rekka no ryo Posted September 19, 2016 Posted September 19, 2016 (edited) here's the 411. I made some stuff for 2k16, BUT all of my info was on my old laptop, the sizes for the face, what to save the logos as, and whatnot. I did not have time to transfer THAT to my new laptop. Could someone please refresh my memory as to what they are ? I pre-ordered the NXT edition from Wally world and will be getting it around the 15th (which I dont mind) So, I would like to use this time to help get back into logo making and whatnot and need a refresher course as far as the faces go. So any help would be appreciated.. thanks Edited September 19, 2016 by rekka no ryo Quote
Defract Posted September 19, 2016 Posted September 19, 2016 I don't have anything just yet but I will be making a series of tutorials this year. As a rule tho I use 512x512 for the face. 1 Quote
AgeofSandow Posted September 19, 2016 Posted September 19, 2016 (edited) Executioner made a tutorial which is basically the way everyone does it. Edited September 19, 2016 by AgeofSandow Quote
rekka no ryo Posted September 19, 2016 Author Posted September 19, 2016 (edited) I have a different question. Those textures that are 1024, how do you use them ? The ones that are of the X face that look sort of wierd.. Edited September 19, 2016 by rekka no ryo Quote
Deek Posted September 20, 2016 Posted September 20, 2016 I don't have anything just yet but I will be making a series of tutorials this year. As a rule tho I use 512x512 for the face.Really looking forward to that. Quote
Defract Posted September 20, 2016 Posted September 20, 2016 I have a different question. Those textures that are 1024, how do you use them ? The ones that are of the X face that look sort of wierd..Not sure which one you mean mate. Do you have an example? Quote
EXecutionerX85 Posted September 20, 2016 Posted September 20, 2016 That texture will not help you man watch my video and use those textures or use detracts when he does his. That picture is way to zoomed in and also the best textures are actual pictures and not game textures due do the textures being distorted and overall they don't show well in game. You should use real pictures and add extra details to make the texture more visible. Quote
Defract Posted September 20, 2016 Posted September 20, 2016 Executioner is right, looking at his tutorial he uses my ZSJ texture as the base but the principles are spot on.The best textures have natural and even lighting on them.They also fit within a 512 by 512 square. If you screengrab the face texture templates provided by the game you'll get an idea of where to position the features. Quote
OmniBLACK Posted September 20, 2016 Posted September 20, 2016 Very nice video tutorial Executioner can't wait for part 2 and so onWill def impliment these techniques to try and make my own textures in 2k17. just out of curiousity is the next video going to talk about logo creation? Anyways thank you Quote
EXecutionerX85 Posted September 20, 2016 Posted September 20, 2016 Executioner is right, looking at his tutorial he uses my ZSJ texture as the base but the principles are spot on.The best textures have natural and even lighting on them.They also fit within a 512 by 512 square. If you screengrab the face texture templates provided by the game you'll get an idea of where to position the features.sorry man I didn't realize that was your texture I've just been doing research and searching for templates to use and I caught this on ign months back. It is a great template I must say as it's the one I use mainly. Quote
rekka no ryo Posted September 20, 2016 Author Posted September 20, 2016 The tricky part im finding out is finding pictures that will work. Quote
HiPcavallo Posted September 21, 2016 Posted September 21, 2016 If you can't find pictures then decent quality screenshots can also work. Quote
rekka no ryo Posted September 21, 2016 Author Posted September 21, 2016 (edited) I wouldn't know where to find some screenshots of someone like mickie james and even though she is in the game, asuka, carmilla, for example with no face paint.. Edited September 21, 2016 by rekka no ryo Quote
HiPcavallo Posted September 21, 2016 Posted September 21, 2016 Seriously? There is so much easily accessible footage of Mickie James out there it's not funny. If I could get a usable screenshot of Dalton Castle then there's absolutely no reason you shouldn't be able to find one of Mickie James... 1 Quote
rekka no ryo Posted September 23, 2016 Author Posted September 23, 2016 (edited) have a different question now. What do you do when the head shot you have is too big for the 512 size even when you resize it. What size should you shoot for then ? Edited September 23, 2016 by rekka no ryo Quote
HiPcavallo Posted September 23, 2016 Posted September 23, 2016 Just resize it, if it's decent quality scaling it down shouldn't be a problem, you might just need to sharpen it a little. Quote
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