Red Rooster Posted October 24, 2016 Posted October 24, 2016 Yeah I think the animations changed in 2k16 so 2k16 and 2k17 entrances wont work in 2k14. Ill have a play around but its looking unlikely Quote
Mathayus Posted October 24, 2016 Author Posted October 24, 2016 Just tried with 2K16, and while the entrance didn't have facial animations, Rock did have them during the match. Have you tried decompressing the EVZ, and renaming the PACH entries to suit the 2K16 equivalent? That might just fix the animations...I sucks in hex, And I never tried adding WWE 2K16 entrances. But that means not New Age Outlaws or Harlem Heat entrance. Ugh!When I get time I´ll look at that. I want to add the createmode.pac from a newer version to see if the selection screen adds more moves.Well, I tried some things. Added the change to Paul Bearer and works perfect with the urn entrance. Like I only added it to Paul Bearer, there arent any trouble. Animations in Paul Bearer face. And ropes works fine for Paul and Undertaker.With DDP and Bam Bam facial animations works perfectly. But with another models have troubles with the hair, no matter if it´s from 2K14 or 2K17. Hogan comes out without hair, Old hogan without shirt. And there is another trouble. The belts are into the model. So that´s a problem.I was thinking to add the 9C4A and add it another time at the end with 004A to see what happens. If not, there´s a problem mainly for the belts. Quote
Mathayus Posted October 25, 2016 Author Posted October 25, 2016 Well, there´s nothing more to do with the 9C4A file. I added at the end another one without the 9C but like before. Quote
Red Rooster Posted October 25, 2016 Posted October 25, 2016 I spent a couple of days trying to get 2k16 entrances to work in 2k14 but no9 progress, I might revisit it later but at the moment there is still too much stuff to do for Wrestling Legends first. Quote
jakeypearce Posted January 13, 2017 Posted January 13, 2017 (edited) Apologies for the necrobump, but I have just had an interesting theory... I wonder if a similar thing has to be done for 2K14 entrances, as well as some of the 2K16 entrances... When I injected Triple H's 2K16 entrance into 2K17, the facial animations worked. When I did Edge's 2K16 entrance, the facial animations also worked. With Rock's 2K16 entrance, the facial animations don't work. I suspect that one of the files the game reads for entrances (they're PACHs/SDHCs) controls facial animations. If that file isn't present, the game doesn't load the animation.EDIT: Just looked at Rock's 2K17 EVZ and compared it to HHH's 2K16 entrance. There was just one file that HHH's 2K16 entrance didn't have (0016). Then I looked at Rock's 2K16 EVZ, and my god does it look different. His 2K17 EVZ has 14 files, while the 2K16 one has 7. This is what the 2K17 EVZ has (as displayed in X-Packer):00000007000A000C000D000E000F0010001100120013001400150016Compare that to the 2K16 EVZ: 00000007000A000B000C000D000E000FOne of those files that a 2K17 EVZ uses isn't in a 2K14/some of the 2K16 EVZs. As a result, the game skips that file, meaning there is no animation. That also explains why Triple H's entrance works, but not Rock's. I think I know what to do, however, I need to know how to compress a PACH into a BPE. Edited January 13, 2017 by jakeypearce Quote
jakeypearce Posted January 14, 2017 Posted January 14, 2017 (edited) UPDATE: It sadly didn't work. I need to start finding out what does what in the EVZ.EDIT: 0000 is the motion, while 000A is the camera. Still confused as to what 0007 and the others all do. Edited January 14, 2017 by jakeypearce Quote
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