amazing-maze Posted August 12, 2017 Posted August 12, 2017 (edited) First off this is for 2k16 xpacker & x-ray. This is a test to start since I already had this programs Ok I finally sat down and took the time to try modding. I started with a boker T face, arms, and chest model. I'm trying to create Paul Orndorff. So far everything seems to be ok. After trail and error I'm happy to say I think I'm ok with the modeling part. Questions?? 1. As you can see that I'm using the booker T model to make this. How do I get rid of the arm bands & gloves? And can I add risk bands from other wrestlers? 2. Hair??? Can I use hair from other models to place onto this model??? Is it difficult? I'm going to try to add texture skin onto the model in a program called MARI because to me its easier. I'm finding it hard to do because UV's don't match somehow. Its weird.....but I'm going to find a work around hopefully Thanks so much http://imgur.com/0FPmF2t http://imgur.com/dwTJ8t3 Edited August 13, 2017 by amazing-maze Quote
FinaleStar Posted August 13, 2017 Posted August 13, 2017 1 hour ago, amazing-maze said: 1. As you can see that I'm using the booker T model to make this. How do I get rid of the arm bands & gloves? And can I add risk bands from other wrestlers? Use Anatomizer find the object number of the arm bands and gloves move them down to the bottom and subtract the number of objects you moved down (i.e. you move down 2 objects and there are 25 you set the rendered objects to 23 etc.) 1 hour ago, amazing-maze said: 2. Hair??? Can I use hair from other models to place onto this model??? Is it difficult? It's not dfficult at all just get the 2715.yobj(or .zlib you'll need to uncompress it I recommend using PacEditor rather than X-Packer but it shouldn't be hard in X-Packer) once you hve that file open it in X-Rey and export both objects import them into a 3d modelling program with your Booker T model and re-position the head to fit T's model. P.S - When you edit Booker T's face disable facial animations (since you are using 2016 I don't think you can make your own anims) Side-Note : I'd recommend that if you just started modding not to go into full character modifications yet and do some attire stuff it can get really tedious at times. Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 OK 1, "P.S - When you edit Booker T's face disable facial animations (since you are using 2016 I don't think you can make your own anims)" Ok at the top of the X-ray options, in utilities, it has a scroll down option to Remove facial animations 2k16. Is this what I use??? 2. Anatomizer Ok I will look into that..... Thanks so much Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 (edited) Ok as of now I just wanted to create the face and give it face texture, which seems to have worked fine so far....I guess what I should try now is to see if this can be placed in the game without any problems. http://i.imgur.com/pAuHuty.jpg http://i.imgur.com/PVJFHbS.jpg Edited August 13, 2017 by amazing-maze Quote
bravebird31 Posted August 13, 2017 Posted August 13, 2017 (edited) Looks good so far. Also adding face animations should work fine in 2k16. Edited August 13, 2017 by bravebird31 Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 Guys I'm using IMGUR for uploading these pictures. But every time I come back here the pictures are all messed up again. Photobucket is down......I'm getting tired of this. @Brave Thanks for response Quote
jakeypearce Posted August 13, 2017 Posted August 13, 2017 I use Snaggy, but there are other alternatives such as tinypic. Quote
Abdul Rock Empire Posted August 13, 2017 Posted August 13, 2017 5 hours ago, amazing-maze said: Guys I'm using IMGUR for uploading these pictures. But every time I come back here the pictures are all messed up again. Photobucket is down......I'm getting tired of this. @Brave Thanks for response Brother i will say you a best way.do you have facebook upload pictures to them and then paste the link.this method will never go down Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 (edited) DAMIT!!!!....Ok so towards the end where we add the textures to X-Packer file. For some reason its telling me that my texture file "MUST BE the same size as the original"...I don't get it, I copied and paste over the original texture. http://imgur.com/Ch59rZv http://imgur.com/ACG9U58 Edited August 13, 2017 by amazing-maze Quote
GameElite™ Posted August 13, 2017 Posted August 13, 2017 Did you save the texture file with the right dds format? Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 4 minutes ago, GameElite™ said: Did you save the texture file with the right dds format? Oh god I hope so....If not, is there a way to fix this? I was following a tutorial where this guy was speaking so fast...... Quote
GameElite™ Posted August 13, 2017 Posted August 13, 2017 Reopen the dds file again and save it again with these settings: 1. Diffuse textures. 2. Normal textures. Quote
