Ollie™ Posted February 14, 2017 Posted February 14, 2017 (edited) So, I'm updating Sasha Banks' top and I don't quite know where to put the updated part in terms of UV mapping? I don't want it to conflict with the texture of the original top, so in your opinion what would be the best way to go about this? Thank you Edited February 14, 2017 by Ollie™ Quote
RollingRocky300 Posted February 14, 2017 Posted February 14, 2017 1 hour ago, Ollie™ said: So, I'm updating Sasha Banks' top and I don't quite know where to put the updated part in terms of UV mapping? I don't want it to conflict with the texture of the original top, so in your opinion what would be the best way to go about this? Thank you Select different textures for different uvs Quote
Ollie™ Posted February 14, 2017 Author Posted February 14, 2017 (edited) 54 minutes ago, RollingRocky300 said: Select different textures for different uvs What do you mean? I mean in terms of injecting it back into the game I have it saved as Obj21.obj but I can't figure out how to add it back into X-Rey by itself as a new object Edited February 14, 2017 by Ollie™ Quote
Ollie™ Posted February 14, 2017 Author Posted February 14, 2017 (edited) Progress made Edited February 14, 2017 by Ollie™ Quote
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