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Decompressing the main render files?


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Posted

Hopefully I can grab some help from the X-Packer experts here ( @tekken57 @pozzum)

The ltag_type*.pac files that contain the renders are encrypted/compressed this year so the inner hex is all garbled. Last year's later method included modifying the hex to install renders but atm it'd be impossible because it'd all gobbledegook. I figured it'd work similar to other files in which you just decompress and then inject but when I try to decompress them, I get the "Only bpe and zlib files can be uncompressed" error. because the shdc's are already extractable.

Any ideas fellas?

Posted

I could decompress the file with X-Packer, there are a lot of bpe files. But I couldn't find any LTSA tags like last year, only the dds data and dds file name.

Posted
43 minutes ago, TheVisitorX said:

I could decompress the file with X-Packer, there are a lot of bpe files. But I couldn't find any LTSA tags like last year, only the dds data and dds file name.

That sucks if they've changed it all :( Just hopefully we find a way around it then. Not being able to replace renders would literally ruin my project :lol We could probably still do it the old way because the layout looks similar, but it was such a pain and only worked half the time. The method that Perfectplex found was both flawless and quick and then your tool was created and everything was just so nice. Hope we can get back to that this year somehow!

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