amazing-maze Posted August 13, 2017 Author Posted August 13, 2017 (edited) 1 hour ago, GameElite™ said: Reopen the dds file again and save it again with these settings: 1. Diffuse textures. 2. Normal textures. Thanks will try. Thank again EDIT: ITS WORKS..... Edited August 13, 2017 by amazing-maze Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 (edited) lol Well it was a good try guys. I'm happy that I got this far. Not sure what happened but what I wanted to do was to see how his face would look in the game. So that's all I put into the texture file, was just the face. But when I saw him in the game, well he looked a bit DEAD. Like a zombie lol.... Not sure what went wrong. Can someone explain why my guy looks like a zombie in game lol...Thanks so much for all the help Here's how it looked out game http://imgur.com/GKyr3E8 http://imgur.com/HuRz88x http://imgur.com/WW6Y2mh Edited August 14, 2017 by amazing-maze Quote
bravebird31 Posted August 14, 2017 Posted August 14, 2017 (edited) ...Oh I know how to fix that Amazing- Maze Edited August 14, 2017 by bravebird31 Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 Hey Brave thank you bro. I will try this. Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 I never used 3D studio max. I think I'm doing everything right from your tutorial "How to import/export models in Zbrush".....but dude I got lost a bit when adding the "import but change the setting to "import as a single mesh"". Do you make video tutorials brave? I'm willing to even pay you to make one. Can you somehow make a quick video showing this process. I'm desperate man Or any help would be great. I will keep trying though Thanks Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 Ok I think I exported the chest, arms & head the wrong way in Zbrush. Because if you look at my in game model, those symbols on the body looks like texture mappings. When I exported the body parts I had texture turned on. Maybe turning it off will help. Another try and as you can see the only areas showing the symbols are the chest, arms & head. http://imgur.com/dYfFQlF Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 (edited) lol wrong again....something to do with the model creation from zbrush http://imgur.com/H0X9iHP Edited August 14, 2017 by amazing-maze Quote
Abdul Rock Empire Posted August 14, 2017 Posted August 14, 2017 9 minutes ago, amazing-maze said: lol wrong again....something to do with the model creation from zbrush http://imgur.com/H0X9iHP Brother.go to tekken sir profile.he gave a good tutorial on sculpting and texture directly from z brush,3ds max to wwe 2k16 or 2k17 it's your wish brother Quote
bravebird31 Posted August 14, 2017 Posted August 14, 2017 (edited) Zbrush screws up the channel info in each of the objects (head, arms, legs, etc.). To fix it you have to copy and paste the channel info of the unedited model into the modded model. That fixes the texture issues. To import via 3ds max: click the 3ds max button on the upper right hand side click the import button on the upper right hand side click only the "import as a single mesh" and click import Edited August 14, 2017 by bravebird31 Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 8 minutes ago, bravebird31 said: Zbrush screws up the channel info in each of the objects (head, arms, legs, etc.). To fix it you have to copy and paste the channel info of the unedited model into the modded model. That fixes the texture issues. To import via 3ds max: click the 3ds max button on the upper right hand side click the import button on the upper right hand side click only the "import as a single mesh" and click import lol what a day. Brave this is what I got from your tutorial so far http://imgur.com/VBiKLhR Zbrush screws up the channel info in each of the objects (head, arms, legs, etc.). To fix it you have to copy and paste the channel info of the unedited model into the modded model. That fixes the texture issues Wait can this copy and paste be done in Zbrush? Is this what your telling me? Quote
bravebird31 Posted August 14, 2017 Posted August 14, 2017 Oops I forgot to mention under the "names, faces, etc." header select the "none" button then click each of the unchecked buttons one by one then import so that each one will be a separate single mesh. (Example click object 1 then import, repeat with other objects until the entire body is imported). Quote
amazing-maze Posted August 14, 2017 Author Posted August 14, 2017 6 minutes ago, bravebird31 said: Oops I forgot to mention under the "names, faces, etc." header select the "none" button then click each of the unchecked buttons one by one then import so that each one will be a separate single mesh. (Example click object 1 then import, repeat with other objects until the entire body is imported). Brave can I ask you. How do you copy and paste channel information in Zbush. Is this possible...........lol this will be my last question Quote
bravebird31 Posted August 14, 2017 Posted August 14, 2017 (edited) No you can't do it in Zbrush. It must be done in 3ds max. Edit: I just added some old tutorial images from the older tutorial. Edited August 14, 2017 by bravebird31 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.