DrGorillaNuts Posted March 22, 2017 Posted March 22, 2017 These are literally flawless. I don't own the PC version but I just had to comment that it's crazy how the 2K PC modders here make better models than 2K. That Randy Savage has made me beyond jealous. I'm considering upgrading my PC simply to get WWE 2K thanks to you guys. 3 Quote
Thunder72 Posted March 23, 2017 Posted March 23, 2017 Waiting for your superb Angle mod Dennis. Keep us updated. Thanks Quote
WhereTheFdidTheEgo Posted March 23, 2017 Posted March 23, 2017 19 hours ago, DrGorillaNuts said: These are literally flawless. I don't own the PC version but I just had to comment that it's crazy how the 2K PC modders here make better models than 2K. That Randy Savage has made me beyond jealous. I'm considering upgrading my PC simply to get WWE 2K thanks to you guys. Totally worth it if you can get the $, I spent about 2000(including shipping) for parts from Newegg.com like 6 years ago and built this beast, it can STILL play new games, I just had to overclock it a bit PC is the way to go for sure, especially with modders like in this community around! Quote
Dennis-Bieser Posted March 23, 2017 Author Posted March 23, 2017 Soo.. i have create some expressions with 3ds max and it works perfectly with the new X-Rey. Currently i have not figured out how to make it with blender, but i will work on this. It should work with shapekeys, but with that I have no experience. But as i said, i will work on this and hopefully i succeed as in 3ds max. Thanks to @tekken57 that I can try out the beta version of his awesome X-Rey. 19 Quote
WhereTheFdidTheEgo Posted March 23, 2017 Posted March 23, 2017 That's it.... we've reached cloud nine! These are going to be INSANE with the facial animations, great job getting them to work so fast! 1 Quote
kim666 Posted March 23, 2017 Posted March 23, 2017 Very impressive, looks much better. Can you readd facial animations to old mods after you disabled them? Quote
esbatmusic Posted March 23, 2017 Posted March 23, 2017 @Dennis-Bieser And you just broke the game Great work man, seriously. By the way you'll be happy to know that I'm getting files for a Howard Finkel (over Lillian) Mod too, so not just the no commentary. @WhereTheFdidTheEgo & I are getting the Fink's file and then I'll just (I started actually) cut, convert and whatnot and import the audio. Let's make this game better than they wanted Looking forward for so many of your mods (and most likely future mods too) 2 Quote
Dennis-Bieser Posted March 23, 2017 Author Posted March 23, 2017 12 minutes ago, kim666 said: Very impressive, looks much better. Can you readd facial animations to old mods after you disabled them? I have not tried it but i think it does not work. For this experiment i have taken the original base model (with facial animations) and have inject every single object of Big Daddy V and then i have imported the animations. 2 minutes ago, esbatmusic said: @Dennis-Bieser And you just broke the game Great work man, seriously. By the way you'll be happy to know that I'm getting files for a Howard Finkel (over Lillian) Mod too, so not just the no commentary. @WhereTheFdidTheEgo & I are getting the Fink's file and then I'll just (I started actually) cut, convert and whatnot and import the audio. Let's make this game better than they wanted Looking forward for so many of your mods (and most likely future mods too) Damn that sounds great Looking forward to this mod. Quote
ObsoleteRipZz Posted March 23, 2017 Posted March 23, 2017 Nice work Dennis! Was it hard or very time consuming? About to move on to full mods and wanted to include facial animations Quote
BFG Posted March 23, 2017 Posted March 23, 2017 Great work will all releases such as Chris Benoit, Yokozuna and Randy Savage all appear on the first page when released? Honestly surprised 2K haven't hooked you up great job! 1 Quote
abumaster Posted March 23, 2017 Posted March 23, 2017 Damned... that's looks great mate finally the facial animation on modded character Quote
dredogg504 Posted March 23, 2017 Posted March 23, 2017 awesome job dennis cant wait for that scott to be released wow facial animations you doing that on scott also Quote
Kazecat Posted March 23, 2017 Posted March 23, 2017 That's insane. I never thought you would be able to get animations working on a custom model. That's just fantastic work! Quote
esbatmusic Posted March 23, 2017 Posted March 23, 2017 3 hours ago, Dennis-Bieser said: I have not tried it but i think it does not work. For this experiment i have taken the original base model (with facial animations) and have inject every single object of Big Daddy V and then i have imported the animations. Damn that sounds great Looking forward to this mod. Me too, I'm doing it at the same time as the no commentary stuff, I just did about 3 hours of datamining, I'll take a small break but more is getting done and I started importing Fink....It sounds amazing. If you can do some much needed legends that no one did correctly, this game will be THE absolute best. It'll beat those No Mercy Mods finally. 3 Quote
ObsoleteRipZz Posted March 23, 2017 Posted March 23, 2017 33 minutes ago, esbatmusic said: Me too, I'm doing it at the same time as the no commentary stuff, I just did about 3 hours of datamining, I'll take a small break but more is getting done and I started importing Fink....It sounds amazing. If you can do some much needed legends that no one did correctly, this game will be THE absolute best. It'll beat those No Mercy Mods finally. Dude you have been putting in some work I'm actually pretty excited for the Fink files 1 Quote
bravebird31 Posted March 23, 2017 Posted March 23, 2017 5 hours ago, kim666 said: Very impressive, looks much better. Can you readd facial animations to old mods after you disabled them? yes you can in hex Quote
tomwearsglasses Posted March 23, 2017 Posted March 23, 2017 7 hours ago, Dennis-Bieser said: Soo.. i have create some expressions with 3ds max and it works perfectly with the new X-Rey. Just when I think you're mods couldn't possibly get any better Quote
kim666 Posted March 24, 2017 Posted March 24, 2017 9 hours ago, bravebird31 said: yes you can in hex Sure, but you can also simply reinject the modded obj into the original base yobj. Quote
tekken57 Posted March 25, 2017 Posted March 25, 2017 Injecting back into the base model is the easiest way to get the animation working again. As @bravebird31 said, you can also hex the animation value back in. @Dennis-Bieser, awesome work on creating an animated mod. Looks amazing. Quote
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