jakeypearce Posted June 22, 2017 Posted June 22, 2017 (edited) Hi All, You may remember that I made a topic on editing the root header of a camera (specifically, the intro parts). Well, thanks to @pozzum, he's created a GUI frontend for my tutorial. It's simply a much more refined version using my guide. I hope this helps people and makes them easier to edit entrance animations. What the program does: It allows extraction and injection of YANM blocks. This includes things such as, intro cameras, wrestler motions (similar to the Advanced Entrances) etc. Also allows extraction of 2K14 YANM blocks, since they use the same format. What the program does NOT do: Allow specific editing of a wrestler motion. You can already do this via hex, somewhat, but it only lasts for a single frame and attempting to add more parts causes a "no model". Convert older WWE '12 - 2K14 entrances (I'm still looking into this but for now, consider this impossible). Allow editing of the EVP (I've never looked into this and I imagine this wouldn't be very feasible to do). You will require your 0000 or 000A, which you can get from uncompressing the BPE from the entrance's SDHC via PE or X-Packer and viewing the file via PE/X-Packer. Should be self-explanatory, just extract the 0000 (if you're editing the motion) or 000A (if it's the camera) and open it in Animation Editor. If you're editing a 000A, this is what each block means. For 0000, it means these: 00000000 - the intro timing for the model to come out 00000001 - YMAM reference 00050000 - Stage animation 00050001 - YMAM reference 00100000 - Ramp animation 00100001 - YMAM reference 00150000 - Ring-in animation 00150001 - YMAM reference 00200000 - Ring animation 00200001 - YMAM reference The YMAM references, as far as I know can be safely ignored. Believe it or not, they do actually contribute to the massive file sizes that the PC entrances have. For example, The Rock '01's entrance is 1.1MB, but goes down to 636KB once those references have been removed. Not much larger than a PS3 entrance. I believe Pozzum said that he intends on adding the project to test GitHub out. For now, here's the download link to try out Animation Editor. http://adf.ly/12819869/animedit Let me know how it goes! Edited June 22, 2017 by jakeypearce 6 Quote
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