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Which move needs new animation?


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Posted

Let's start a small discussion :p

Personally, I really need new animations for:

- F5: The old ones are really bad, both of them

- Superkick: We had A LOT of variations, but most of the standing ones are pretty odd)

- Ankle Lock: The Patriot Lock is a little too slow.

And another question: Which new move do you want in the game, besides the moves of the new wrestlers (American Alpha, Shinsuke,...). I need:

- One-winged Angel: I don't think I need to explain...

 

Now it's you guys' turn :p

Posted (edited)

the big boots, i just want a good mafia kick

 and a new Tiger feint kick would be nice, 

Edited by ichiban Rooster
Posted

Falcon Arrow. I want the "turn 180 degrees" one, but it's only with the move that also includes that weird setup that also turns 180 degrees before the move itself.

Shooting star press, I'd like one with legs a bit more spreaded like Sydal's

Brainbusters, god what a mess. The one we had for years barely looked like one, the new one has the twist which is okay, but it feels more like a variation. I'd rather like the brainbuster from the first half of Blake and Murphy's finiser as a standalone move.

Speaking of which, that move was a running vertical suplex. It has always been. I dunno where the "it's a brainbuster" meme started and how it managed to sneak in the games.

Gimme the Roode Bomb and a springboard version of Cesaro's uppercut

Cena's fisherman suplex looks goofy as shit, I'm pretty sure it's a HCTP relic at least

 

Posted

Falcon Arrow. I want the "turn 180 degrees" one, but it's only with the move that also includes that weird setup that also turns 180 degrees before the move itself.

Shooting star press, I'd like one with legs a bit more spreaded like Sydal's

Brainbusters, god what a mess. The one we had for years barely looked like one, the new one has the twist which is okay, but it feels more like a variation. I'd rather like the brainbuster from the first half of Blake and Murphy's finiser as a standalone move.

Speaking of which, that move was a running vertical suplex. It has always been. I dunno where the "it's a brainbuster" meme started and how it managed to sneak in the games.

Gimme the Roode Bomb and a springboard version of Cesaro's uppercut

Cena's fisherman suplex looks goofy as shit, I'm pretty sure it's a HCTP relic at least

 

Lol I like Cena's Fisherman, it looks exactly like that IRL xD Goofy but realistic xD

Posted

Corner Sweet Chin Music and People's elbow

  • Like 1
  • 2 weeks later...
Posted

The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible.

  • Like 1
Posted

dean ambrose rebound clothsline and seth rollins turnbuckle powerbomb every time we have irish whip opponent to corner to do turnbuckle bomb but in real seth rollins do it in mid ring or where he want really these moves need new animations

Posted

All the moves needs new animations like the ddt 4 the move is slow

Posted

They really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.

Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick.

  • Like 1
Posted

the rock's spinebuster

which one? the Power walk spinebuster or the old one? i honestly don't have a problem with the old one but i've seen people complain about it not looking natural. that one where he flexes and power walks i never liked. if they removed that part of the animation and had him jump to the head of the opponent like the other one i think that'd be cool. i guess that's why i never use current rock

They really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.

Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick.

i wouldn't mind fighting on the turnbuckle as well. yeah they should have where you can do the handstand on the turnbuckle reversal (cruiserweight/light heavy) or the big boot or a rebound clothesline out the turnbuckle or something like that. plus they need to give us 4 strike and grapple positions from the turnbuckle

The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible.

you can blame bryan williams for

 

Gimme the Roode Bomb and a springboard version of Cesaro's uppercut

 

 

Cesaro has a springboard uppercut

Posted (edited)

the rock's spinebuster

which one? the Power walk spinebuster or the old one? i honestly don't have a problem with the old one but i've seen people complain about it not looking natural. that one where he flexes and power walks i never liked. if they removed that part of the animation and had him jump to the head of the opponent like the other one i think that'd be cool. i guess that's why i never use current rock

They really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.

Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick.

i wouldn't mind fighting on the turnbuckle as well. yeah they should have where you can do the handstand on the turnbuckle reversal (cruiserweight/light heavy) or the big boot or a rebound clothesline out the turnbuckle or something like that. plus they need to give us 4 strike and grapple positions from the turnbuckle

The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible.

you can blame bryan williams for

 

Gimme the Roode Bomb and a springboard version of Cesaro's uppercut

 

 

Cesaro has a springboard uppercut

I think he means one where you don't have to setup them up on the ropes, like a running springboard. To be honest as long as aj styles has the phenomenal forearm arm I'm happy. But I would like to a avalanche Attitude adjustment.  

Edited by Mizalike
  • Like 1
Posted

 

 

 

Cesaro has a springboard uppercut

I think he means one where you don't have to setup them up on the ropes, like a running springboard. To be honest as long as aj styles has the phenomenal forearm arm I'm happy. But I would like to a avalanche Attitude adjustment.  

i thought the Avalanche AA was in the game? well i think for the swiss uppercut as a springboard (is there one where you can run to the ropes and springboard that way? i think that could work) or they could do it like orton's spike ddt is now where you hit the signature and he runs to the ropes and springboard although i'd guess it'll be unnatural.

atleast there is supposedly wakeup taunts now so doing the P. Forearm won't be as much as a pain in the ass as it was in 2k16 lol. i always had to stand the opponent up and do it.

Posted

There was no Avalance AA, and that's pretty weird.

Posted

There was no Avalance AA, and that's pretty weird.

for some reason i thought it was but you're right i think i was thinking of the catch aa lol

and yeah i mean any time i try to wait for the person to get up, of course they just run at me like an idiot lol

Posted

Dirty Deed for sure ......corner superman punch..........!!! :D 

Posted

Dirty Deed for sure ......corner superman punch..........!!! :D 

what's wrong with either of those?

Posted

I meant as a running springboard move. Just like Cena has the springboard stunner as both grapple (and sig) and running springboard I assumed Cesaro got a running springboard uppercut added to his moveset, I was pretty disappointed when I found out he didn't.

The avalanche AA could be made in CAF, but from 2k15 and onward it's nowhere to be seen as a regular move,

Posted

Dirty Deed for sure ......corner superman punch..........!!! :D 

what's wrong with either of those?

Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I 

Posted

Oh I forgot, I need new Spears for Roman too.

Posted

3D, they don't throw them into the ropes

 

 

They used to

Posted

Dirty Deed for sure ......corner superman punch..........!!! :D 

what's wrong with either of those?

Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I 

ah i see. i think all those corner moves are messed up. especially the superkicks, superman punch, meat hook (if it's even still in) SCM, and Naka's finisher

Posted

A new moonsault would be nice 

Posted

Dirty Deed for sure ......corner superman punch..........!!! :D 

what's wrong with either of those?

Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I 

ah i see. i think all those corner moves are messed up. especially the superkicks, superman punch, meat hook (if it's even still in) SCM, and Naka's finisher

Yep thats what i was talking about 

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