted

Since its implementation into the WWE game series, I have struggled using this option to the best of its possibility.

In 2k17, I would use a photo to get the baseline structure of the face and then wind up deleting the "face logo" with the deletion leaving the facial features intact. This allowed me to match skin tones much better. It worked will for Original CAW's but I was wondering how other creators utilized this tool.  

Posted (edited)
12 minutes ago, FailedHero1985 said:

Since its implementation into the WWE game series, I have struggled using this option to the best of its possibility.

In 2k17, I would use a photo to get the baseline structure of the face and then wind up deleting the "face logo" with the deletion leaving the facial features intact. This allowed me to match skin tones much better. It worked will for Original CAW's but I was wondering how other creators utilized this tool.  

A simple Face photo upload doesn’t always work. You need to make a texture out of it, that way you don’t have bright or dark edges that don’t match the skin tone. 

 

@Defract is a CAW God and he makes tutorials of his process, and it includes the Face photo import. I think there are tips there that would help you or anyone trying to get better at CAWing. You’ll need to search though as idk if I’ll get yelled at for “advertising” or “promoting” a YT channel. 

 

I dont like the way a CAW looks after tricking the game and removing the face texture from the file system. Looked very generic for non-original CAWs.. I know good face photos are hard to find on google.. there are some users here with a shitload of archived photos and references, so maybe they could help if you’re making non-original characters. 

 

Hope this helps

 

edit: are you using the Face photo as a logo instead of importing it? That worked in past games but looks horrible in 2k17 due to stretching, oily skin, and things just not lining up correctly. Hope you mean Face photo import. Another tip, when deleting a logo from a CAW with the deletion utility, you effectively F up the CAW because it loses other logos for some reason. So if you do this, make sure you don’t start on the attire, because you will lose some of the logos. They’ll still be in your storage but for some reason not on the CAW

Edited by ReLL7thirty
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Posted (edited)

I have attempted the texturing route as well. Not being an expert I didn't like the look of my textured faces preferring the plain "generic" look you mentioned.Because I do mostly OC that look doesn't bother me. Thanks for the suggestions.

Edit: I do mean the face photo import, i just by default refer to any image I upload as a logo. And i learned the hard way about the deletion utility, this why I do my "face morphing" before I do any logo work on a CAW.

Edited by FailedHero1985
Posted

Yeah for original CAWs, I guess that wouldn’t be an issue.. although I wonder where you get the Face photos from if they’re original? Or do you also mean non-wrestlers? 

 

Texturing requires some art skill and digitally at that.. not to mention editing software and the patience of a wall. 

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Posted

I use headshots of stars of 50's 60's 70's and 80's tv shows for a lot of my Original Characters. For example, Michael Maverick's face is modeled after James Garner in the Rockford Files. Edison Ellis is modeled after Dirk Benedict. Others I use modern celebrity headshots because I view OC's as casting. Such as the Hudson Brothers look like Owen and Luke Wilson  

To address your question, I generally make completely original characters or characters inspired by the AKI/THQ games done for WCW.

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