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Render modding discussion thread


4 Life

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5 hours ago, abumaster said:

I think it's easier if you have x-packer to inject the render than my way, you're modder after all :p. I'm using traditional manually inject by exploring ssface files using HxD Hex and compressing the image by BPE File Tool :)

Please Tell Me The Tutorial

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8 hours ago, Perfectplex said:

What do you mean?

I might be able to help.

To take them all out, there is so many pics that can be used for the legends. if one wishes to replace wrestlers (Like I will)

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38 minutes ago, esbatmusic said:

To take them all out, there is so many pics that can be used for the legends. if one wishes to replace wrestlers (Like I will)

If you mean can you use the renders from 2K16 in 2K17 then yes you can do that, if you mean will someone upload them all then I will leave that for somebody else because 3 complete sets of render dds files on my net would take ages to upload.

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8 hours ago, I CAN I WILL said:

Please Tell Me The Tutorial

I Know I Am A Modder And I Have X-Packer But I Love Exploring New Hex Edtiing

 

8 hours ago, SixZz|RipZz said:

Similar method to last year's hex editing method? Not sure why but for some reason I actually preferred that way LOL at least until they made it much easier in CCT

Yeah... It's the same trick like kroger did last year :) the important thing here is the compressor tool. If you have x-packer automaticly you can do that easily. I did some messing aroung exploring 2K17 ssface via HxD and luckily I found a way :D I'm use copy/paste metode to inject the render via HxD tool.

Edited by abumaster
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1 hour ago, esbatmusic said:

Yes, to be exact :p 

Well, it can certainly be done via X-Packer but you have to do them one by one, and considering the roster size it's certainly not something I'd want to be taking on :lol I'll be porting over a few for my roster though as needed and obviously release my renders pack when I'm done resizing them all.

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On 2017/02/19 at 9:33 AM, TheVisitorX said:

@tekken57 Do you know how the game calculates the size between the "actual begin offset" and "actual end offset" in the pac files? I've tried to change the HSPC file a bit. I've "nulled" all other files, changed the size of the files to one (but with all the offsets intact). And in the data, where the SHDC is located, I've inserted a pach archive with a (uncompressed) dds file.

All is working fine, the game reads that file, but there is one problem... The game only renders 1/3 of the image, the rest of the dds isn't fully visible. Maybe it has something to do with the size that the game tries to read?

Whenever I change something on the values in offset 18xx for that files, the image disappears completely..

 

 

Filesize = hex value x 100

Offset = hex value x 800

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22 minutes ago, 4 Life said:

Well, it can certainly be done via X-Packer but you have to do them one by one, and considering the roster size it's certainly not something I'd want to be taking on :lol I'll be porting over a few for my roster though as needed and obviously release my renders pack when I'm done resizing them all.

Yeah, it'll take forever sadly...Guess I better remove the rust of Xpacker and start to get them out lol. at least one size. Thankfully we have the list at least.

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12 hours ago, abumaster said:

 

Yeah... It's the same trick like kroger did last year :) the important thing here is the compressor tool. If you have x-packer automaticly you can do that easily. I did some messing aroung exploring 2K17 ssface via HxD and luckily I found a way :D I'm use copy/paste metode to inject the render via HxD tool.

i cant get it to work which render are u injecting how to?

 

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17 hours ago, LordJustice17 said:

Render style concept I have been playing around with:

nqck9.jpg

I'm playing around with it as well trying to decide what may look pretty cool. Might go with a painting look for all renders not too sure yet. This is an early version of Shinsuke

 

 

izs54x.jpg

Edited by SixZz|RipZz
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6 hours ago, SixZz|RipZz said:

I'm playing around with it as well trying to decide what may look pretty cool. Might go with a painting look for all renders not too sure yet. This is an early version of Shinsuke

 

 

izs54x.jpg

Cool. I also mocked up versions of Punk and ZSG in comic book style as well.

1z15xlc.jpg

 

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