Gunner87 Posted February 12, 2017 Posted February 12, 2017 17 minutes ago, TheVisitorX said: No, it is not the old version! Have checked the link and the download contains version 2.1.1! http://adf.ly/1jTMiv is version 2.1.1 But it is written (info): "2.0.0.3194". Is it correct? Quote
TheVisitorX Posted February 12, 2017 Author Posted February 12, 2017 (edited) No, it's not. Must be something on your side. Could you try to download it again with another browser or in private mode? Edited February 12, 2017 by TheVisitorX 1 Quote
Dennis-Bieser Posted February 12, 2017 Posted February 12, 2017 Thanks for your awesome & impressive Sound Editor! It works perfectly Quote
ryanbill33 Posted February 12, 2017 Posted February 12, 2017 so is there anyway to add more songs to this years game yet or are u working on that at all Quote
Gunner87 Posted February 12, 2017 Posted February 12, 2017 1 hour ago, TheVisitorX said: No, it's not. Must be something on your side. Could you try to download it again with another browser or in private mode? Thank you! I downloaded with another browser Quote
Tidal Posted February 12, 2017 Posted February 12, 2017 (edited) Just injected like 60+ songs (converted using last years injector) and they all worked perfectly. Thank you again. Edited February 12, 2017 by Tidal Quote
ryanbill33 Posted February 12, 2017 Posted February 12, 2017 k but is that 60 new songs or just overwriting ones in the game already Quote
TheVisitorX Posted February 12, 2017 Author Posted February 12, 2017 (edited) Unfortunately you still can't add new songs. It is the same like last year. You can create a new pck archive and also new sound banks but that is not enough because the game will not play the new sounds! It's not like "add a new sound file and it will work". All sound-archives and events are hard-coded, also all the events which trigger that sounds. It is not like the procedure with pac files where you can add new files and the game reads them. The whole process is a lot more complex because of the Wwise event based system. So adding new sounds is "easy", to tell the game how to play this sounds is not. But I think we have enough generic themes this year so it is not such a big problem. Edited February 12, 2017 by TheVisitorX Quote
Twistedmisery666™ Posted February 12, 2017 Posted February 12, 2017 How can we get the songs louder for entrence music soo low I cant hear it. Quote
TheVisitorX Posted February 12, 2017 Author Posted February 12, 2017 (edited) 49 minutes ago, Twistedmisery666™ said: How can we get the songs louder for entrence music soo low I cant hear it. Already mentioned here. Convert the sounds with the converter tool in SE, move the volume slider all to the right, check track gain and it should be louder, because the file has now 105db!!! And that is more than enough.. If not, download mp3gain, open your mp3 file and set the volume higher there. But "soo" low that you can't hear anything? I can't believe that! Edited February 12, 2017 by TheVisitorX Quote
Kr0w93 Posted February 12, 2017 Posted February 12, 2017 So I've got your Sound Editor and the necessary WEM files, but your editor will only let me import WAV files. Help? Quote
TheVisitorX Posted February 12, 2017 Author Posted February 12, 2017 (edited) In that case you try to replace a file with the "wav" extension (look in the grid column header, there should be wav as file extension). WEM import does only work with wem files. WAV is mostly the case when a file import went wrong and your sound file is damaged. Or you have selected wav as file extension in the open file dialog window. Or your Wwise path isn't properly set. Set the path to WwiseCLI in the settings. Edited February 12, 2017 by TheVisitorX 1 Quote
Alex47 Posted February 12, 2017 Posted February 12, 2017 (edited) 5 hours ago, Twistedmisery666™ said: How can we get the songs louder for entrence music soo low I cant hear it. So I had the same issue but as Visitor mentioned, if you download MP3gain, http://mp3gain.sourceforge.net/download.php, and run your song in that program, you can make the volume louder. Thiers 5 options, i had to download a few but option 3 finally worked for me. Made my custom track go from disappearing behind the crowd noise to being just as loud as the normal tracks in the game! Thanks Visitor X for all the help on this one! Edited February 12, 2017 by Alex47 Quote
TheVisitorX Posted February 12, 2017 Author Posted February 12, 2017 @Alex47 Which settings do you use? Maybe I can implement them into SE directly because it also uses mp3gain to increase the volume. Quote
Alex47 Posted February 12, 2017 Posted February 12, 2017 1 minute ago, TheVisitorX said: @Alex47 Which settings do you use? Maybe I can implement them into SE directly because it also uses mp3gain to increase the volume. I just did the track analysis and it set the track at 105.7 Quote
TheVisitorX Posted February 13, 2017 Author Posted February 13, 2017 2 hours ago, Alex47 said: I just did the track analysis and it set the track at 105.7 Seems like the one used in SE isn't working as expected for some users because that also uses 105db! I will check that... Quote
Twistedmisery666™ Posted February 13, 2017 Posted February 13, 2017 Ok thanks guys I'll try it out Quote
amazing-maze Posted February 13, 2017 Posted February 13, 2017 Can I ask. In the WEM-Export directory settings?? Do I put the game location there? Why am I so confused with this version Quote
List of Jericho Posted February 13, 2017 Posted February 13, 2017 I inserted some songs from the WWE 2k16 .wem file database made by someone, and when I went to play a match it literally turned off crowd noise. not like last year where it would come back after the next entrance it literally disappeared. even in the next match there was no crowd noise, is there a fix to this? Quote
TheVisitorX Posted February 13, 2017 Author Posted February 13, 2017 (edited) 1 hour ago, List of Jericho said: I inserted some songs from the WWE 2k16 .wem file database made by someone, and when I went to play a match it literally turned off crowd noise. not like last year where it would come back after the next entrance it literally disappeared. even in the next match there was no crowd noise, is there a fix to this? Yukes has to fix that :/. Really similar as last year with the advanced entrances. I don't think that this is an issue with SE. Most issues this year are because of custom content like arenas, championships, ... Edited February 13, 2017 by TheVisitorX Quote
ravenarkaos Posted February 13, 2017 Posted February 13, 2017 Hey, bro, first and foremost, thank you for this amazing tool However with this year's iteration, I can't get it to work. I'm getting that "Input string was not in a correct format" error while trying to replace the file, although my number system is correct, I tried with a comma and with a dot, and I still get the error Any advice? My windows10 is set to Poland with English as system language. Best wishes Quote
TheVisitorX Posted February 13, 2017 Author Posted February 13, 2017 (edited) Still this error???? It should be fixed with the newest version 2.1.1! Please check your windows region/language settings and the separator for numbers. Could you attach a screenshot from your windows settings? Edited February 13, 2017 by TheVisitorX Quote
qassamzed Posted February 13, 2017 Posted February 13, 2017 Thanks man ! it works perfectly on my 2k17 just like last year game 1 Quote
TheVisitorX Posted February 13, 2017 Author Posted February 13, 2017 (edited) 3 hours ago, amazing-maze said: Can I ask. In the WEM-Export directory settings?? Do I put the game location there? Why am I so confused with this version It is up to you. That setting is only necessary for the "Sound-Converter" tool. By default (if no other directory is specified) it saves all converted files in the same directory as the source file. Edit: Thank you to the person, which has donated recently :). Edited February 13, 2017 by TheVisitorX Quote
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