Gift Of Jericho Posted August 22, 2016 Posted August 22, 2016 Let's start a small discussion Personally, I really need new animations for:- F5: The old ones are really bad, both of them- Superkick: We had A LOT of variations, but most of the standing ones are pretty odd)- Ankle Lock: The Patriot Lock is a little too slow.And another question: Which new move do you want in the game, besides the moves of the new wrestlers (American Alpha, Shinsuke,...). I need:- One-winged Angel: I don't think I need to explain... Now it's you guys' turn Quote
ichiban Rooster Posted August 22, 2016 Posted August 22, 2016 (edited) the big boots, i just want a good mafia kick and a new Tiger feint kick would be nice, Edited August 22, 2016 by ichiban Rooster Quote
cloudropis Posted August 22, 2016 Posted August 22, 2016 Falcon Arrow. I want the "turn 180 degrees" one, but it's only with the move that also includes that weird setup that also turns 180 degrees before the move itself.Shooting star press, I'd like one with legs a bit more spreaded like Sydal'sBrainbusters, god what a mess. The one we had for years barely looked like one, the new one has the twist which is okay, but it feels more like a variation. I'd rather like the brainbuster from the first half of Blake and Murphy's finiser as a standalone move.Speaking of which, that move was a running vertical suplex. It has always been. I dunno where the "it's a brainbuster" meme started and how it managed to sneak in the games.Gimme the Roode Bomb and a springboard version of Cesaro's uppercutCena's fisherman suplex looks goofy as shit, I'm pretty sure it's a HCTP relic at least Quote
Gift Of Jericho Posted August 22, 2016 Author Posted August 22, 2016 Falcon Arrow. I want the "turn 180 degrees" one, but it's only with the move that also includes that weird setup that also turns 180 degrees before the move itself.Shooting star press, I'd like one with legs a bit more spreaded like Sydal'sBrainbusters, god what a mess. The one we had for years barely looked like one, the new one has the twist which is okay, but it feels more like a variation. I'd rather like the brainbuster from the first half of Blake and Murphy's finiser as a standalone move.Speaking of which, that move was a running vertical suplex. It has always been. I dunno where the "it's a brainbuster" meme started and how it managed to sneak in the games.Gimme the Roode Bomb and a springboard version of Cesaro's uppercutCena's fisherman suplex looks goofy as shit, I'm pretty sure it's a HCTP relic at least Lol I like Cena's Fisherman, it looks exactly like that IRL xD Goofy but realistic xD Quote
the King Lives Posted August 22, 2016 Posted August 22, 2016 Corner Sweet Chin Music and People's elbow 1 Quote
Rob Of Ages Posted September 4, 2016 Posted September 4, 2016 The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible. 1 Quote
akshay13 Posted September 4, 2016 Posted September 4, 2016 dean ambrose rebound clothsline and seth rollins turnbuckle powerbomb every time we have irish whip opponent to corner to do turnbuckle bomb but in real seth rollins do it in mid ring or where he want really these moves need new animations Quote
Mizalike Posted September 4, 2016 Posted September 4, 2016 All the moves needs new animations like the ddt 4 the move is slow Quote
cloudropis Posted September 4, 2016 Posted September 4, 2016 They really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick. 1 Quote
the King Lives Posted September 5, 2016 Posted September 5, 2016 the rock's spinebusterwhich one? the Power walk spinebuster or the old one? i honestly don't have a problem with the old one but i've seen people complain about it not looking natural. that one where he flexes and power walks i never liked. if they removed that part of the animation and had him jump to the head of the opponent like the other one i think that'd be cool. i guess that's why i never use current rock They really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick.i wouldn't mind fighting on the turnbuckle as well. yeah they should have where you can do the handstand on the turnbuckle reversal (cruiserweight/light heavy) or the big boot or a rebound clothesline out the turnbuckle or something like that. plus they need to give us 4 strike and grapple positions from the turnbuckle The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible.you can blame bryan williams for Gimme the Roode Bomb and a springboard version of Cesaro's uppercut Cesaro has a springboard uppercut Quote
Mizalike Posted September 5, 2016 Posted September 5, 2016 (edited) the rock's spinebusterwhich one? the Power walk spinebuster or the old one? i honestly don't have a problem with the old one but i've seen people complain about it not looking natural. that one where he flexes and power walks i never liked. if they removed that part of the animation and had him jump to the head of the opponent like the other one i think that'd be cool. i guess that's why i never use current rockThey really need a new move position: Counter from the Corner. By that I mean, other than the regular R2 counters when stunned in the corner, the opportunity to use special moves with R2+Triangle or something like that sacrificing a Signature. That would make a lot of moves like the Turnbuckle STO, Zayn's Exploder, Christian/Kofi's overhead kick while hanging between