Kote441 Posted May 8, 2017 Posted May 8, 2017 Question. Can I somehow without a graphic editor wear a mask on the wrestler. For example, open pac Rikishi through xpacker and pack the Sin-Cara mask into it?Or if i create an attire for Rikishi in the style of Lucha Dragons, will there be a separate file for this attire in the ch folder? If a separate file in the ch folder is not created then where can I find this attire for Rikishi? So I can rename this file for another slot and use it as a new fighter Quote
Kote441 Posted May 13, 2017 Author Posted May 13, 2017 I through Anatomizer remove from Sin Cara all objects, except for those 3 objects responsible for the mask (mine 16-18). How to throw them on Rikishi? Quote
AznBlusuazn Posted June 4, 2017 Posted June 4, 2017 First copy Sin cara's 00.yobj. In the Sin Cara yobj, Use blender or 3ds max to edit Sin Cara's head (obj0) and shrink it down to a dot. Modify Sin Cara's mask objs to fit Rikishi. Then use atom to remove all objs except for head and mask objs. Rename this file to 001a.yobj. Use X Rey to inject the modified objs into the 001a and then remove animations as well. From there you will need to use XPacker to build a new pach, with all of Rikishi's uncompressed pach files and add 1a in there (Don't forget to sort by file name before creating the pach) inject this new pach into your ch and See if that works. Quote
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