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Kane WM 16 Attire


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Posted (edited)

does anybody have a Kane WM16 Attire (inverted colors from 2000)?

i saw one in the 2k15 PC thread but i would need it for Xbox 360...

Edited by MisterJay
Posted (edited)

i did, but i would like to have his flames on both legs and without the belt color change.

i might do this by myself at a later time and upload it

Edited by MisterJay
Posted

The WWE 2K16 Kane have the two sleeves with the pant with two flames. If you want one sleeve use the pant texture over the one sleeve Kane. Other thing I got the inverted colors Kane. (I always do that.) And the belt is separated so you can let the belt unchanged.

Posted

Yes, but I haven´t the file. So I don´t remember if that model have the flames in both legs. And looking for that I´ll make a pac for my 2K14 with the 2K16 attires. XD (Last year i didn´t play WWE games and didn´t mod anything.)

Posted (edited)

The WWE 2K16 Kane have the two sleeves with the pant with two flames. If you want one sleeve use the pant texture over the one sleeve Kane. Other thing I got the inverted colors Kane. (I always do that.) And the belt is separated so you can let the belt unchanged.

 

yes thanks man :)

i was thinking about it as well, but have to get the knowledge first how to do that. still on the beginning of modding :D

i made a pac with all the kanes from all the wwe games but that one was missing. even though it's not a big thing with reversing the colors and the one flame pant, it still annoys me a bit because it's my most favorite of the kanes attires. 

 

and since i saw so much amazing work of wrestlers done here i was just wondering if somebody had already done this here.

but anyway thanks for ur tips and replies :)

 

 

 

You're talking about this attire?

4214fcff49ae8dbdff116765c9288ef8.jpg?v=4

exactly ;)

Edited by MisterJay
Posted (edited)

Maybe I´ll do that attire if I got time today.

EDIT: It´s done. Tomorrow I´ll upload it.

Edited by Mathayus
Add info
Posted

thanks man :) 

even started editing it by myself to learn how the process works. but still have a problem.

i only replaced the textures of the leg with the flames and left the colors as they were to change them later in game with superstar threads but when i want to edit on superstar threads my kane still have the pants with only one flame. while playing matches he has both on his pants. i think it must have to do something that i have only edited the 000C. what else do i have to edit?

Posted

Superstars threads have his own textures. It´s the mask files. 000D to 000F. you need to edit the mask files and look at the alpha channel to add the transparency. Then you need to look at the normal.dds, cause it gives a 3D effect to the designs and it will looks in the superstar threads over the attire. I did it yesterday but I skiped the normal.DDS and it didn´t looks good at all, so I did it like a new attire. I need to fix a bit the color cause I did it too dark, but the mod is done yet.

Posted

ok, but i only found the pants for SS on the one sleeved kane (000E.bpe) but not on the two sleeves Kane. i wanted to copy-paste it over as well like i did with the color.dds before. there was something different in the 000E.bpe compared to the one sleeved kane. even looked at the other files u mentioned but couldn't find it.

Posted (edited)

have not much experience with paint/paint.net. have u used the re-color tool to switch the colors?

on the original texture not the SS texture?

Edited by MisterJay
Posted

I never use paint. I use Photoshop because is much better program to edit images. Parts of the texture you can´t see, sometimes are in the alpha channel. there are multiple options to play with colors, depending what I can do. With Kane I painted the colors over the texture with the magic tool and different caps.

Posted (edited)

i tried to invert the colors myself with paint but it got kind of a mess because i can't work precisely with it.

wanted to make the red and the black of the mask darker then the body costume like this

64716c361fa34296f5f26a398ff3f85b.jpg

but failed because still everything is too bright/colorful. 

 

even though i used the darkest black in paint.net, in game the mask is still too bright, more like a dark grey

Edited by MisterJay
Posted (edited)

Thats because of the alpha channel in the normals. The normals give the model 3d detail & the alpha channel controls how shiny an object it. Its one file normals.dds which is located in the 000a pac. Look up normals & alphas, thats your fix. 

 

A bit of advice, after you've learned about normals, go get kane's 2k16 pach of one of his black attires and use that as a visual reference of how you want your normals in your mod. Thats how I mastered normals and alphas. I couldn't figure out for the life of me how to get a texture to look metallic, so I found an attire that had that metallic effect and used those colors in the alpha & color as a reference and I got that metallic look I was looking for.

Edited by rj10018576
  • Like 1
Posted (edited)

thanks man, will try this!

Edited by MisterJay

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