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how to do retexture?


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Posted

hey guys i would like yo recolor some supertsar's original attire. like for example randy orton has i think a black attire, and i want to make it his wrestlemania 32 one just by editing the colors.. 

i know this ispossible with CAWs. but i would like to learn it by retexture, since my CAWs are full.

i would like to be able to recolor the texture and insert jt. but i only have pac unpacker and i dont have x packer..

Is it possible? i am able to extract the texture file but can insert it with pac unpacker, when i try to it says 'use the long way'...

help anyone please? :)

 

Posted (edited)

EDIT: Sent you a PM mate. It's very long and detailed (it's copy-pasted from what I've sent from someone else lol) so refer to that if you need detail, otherwise @Wizard3 wrote a nice simple guide below ;)

Edited by 4 Life
Posted

hey guys i would like yo recolor some supertsar's original attire. like for example randy orton has i think a black attire, and i want to make it his wrestlemania 32 one just by editing the colors.. 

i know this ispossible with CAWs. but i would like to learn it by retexture, since my CAWs are full.

i would like to be able to recolor the texture and insert jt. but i only have pac unpacker and i dont have x packer..

Is it possible? i am able to extract the texture file but can insert it with pac unpacker, when i try to it says 'use the long way'...

help anyone please? :)

 

use pactool here:

http://smacktalks.org/forums/topic/63289-2k-pactool-20000-alpha-released/

1.open pac

2. export all 000A and 000C textures into separate folders

3. edit textures

4.  you need dds texture tool for either photoshop here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop or gimp here: http://registry.gimp.org/node/70

5. save as : DXT1    RGB 4 bpp/ no alpha. For normals or anything like tops_n save as: DXT5    ARGB 8bpp/interpolated apha make sure on both generate MIP maps is selected and 4 is in the drop box.

6. after doing all edits go back to pactool go to file create texture archive. select all textures you have edited in 000A and save as 000A do same for 000C.

7 click on the number file on the left side of your pac file tree starting with 00 now in right box you should see many files one is 0000.yobj next is your 000A right click inject and find your new texture archive for 000A you did should say injected then do it for 000C.

8. try in game and always make a copy of original pacs just in case.

 

  • Like 2
Posted

EDIT: Sent you a PM mate. It's very long and detailed (it's copy-pasted from what I've sent from someone else lol) so refer to that if you need detail, otherwise @Wizard3 wrote a nice simple guide below ;)

hi 4_life, it appears the pm never pushed through as i dont have a message from you in my inbox.. thanks for the reply i will try wizards method (if i understand it once im on the computer) once i get back to the city from the holidays..

 

use pactool here:

http://smacktalks.org/forums/topic/63289-2k-pactool-20000-alpha-released/

1.open pac

2. export all 000A and 000C textures into separate folders

3. edit textures

4.  you need dds texture tool for either photoshop here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop or gimp here: http://registry.gimp.org/node/70

5. save as : DXT1    RGB 4 bpp/ no alpha. For normals or anything like tops_n save as: DXT5    ARGB 8bpp/interpolated apha make sure on both generate MIP maps is selected and 4 is in the drop box.

6. after doing all edits go back to pactool go to file create texture archive. select all textures you have edited in 000A and save as 000A do same for 000C.

7 click on the number file on the left side of your pac file tree starting with 00 now in right box you should see many files one is 0000.yobj next is your 000A right click inject and find your new texture archive for 000A you did should say injected then do it for 000C.

8. try in game and always make a copy of original pacs just in case.

 

hi wizard3 thank you for this.. i will try and make my first retexture when i get back to work.. thank you! 😃

Posted

 

hi wizard3 thank you for this.. i will try and make my first retexture when i get back to work.. thank you! 😃

no problem man, need anymore help let us know we will try to help.

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