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[GUIDE] Adding move animations from WWE 2K15 (PC) to WWE 2K16


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Posted (edited)

You guys asked, and I delivered. Here it is! Adding moves from WWE 2K15 to WWE 2K16. This guide goes together with my explanation for createmode.pac. Many thanks to EL_G for providing me with fresh files for this tutorial. The taunts we will be adding is Hulk Hogan's. Now, you may recall tekken57 added Hogan's taunts to the game, however the way he added them required making a new PACH archive. With my way, you are going to use the all_mot pac files, add the taunts, then make them selectable in-game. You will need X-Packer to do this (I haven't tried PacTool yet, so I can't comment on it). So, without further ado, here we go!

First off, you will need to look for the animation ID you want from the older game. We can do this in several ways, however I find it easier to just search for the move name. As we are going to add Hulk Hogan's taunts from 2K15 we want to search for the string/name "Hulk Hogan 1" from 2K15 (if you don't have the files, let me know, and I will zip up the files). We look for Hulk Hogan 1 by searching it in 2K15's createmode.pac (remember what I said earlier about this guide going together with my explanation for createmode.pac?):

r2m1w7.png

Offset 203F8-203F9 gives us the ID for Hulk Hogan 1. 31 92 is Hulk Hogan 2. 32 92 is for Hulk Hogan 3, and 64 92 is for Hulk Hogan 4. We need to reverse this when we look in the mot files for WWE 2K15, and 2K16. I haven't tried without, but you may need to include "m.k.ç", which in hex is 6D 00 6B 01 E7. Don't worry! I will tell you where to place them in 2K16's createmode. :)

You still with me? Good! Now, we are going to do the long and painful process of searching for the ID through the mot files for 2K15. Luckily, I've already done the hard work for you. Open mot03.pac as Pac containing directories (they can be found in the root of the pac folder). Extract ALW3, and open that file as a PACH. You will see a long list of PACHs that contain the animations in hex. Look for 01B0 and 01B1. Open them both as a PACH, find 9230, 9231, 9232 and 9264 in both those files (the first 3 are in 01B0. ;) ) and extract them. You can rename them to Hulk Hogan X, where X is the taunt number of Hogan (eg. 9230 is Hulk Hogan 1, etc).

Alright, we've done the first hard bit. Now, it's doing the same thing with the 2K16 files. Only issue now, is where have they put them? The file structure for the animations are all different! Oh no- look, calm down! I'm here to help. We now do the same thing as before. The mot files for 2K16 are in pac\ingame\motion. In X-Packer, we open the archive all_mot3.pac as Pac containing directories. We extract G003, and open it as a PACH. We now look for the PACH 0176 in the listing. Open 0176 as a PACH, and the files we just extracted from 2K15 are now injected into the corresponding ID (eg. Hulk Hogan 1 goes into 9230, etc). We then inject 0176 back into G003. Finally, we inject our now modified G003 into all_mot3.

Boy, that would've been a LONG time, had I not told you where to go. Right, so we have just added our moves. It's done, isn't it? No siree bob! You may have added them, but how are you going to select your brand new taunts? Sure, you can use the Data Editor tool, but that would be mean you would get blank entries for the move names. I don't know about you, but my OCD kicks in when that happens! So, what do we do next? Remember when I said earlier about making them selectable? That's exactly what it is!

In 2K16's createmode, the devs went into "lazy" mode and didn't bother removing the slots for Hogan's taunts! What does that mean? We get to have some fun... ;) Firstly, we do a search for 30 92 in hex:

vobc09.png

Now, using my guide to unlocking moves (read it, and send. Me. PRESENTS! :p ), you simply want to unlock it copy the rest of it from 2K15's move (DON'T change the last 4 bytes on the ID row or change the byte after it's unlocked!), change the " 17" to Hulk Hogan 1 (remove the space, but insert a 00 next to the name), add the 6D 00 6B 01 E7 bytes (place them on the copied FF row) and move it up by highlighting it until the next ID row, press Ctrl+X and move it between Houston Hangover and Hurricanrana. Rinse and repeat for the others. :)

2djbakm.png

All done. :)

Edited by jakeypearce
  • Like 5
  • Too Sweet 1
Posted

Very nice work, @jakeypearce!

Thank you for taking the time to do all of this.

Think it's time to go through 2k15 and 2k16 and get a complete list of missing moves to add back in!

Posted (edited)

Indeed. Before anyone asks, no it's NOT possible to use the moves from 2K14, as the animation formats are different. The best you can do is find a blank 2K15 ID and use the 2K14 createmode.pac file to look up that ID. That would mean none of your names that aren't in 2K15 would be a number. It does, however, mean a LOT of blanks.

Edited by jakeypearce
  • 2 months later...
Posted

Indeed. Before anyone asks, no it's NOT possible to use the moves from 2K14, as the animation formats are different. The best you can do is find a blank 2K15 ID and use the 2K14 createmode.pac file to look up that ID. That would mean none of your names that aren't in 2K15 would be a number. It does, however, mean a LOT of blanks.

I know it's been a bit since you posted this. For next year's game, do you think it'll be possible to add WWE 2K17 moves in WWE 2K16? I make a lot of CAWS, and the only noteworthy thing in this year's game I'd like is a couple of the new moves.

Posted

Indeed. Before anyone asks, no it's NOT possible to use the moves from 2K14, as the animation formats are different. The best you can do is find a blank 2K15 ID and use the 2K14 createmode.pac file to look up that ID. That would mean none of your names that aren't in 2K15 would be a number. It does, however, mean a LOT of blanks.

I know it's been a bit since you posted this. For next year's game, do you think it'll be possible to add WWE 2K17 moves in WWE 2K16? I make a lot of CAWS, and the only noteworthy thing in this year's game I'd like is a couple of the new moves.

Potentially. That is only assuming that the animation formats are the same. If only the PS4/X1 were moddable, then there would be no need for the PC version (in my opinion anyway)...

  • 2 weeks later...
Posted

I could probably do one, but it'd have to be a text tutorial. xWeasel, think you could make one?

  • 2 weeks later...
Posted

I could probably do one, but it'd have to be a text tutorial. xWeasel, think you could make one?

sorry mate, not really into wwe 2k16 modding anymore :l

waiting for 2k17 :S

Posted

If you have 2K17 on the PS3, the guide is practically the same.

Posted

Were the animations values for the omg moves (toprope suplex to the outside) or environmental moves ever found ?

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