the ropes, Bàlor's jump-to-the-apron-and-kick, Ryder's double knees etc more smooth animation-wise (instead of the terrible "slam the opponent into the turnbuckle just to grab them, turn 180 degrees and THEN execute the move") and more realistic in terms of wrestling, as they'd be used as counters like in real life. Basically like Joe's uranage in 2K16 but not just an animation tied to a specific wrestler. Slap a negative effect on the opponent's stamina/reversals to make them worthy sacrificing a Signature for and it's good to go.Also, Bàlor's shotgun dropkick and Zayn's exploder really need to be reanimated to properly flow into their finishers. The opponents should end up, respectively, flat on the ground and back again standing in the corner to properly follow them up with a CdG and Helluva Kick.i wouldn't mind fighting on the turnbuckle as well. yeah they should have where you can do the handstand on the turnbuckle reversal (cruiserweight/light heavy) or the big boot or a rebound clothesline out the turnbuckle or something like that. plus they need to give us 4 strike and grapple positions from the turnbuckle The Osaka Street Cutter has literally had the same animation since the original WWF Smackdown. It came out 16 years ago. I'm starting to think it's a running gag by the developers to leave it in, but jesus christ it looks terrible.you can blame bryan williams for Gimme the Roode Bomb and a springboard version of Cesaro's uppercut Cesaro has a springboard uppercutI think he means one where you don't have to setup them up on the ropes, like a running springboard. To be honest as long as aj styles has the phenomenal forearm arm I'm happy. But I would like to a avalanche Attitude adjustment. Edited September 5, 2016 by Mizalike 1 Quote
the King Lives Posted September 5, 2016 Posted September 5, 2016 Cesaro has a springboard uppercutI think he means one where you don't have to setup them up on the ropes, like a running springboard. To be honest as long as aj styles has the phenomenal forearm arm I'm happy. But I would like to a avalanche Attitude adjustment. i thought the Avalanche AA was in the game? well i think for the swiss uppercut as a springboard (is there one where you can run to the ropes and springboard that way? i think that could work) or they could do it like orton's spike ddt is now where you hit the signature and he runs to the ropes and springboard although i'd guess it'll be unnatural.atleast there is supposedly wakeup taunts now so doing the P. Forearm won't be as much as a pain in the ass as it was in 2k16 lol. i always had to stand the opponent up and do it. Quote
Gift Of Jericho Posted September 6, 2016 Author Posted September 6, 2016 There was no Avalance AA, and that's pretty weird. Quote
the King Lives Posted September 6, 2016 Posted September 6, 2016 There was no Avalance AA, and that's pretty weird.for some reason i thought it was but you're right i think i was thinking of the catch aa loland yeah i mean any time i try to wait for the person to get up, of course they just run at me like an idiot lol Quote
Md .Omer Posted September 6, 2016 Posted September 6, 2016 Dirty Deed for sure ......corner superman punch..........!!! Quote
the King Lives Posted September 6, 2016 Posted September 6, 2016 Dirty Deed for sure ......corner superman punch..........!!! what's wrong with either of those? Quote
cloudropis Posted September 6, 2016 Posted September 6, 2016 I meant as a running springboard move. Just like Cena has the springboard stunner as both grapple (and sig) and running springboard I assumed Cesaro got a running springboard uppercut added to his moveset, I was pretty disappointed when I found out he didn't.The avalanche AA could be made in CAF, but from 2k15 and onward it's nowhere to be seen as a regular move, Quote
Md .Omer Posted September 7, 2016 Posted September 7, 2016 Dirty Deed for sure ......corner superman punch..........!!! what's wrong with either of those?Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I Quote
Gift Of Jericho Posted September 7, 2016 Author Posted September 7, 2016 Oh I forgot, I need new Spears for Roman too. Quote
Rokkit Bawse Posted September 7, 2016 Posted September 7, 2016 3D, they don't throw them into the ropes Quote
DrJoeyMagnum Posted September 7, 2016 Posted September 7, 2016 3D, they don't throw them into the ropes They used to Quote
the King Lives Posted September 7, 2016 Posted September 7, 2016 Dirty Deed for sure ......corner superman punch..........!!! what's wrong with either of those?Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I ah i see. i think all those corner moves are messed up. especially the superkicks, superman punch, meat hook (if it's even still in) SCM, and Naka's finisher Quote
Md .Omer Posted September 7, 2016 Posted September 7, 2016 Dirty Deed for sure ......corner superman punch..........!!! what's wrong with either of those?Dirty Deeds isnt like the genuine one which ambrose delivers......and there is a lot stuff wrong in that corner superman punch (He reloads twice, waits for a long time before executing the move...) :I ah i see. i think all those corner moves are messed up. especially the superkicks, superman punch, meat hook (if it's even still in) SCM, and Naka's finisherYep thats what i was talking about Quote
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