I CAN I WILL Posted February 20, 2017 Posted February 20, 2017 On 2/20/2017 at 7:07 AM, abumaster said: I think it's easier if you have x-packer to inject the render than my way, you're modder after all . I'm using traditional manually inject by exploring ssface files using HxD Hex and compressing the image by BPE File Tool Expand Please Tell Me The Tutorial Quote
LordJustice17 Posted February 20, 2017 Posted February 20, 2017 (edited) Render style concept I have been playing around with: Edited February 20, 2017 by LordJustice17 Quote
esbatmusic Posted February 20, 2017 Posted February 20, 2017 On 2/20/2017 at 5:55 AM, Perfectplex said: What do you mean? I might be able to help. Expand To take them all out, there is so many pics that can be used for the legends. if one wishes to replace wrestlers (Like I will) Quote
4 Life Posted February 20, 2017 Author Posted February 20, 2017 On 2/20/2017 at 5:09 AM, esbatmusic said: Will someone actually take out all the renders of 2K16? That would be very useful. Expand You mean extract them? Quote
Perfectplex Posted February 20, 2017 Posted February 20, 2017 On 2/20/2017 at 2:23 PM, esbatmusic said: To take them all out, there is so many pics that can be used for the legends. if one wishes to replace wrestlers (Like I will) Expand If you mean can you use the renders from 2K16 in 2K17 then yes you can do that, if you mean will someone upload them all then I will leave that for somebody else because 3 complete sets of render dds files on my net would take ages to upload. Quote
esbatmusic Posted February 20, 2017 Posted February 20, 2017 On 2/20/2017 at 2:55 PM, 4 Life said: You mean extract them? Expand Yes, to be exact Quote
abumaster Posted February 20, 2017 Posted February 20, 2017 (edited) On 2/20/2017 at 8:52 AM, I CAN I WILL said: Please Tell Me The Tutorial I Know I Am A Modder And I Have X-Packer But I Love Exploring New Hex Edtiing Expand On 2/20/2017 at 8:58 AM, SixZz|RipZz said: Similar method to last year's hex editing method? Not sure why but for some reason I actually preferred that way LOL at least until they made it much easier in CCT Expand Yeah... It's the same trick like kroger did last year the important thing here is the compressor tool. If you have x-packer automaticly you can do that easily. I did some messing aroung exploring 2K17 ssface via HxD and luckily I found a way I'm use copy/paste metode to inject the render via HxD tool. Edited February 20, 2017 by abumaster Quote
4 Life Posted February 20, 2017 Author Posted February 20, 2017 On 2/20/2017 at 5:02 PM, esbatmusic said: Yes, to be exact Expand Well, it can certainly be done via X-Packer but you have to do them one by one, and considering the roster size it's certainly not something I'd want to be taking on I'll be porting over a few for my roster though as needed and obviously release my renders pack when I'm done resizing them all. Quote
tekken57 Posted February 20, 2017 Posted February 20, 2017 On 2/19/2017 at 7:33 AM, TheVisitorX said: @tekken57 Do you know how the game calculates the size between the "actual begin offset" and "actual end offset" in the pac files? I've tried to change the HSPC file a bit. I've "nulled" all other files, changed the size of the files to one (but with all the offsets intact). And in the data, where the SHDC is located, I've inserted a pach archive with a (uncompressed) dds file. All is working fine, the game reads that file, but there is one problem... The game only renders 1/3 of the image, the rest of the dds isn't fully visible. Maybe it has something to do with the size that the game tries to read? Whenever I change something on the values in offset 18xx for that files, the image disappears completely.. Expand Filesize = hex value x 100 Offset = hex value x 800 1 Quote
esbatmusic Posted February 20, 2017 Posted February 20, 2017 On 2/20/2017 at 6:41 PM, 4 Life said: Well, it can certainly be done via X-Packer but you have to do them one by one, and considering the roster size it's certainly not something I'd want to be taking on I'll be porting over a few for my roster though as needed and obviously release my renders pack when I'm done resizing them all. Expand Yeah, it'll take forever sadly...Guess I better remove the rust of Xpacker and start to get them out lol. at least one size. Thankfully we have the list at least. Quote
TheLegendaryDx2009 Posted February 20, 2017 Posted February 20, 2017 I CAN EASILY EXTRACT THE NEW TYPE OF PAC IT'S easy to do i made a tutorial i'll release it sooner Quote
I CAN I WILL Posted February 21, 2017 Posted February 21, 2017 On 2/20/2017 at 5:45 PM, abumaster said: Yeah... It's the same trick like kroger did last year the important thing here is the compressor tool. If you have x-packer automaticly you can do that easily. I did some messing aroung exploring 2K17 ssface via HxD and luckily I found a way I'm use copy/paste metode to inject the render via HxD tool. Expand i cant get it to work which render are u injecting how to? Quote
ObsoleteRipZz Posted February 21, 2017 Posted February 21, 2017 (edited) On 2/20/2017 at 1:47 PM, LordJustice17 said: Render style concept I have been playing around with: Expand I'm playing around with it as well trying to decide what may look pretty cool. Might go with a painting look for all renders not too sure yet. This is an early version of Shinsuke Edited February 21, 2017 by SixZz|RipZz 1 Quote
LordJustice17 Posted February 21, 2017 Posted February 21, 2017 On 2/21/2017 at 7:04 AM, SixZz|RipZz said: I'm playing around with it as well trying to decide what may look pretty cool. Might go with a painting look for all renders not too sure yet. This is an early version of Shinsuke Expand Cool. I also mocked up versions of Punk and ZSG in comic book style as well. 1 Quote
Perfectplex Posted February 21, 2017 Posted February 21, 2017 Love that style @LordJustice17 Consider doing a complete Menu overhaul, I'm sure many would like that, myself included. 1 Quote
Legend_killer79 Posted February 21, 2017 Posted February 21, 2017 Im liking that a lot @LordJustice17 . Different and stylish. Quote
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