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My-MODS-: Doink The Clown [Released]


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Posted

Soo.. i have create some expressions with 3ds max and it works perfectly with the new X-Rey.

Currently i have not figured out how to make it with blender, but i will work on this. It should work with shapekeys, but with that I have no experience. But as i said, i will work on this and hopefully i succeed as in 3ds max.

Thanks to @tekken57 that I can try out the beta version of his awesome X-Rey.

 

  • Like 19
Posted

That's it.... we've reached cloud nine!  These are going to be INSANE with the facial animations, great job getting them to work so fast!

  • Like 1
Posted

Very impressive, looks much better.

Can you readd facial animations to old mods after you disabled them? 

Posted

@Dennis-Bieser And you just  broke the game :D Great work man, seriously.

By the way you'll be happy to know that I'm getting files for a Howard Finkel (over Lillian) Mod too, so not just the no commentary. @WhereTheFdidTheEgo & I are getting the Fink's file and then I'll just (I started actually) cut, convert and whatnot and import the audio.

Let's make this game better than they wanted :p Looking forward for so many of your mods (and most likely future mods too)

  • Like 2
Posted
12 minutes ago, kim666 said:

Very impressive, looks much better.

Can you readd facial animations to old mods after you disabled them? 

I have not tried it but i think it does not work. For this experiment i have taken the original base model (with facial animations) and have inject every single object of Big Daddy V and then i have imported the animations.

 

2 minutes ago, esbatmusic said:

@Dennis-Bieser And you just  broke the game :D Great work man, seriously.

By the way you'll be happy to know that I'm getting files for a Howard Finkel (over Lillian) Mod too, so not just the no commentary. @WhereTheFdidTheEgo & I are getting the Fink's file and then I'll just (I started actually) cut, convert and whatnot and import the audio.

Let's make this game better than they wanted :p Looking forward for so many of your mods (and most likely future mods too)

Damn that sounds great :D Looking forward to this mod.

Posted

Nice work Dennis! Was it hard or very time consuming? About to move on to full mods and wanted to include facial animations

Posted

Great work will all releases such as Chris Benoit, Yokozuna and Randy Savage all appear on the first page when released?

Honestly surprised 2K haven't hooked you up great job!

  • Like 1
Posted

Damned... that's looks great mate :) finally the facial animation on modded character :D 

Posted

awesome job dennis cant wait for that scott to be released wow facial animations you doing that on scott also

Posted

That's insane.  I never thought you would be able to get animations working on a custom model.  That's just fantastic work!

Posted
3 hours ago, Dennis-Bieser said:

I have not tried it but i think it does not work. For this experiment i have taken the original base model (with facial animations) and have inject every single object of Big Daddy V and then i have imported the animations.

 

Damn that sounds great :D Looking forward to this mod.

Me too, I'm doing it at the same time as the no commentary stuff, I just did about 3 hours of datamining, I'll take a small break but more is getting done and I started importing Fink....It sounds amazing. If you can do some much needed legends that no one did correctly, this game will be THE absolute best. It'll beat those No Mercy Mods finally.

  • Like 3
Posted
33 minutes ago, esbatmusic said:

Me too, I'm doing it at the same time as the no commentary stuff, I just did about 3 hours of datamining, I'll take a small break but more is getting done and I started importing Fink....It sounds amazing. If you can do some much needed legends that no one did correctly, this game will be THE absolute best. It'll beat those No Mercy Mods finally.

Dude you have been putting in some work I'm actually pretty excited for the Fink files

  • Like 1
Posted
5 hours ago, kim666 said:

Very impressive, looks much better.

Can you readd facial animations to old mods after you disabled them? 

yes you can in hex

Posted
7 hours ago, Dennis-Bieser said:

Soo.. i have create some expressions with 3ds max and it works perfectly with the new X-Rey.

Just when I think you're mods couldn't possibly get any better :cool:

Posted
9 hours ago, bravebird31 said:

yes you can in hex

Sure, but you can also simply reinject the modded obj into the original base yobj. 

Posted

Injecting back into the base model is the easiest way to get the animation working again. As @bravebird31 said, you can also hex the animation value back in.

 

@Dennis-Bieser, awesome work on creating an animated mod. Looks amazing.

Posted

Hey Dennis I tried PMing you about a project I'm working on. Could you shoot me a msg when you get a chance? I think your inbox is full

Posted

So are these the only modded characters with facial animation? 

Posted
On 3/25/2017 at 10:43 PM, motishow said:

Dennis i can't send you messages

 

16 hours ago, SixZz|RipZz said:

Hey Dennis I tried PMing you about a project I'm working on. Could you shoot me a msg when you get a chance? I think your inbox is full

I can now receive messages. Here we go :)

 

Posted
6 hours ago, Dennis-Bieser said:

 

I can now receive messages. Here we go :)

 

Random question : Will you redo (well , I should say use your texture) Macho Man Randy Savage with the in-game costume he has (at least) for WWE? The Pink trunk/This Tuesday in Texas/ WrestleMania 7. That'd be a great pack. Your texture is much better than what they did too. If there's more, awesome but just those 'defaults' costumes with the face texture you have would be amazing. A big game changer for Macho's fan.

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