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question about slots and commentary


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Posted

If I add a model to an empty slot and attach it to the same ID as another in-game character, will the announcing/commentary be the same as the original slot? and if so, will the music and entrance be connected to the first slot too?

 

 

Posted

Simple example:

 

CM Punk (mod) comes with his own slot number.

The Rock (the one you want to replace).

 

The Rock slot number is 100.

iF you want to replace other wrestler, instead of The Rock, then you can change slot number in Data Editor. Most of the mods i used by default had no announce files (muted somehow) for modded wrestlers. 

There are mods that include announce files, but you have to manually replace someone else announce name. 

 

Posted

Use Data Editor, enter the pofo for the mod you wish to install and go into announce settings and mute commentary for the mod.

That way Cole won't drone on about The Rock if you choose to replace him with CM Punk (for example).

Posted (edited)

I think you guys might have misinterpreted what I'm hoping to accomplish

Im not exactly an expert on this so excuse me If the wording is off.

Say I want to add a Retro Undertaker model to an empty slot.

Is it possible to point the ID of a no model slot to one of the Undertaker slots and have all the commentary/announcing in tact for a completely different slot while maintaining the ability to change the moveset/entrance?

 

Edited by kevan1700
TYPO
Posted

There is "Announce" option that you can edit in Data Editor. It`s either in moveset file or pofo. You can try at least.

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