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Easygee's Mods CACTUS JACK GANGREL SHAMROCK VADER great american bash 94 added 18/12/2016 ADDED Ccatus jack download link


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Posted (edited)

More updates added Gangrel credit to Leonrick for the original awesome mod.

Also thanks to 4Life for helping me sought out how to save files

Vader obviously is not 100% correct as he didn't have a elbow pad but i am not sure how to remove it or even if you can with x packer. Anyways guys cheers

CACTUS JACK

Cactus jacks download link http://www.megafileupload.com/cj4h/cactusjack.rar

CACTUS TIGHTS

cactus1.png

CACTUS BANG BANG SHIRT

cactus2.jpg

CACTUS ECW HARDCORE TV

cactus1.png

FORGIVE ME UNCLE ERIC

cactus1.png

BIG ASS EXTREME BASH


cactus1.png

ECW HARDCORE TV VS SANDMAN AND DREAMER



cactus2.png

FALL BRAWL 1993

CACTUS3.png

 

GANGREL credit Leonrick for Gangrel Base

Maroon EDITED Top to have blood 

gangrel.png

KEN SHAMROCK

Green Attire Gold Boots

Untitled.png

 Big Van Vader / Vader

Vader WCW Halloween Havok 1994

vader1.png

WCW Great American Bash vs Sting 1994

 

Untitled.png

Edited by easygee
  • Like 6
Posted

Don't be scared off by negativity, those that mean well will give constructive criticism and suggestions, take it to better your work, and those that may give unhelpful bashing of your work, just ignore them, at least you're trying.

Anyway that being said there's nothing wrong with this mod, looks fine to me but you forgot the download link :p

  • Like 1
Posted

Thanks guys yeah its been a process lol Im trying to figure out things as i go so i added a second attire

Posted

Looks awesome for a first mod! Did you find the textures online or did you draw them by hand in paint.net, Photoshop or Gimp?

Posted

This is amazing work, wouldn't think it was your first try... looks really good 

Posted

This isn't your first time this is just too good for it to be your first time looks great.

Posted

Cheers guys been watching the wwe network to get the attire designs screen capping and drawing also a few shirts were avaliable online already 

Yeah mate got the old laptop cracking lol 

Posted

nice start man keep it going

Is it ok if i make a couple of alt attires for a couple of your mods mate ?

Posted

nice start man keep it going

Is it ok if i make a couple of alt attires for a couple of your mods mate ?

yes go ahead

Posted

Cool, nice start. I'd just suggest that you could use one hidden image for one attire/superstar, instead of one per photo. ;) Example:

CACTUS JACK

PHOTO

PHOTO

PHOTO

...

Posted

Thanks mate got it organized better  now

also new attire added

nice start man keep it going

Is it ok if i make a couple of alt attires for a couple of your mods mate ?

yes go ahead

thanks man

Posted

Updated and need help with saving the AO and N files i got no idea how im ment to save them correctly in photoshop a bit if help would be great cheers guys

Posted (edited)

Updated and need help with saving the AO and N files i got no idea how im ment to save them correctly in photoshop a bit if help would be great cheers guys

AO files - save as DXT1 no alpha

Normal (N) files - save as DXT5 interpolated alpha

 

You all clued up on how each image works as well mate?

Edited by 4 Life
Posted

Updated and need help with saving the AO and N files i got no idea how im ment to save them correctly in photoshop a bit if help would be great cheers guys

AO files - save as DXT1 no alpha

Normal (N) files - save as DXT5 interpolated alpha

 

You all clued up on how each image works as well mate?

cheers mate all good now

Posted (edited)

Updated and need help with saving the AO and N files i got no idea how im ment to save them correctly in photoshop a bit if help would be great cheers guys

AO files - save as DXT1 no alpha

Normal (N) files - save as DXT5 interpolated alpha

 

You all clued up on how each image works as well mate?

cheers mate all good now

I have got the Normal files figured out but i cant get the AO Files down my AO files my mods always have a funny shadow over them could you explain what im doing wrong maybe video how you create AO if you could

Edited by easygee
Posted

Nice mods but Manchester is blue mate..... :p

 

Lol cheers mate only for the time-being also cheers for your kind words on the mods 

great job on these.  Looking forward to release.

Thanks mate hopefully soon

Posted (edited)

I have got the Normal files figured out but i cant get the AO Files down my AO files my mods always have a funny shadow over them could you explain what im doing wrong maybe video how you create AO if you could

Try not to mess around with the AO files unless you need to. They're a sort of shader file, basically any black parts will have a shadow cast over them in-game. This can be used to make the object, or parts of it, look more metallic. In most cases though just open up the AO file from the object you're using and if there isn't anything to get rid of/colour white over (such as metallic logos and stuff) then just leave it. Same with the normal files really, I hardly ever make one from scratch, rather use the original normal file, use the paint brush and clone brush tools to scrub over any existing logos and stuff and then make normals for any new logos or bits and pieces before pasting them over the original normal. With the alpha channel in the normal file, pretty much just copy-paste it elsewhere, edit it to manipulate your shiny bits and non-shiny bits and then copy-paste it back in. Often with all files though I open the main texture file I've created and colour the different layers accordingly, then with the normal file once it's done I obviously then apply the normal map filter before copy-pasting it over the main normal and delete the bits I don't want.

Edited by 4 Life
  • Like 1
Posted

I have got the Normal files figured out but i cant get the AO Files down my AO files my mods always have a funny shadow over them could you explain what im doing wrong maybe video how you create AO if you could

Try not to mess around with the AO files unless you need to. They're a sort of shader file, basically any black parts will have a shadow cast over them in-game. This can be used to make the object, or parts of it, look more metallic. In most cases though just open up the AO file from the object you're using and if there isn't anything to get rid of/colour white over (such as metallic logos and stuff) then just leave it. Same with the normal files really, I hardly ever make one from scratch, rather use the original normal file, use the paint brush and clone brush tools to scrub over any existing logos and stuff and then make normals for any new logos or bits and pieces before pasting them over the original normal. With the alpha channel in the normal file, pretty much just copy-paste it elsewhere, edit it to manipulate your shiny bits and non-shiny bits and then copy-paste it back in. Often with all files though I open the main texture file I've created and colour the different layers accordingly, then with the normal file once it's done I obviously then apply the normal map filter before copy-pasting it over the main normal and delete the bits I don't want.

thanks man that really helped alot i was fucking around with everything the way you explained it then has helped already

Posted (edited)

Dude, I'm DIGGING' the Cactus Jack stuff. Excellent logo work.

Let me give you some advice though regarding the wrap-around for logo's on the back of his shirt. If you're using Photoshop, take the logo and shrink it to size and make sure that horizontally the pixels are an even number. Then, go to view and select new guide. Click vertical and type 50%, this will draw a line down the middle but it won't transfer to the image. If you have Snap enabled you can select the left and right half of the logo, and copy paste it to the shirt. Now comes the tricky part. For me, while working on my Tommy Dreamer mod, the magic numbers are 7 and 6. On the left side of the image bring the left half all the way to the left, then move it to the right 7 pixels. Make sure the other half of the logo lines up horizontally and move it all the way to the right side of the screen, and then move it to the left 6 pixels. Then save and seen if they line up correctly in game. The numbers may be different for that shirt, but they were the same for both my Tommy Dreamer mods and my Dudley Boyz stuff.

Cheers brother.

Edited by Matt6sic6

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