phoenix66 Posted November 26, 2016 Author Share Posted November 26, 2016 @AgeIsRage: why don't you tell them yourself? All I did was contacting the official 2K support.Just describe the problem, upload a pic or a video showing the problem in a retail version of WWE 2K17 and they answer you. Quote Link to comment Share on other sites More sharing options...
N'Jadaka Posted January 5, 2017 Share Posted January 5, 2017 Have you guys tried just importing mf files from a 2k14 model that has 12 mf files? The flexed muscles are normally the same. Quote Link to comment Share on other sites More sharing options...
phoenix66 Posted January 5, 2017 Author Share Posted January 5, 2017 Have you guys tried just importing mf files from a 2k14 model that has 12 mf files? The flexed muscles are normally the same.Thanks man, that was the solution!Instead of erasing the reference to the mf12 like i tried, inserting a 000A.pac with mf12 was the thing to do!After inserting Triple H's 000A.pac (with swapping the normal, mask, hair_shift and hair_noise) the strange bug is gone. Here is a InRing.pach without the bug:http://www.mediafire.com/file/fu66v0mvl3fvifc/AJ_Styles_InRing(2).pac Awesome! Thanks again for the help. Quote Link to comment Share on other sites More sharing options...
motishow Posted January 5, 2017 Share Posted January 5, 2017 thabnks to share Phoenix Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted January 6, 2017 Share Posted January 6, 2017 Wow, great timing on this. Was just getting around to finally attempting to get it resolved myself. I just knew it had to be something to do with the mfxx textures. Good thinking, rj--nicely done. Same goes to Phoenix and all who have made an effort in getting this resolved. Quote Link to comment Share on other sites More sharing options...
El Guapo Posted January 9, 2017 Share Posted January 9, 2017 Great discovery - thanks a lot! Quote Link to comment Share on other sites More sharing options...
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