inversion Posted September 4, 2017 Posted September 4, 2017 So basically I replaced the vanilla Braun Strowman with the modded one from JulianBITW, deleted his ch60904 pac, and downloaded the gfx pac trons and titantrons and renamed them in accordance with his slot, and assigned those to Strowman in the data editor. Also replaced his entrance to Punjabi giant, and all other Wyatt stuff, from team and manager, has been removed, and for some reason it still plays the Wyatt family titantron and Wyatt nameplate. What's even funny is that afaik renaming titantrons and assigning it in the data editor should work because I was able to pull it off for The Club, by assigning 1026_0_0 titantron to them, and the Bullet Club .bk2 file renamed to tag_0026_0_0.bk2, which worked. Am I missing something here? Quote
AznBlusuazn Posted September 7, 2017 Posted September 7, 2017 On 9/4/2017 at 4:10 PM, inversion said: So basically I replaced the vanilla Braun Strowman with the modded one from JulianBITW, deleted his ch60904 pac, and downloaded the gfx pac trons and titantrons and renamed them in accordance with his slot, and assigned those to Strowman in the data editor. Also replaced his entrance to Punjabi giant, and all other Wyatt stuff, from team and manager, has been removed, and for some reason it still plays the Wyatt family titantron and Wyatt nameplate. What's even funny is that afaik renaming titantrons and assigning it in the data editor should work because I was able to pull it off for The Club, by assigning 1026_0_0 titantron to them, and the Bullet Club .bk2 file renamed to tag_0026_0_0.bk2, which worked. Am I missing something here? After you made the changes in Data Editor, did you save the moveset and use CCT to inject the moveset while the game was running in the "select mode" menu? Quote
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