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Yellow normal files?


4 Life

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I'm having trouble with the normal file of Shawn Michaels' bottoms working properly. I've used his tights and bottoms on the mod I'm working on the tights have worked fine but the bottoms are giving me trouble. The image inside the normal file is yellow rather than blue.

When I just put the unedited normal file in the texture file, the bottoms appear but of course there are a load of lumps and bumps I don't want. However, when I edit the file, it's weird - it's like the bottoms are made of glass, they're clear but I can see the outline, and the logos are on the bottoms but the material is see-through. I tried changing it blue at first, then noticed the problem. Tried leaving it yellow and getting rid of lumps and bumps as I usually would, but still got the problem. I've checked the format and it's DXT5, I've made sure I saved it as a DXT5. Never come across one of these yellow normal files before so dunno if they have to be treated differently.

Thanks for any help :)

EDIT: So I think we've established that it's the alpha file that's giving me problems - every time I edit it, this problem occurs. Not sure if there's some sort of particular setting I have to apply for it to stop doing this?

Edited by 4 Life
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Hi Mate,

fill the blue alpha channel with black and that's it :)

Thanks for replying mate. Tried it and it hasn't worked, lemme just make sure I've done this right - had it open in Photoshop, went into channels. There are 5 channels - RGB, Red, Green, Blue and Alpha 1. Opened the Blue layer and filled it in black before saving as DXT5. Sound right?

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Hi Mate,

fill the blue alpha channel with black and that's it :)

Thanks for replying mate. Tried it and it hasn't worked, lemme just make sure I've done this right - had it open in Photoshop, went into channels. There are 5 channels - RGB, Red, Green, Blue and Alpha 1. Opened the Blue layer and filled it in black before saving as DXT5. Sound right?

Yes that's right. It should work. I tried it a few weeks ago also with Shawn Michaels (i am working on a few retro Shawn Michaels attires 1992-1993) and it works properly.

:/

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Hi Mate,

fill the blue alpha channel with black and that's it :)

Thanks for replying mate. Tried it and it hasn't worked, lemme just make sure I've done this right - had it open in Photoshop, went into channels. There are 5 channels - RGB, Red, Green, Blue and Alpha 1. Opened the Blue layer and filled it in black before saving as DXT5. Sound right?

 

Yes that's right. It should work. I tried it a few weeks ago also with Shawn Michaels (i am working on a few retro Shawn Michaels attires 1992-1993) and it works properly.

:/

It's weird, I dunno what's going on. Literally all I wanna do is just get rid of all the bobbles, but it seems like every time I touch the file it stops working properly. I've looked closer and the logos and stuff are still on the bottoms, but the rest of it is see-through. Odd.

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Hi Mate,

fill the blue alpha channel with black and that's it :)

Thanks for replying mate. Tried it and it hasn't worked, lemme just make sure I've done this right - had it open in Photoshop, went into channels. There are 5 channels - RGB, Red, Green, Blue and Alpha 1. Opened the Blue layer and filled it in black before saving as DXT5. Sound right?

 

Yes that's right. It should work. I tried it a few weeks ago also with Shawn Michaels (i am working on a few retro Shawn Michaels attires 1992-1993) and it works properly.

:/

It's weird, I dunno what's going on. Literally all I wanna do is just get rid of all the bobbles, but it seems like every time I touch the file it stops working properly. I've looked closer and the logos and stuff are still on the bottoms, but the rest of it is see-through. Odd.

It's very strange. Can make a video how do you do that? maybe i find the issue.

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It's very strange. Can make a video how do you do that? maybe i find the issue.

I'd have to download some screen capture software hehe, might do that if I can't solve the problem here. All I'm literally doing is; opening the file; using the paintbrush tool to scrub out the bobbles and stuff; editing the alpha layer to get rid of all the shiny bobbles; then save. Pretty much it, not doing anything I don't normally do so I guessed that trying your tip would fix it. I might start with a fresh file and try again.

Edited by 4 Life
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..

Found the problem I believe. Seems like every time I edit the alpha layer, it fucks up. Problem is, the alpha is bright white so by default, way too shiny. Did you edit this layer without problems?

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..

Found the problem I believe. Seems like every time I edit the alpha layer, it fucks up. Problem is, the alpha is bright white so by default, way too shiny. Did you edit this layer without problems?

i save the white alpha channel as a new project (only the alpha) and edit the colors in a new project and copy it back to the white alpha channel. 

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..

Found the problem I believe. Seems like every time I edit the alpha layer, it fucks up. Problem is, the alpha is bright white so by default, way too shiny. Did you edit this layer without problems?

 

i save the white alpha channel as a new project (only the alpha) and edit the colors in a new project and copy it back to the white alpha channel. 

That's how I've been doing it as well more so Deleting backgrounds from logos and then Putting them into the alphas. I use the Stamp clone tool to keep the normal wrinkles, etc now.

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i save the white alpha channel as a new project (only the alpha) and edit the colors in a new project and copy it back to the white alpha channel. 

That's how I've been doing it as well more so Deleting backgrounds from logos and then Putting them into the alphas. I use the Stamp clone tool to keep the normal wrinkles, etc now.

I can normally edit them without problems, done it a tonne of times. Just with this file, every time I touch the alpha it causes this weird issue. Did you edit this particular file without getting any problems Dennis? Literally all I'm doing is making the alpha darker and it screws up, if I don't touch it and leave it white it works just fine but it's too shiny.

Edited by 4 Life
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Any chance you could send me the file? Just want to take a look at exactly which part is giving issues

http://www9.zippyshare.com/v/1xqWjs8y/file.html

Hopefully you folks can pinpoint what's going wrong, I'm at a loss :lol All the attires I've made and tonnes of normals and alphas I've manipulated, this one just isn't working for me even after blacking out the Blue channel as advised by Dennis. Every time I touch that alpha layer it just doesn't work.

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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

Might be worth a try :) I'm a bit lost though, do you mean you edited the blue alpha layer and changed the colour to yellow, or made a new normal file and recoloured the main layer?

Edited by 4 Life
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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

Might be worth a try :) I'm a bit lost though, do you mean you edited the blue alpha layer and changed the colour to yellow, or made a new normal file and recoloured the main layer?

no.. i desaturated the whole dds file, and recolored it with an overlay to match what the original color looked like. changing one of the channels black didn't work for me. It changed the whole file to a greenish color instead of a gold-like color that the original _g.dds file was. so i just recolored the _n.dds and named it _g.dds overwriting the original one. these particular normals didn't have alphas, though or much detail, so trying it my way may result differently, but it's worth a shot

http://smacktalks.org/forums/topic/63336-how-do-you-create-the-normal-files-that-are-listed-_gdds/

Edited by hovathagod32
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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

Might be worth a try :) I'm a bit lost though, do you mean you edited the blue alpha layer and changed the colour to yellow, or made a new normal file and recoloured the main layer?

no.. i desaturated the whole dds file, and recolored it with an overlay to match what the original color looked like. changing one of the channels black didn't work for me. It changed the whole file to a greenish color instead of a gold-like color that the original _g.dds file was. so i just recolored the _n.dds and named it _g.dds overwriting the original one. these particular normals didn't have alphas, though or much detail, so trying it my way may result differently, but it's worth a shot

http://smacktalks.org/forums/topic/63336-how-do-you-create-the-normal-files-that-are-listed-_gdds/

Ohhhh, I don't have a g.dds here, it's just the n.dds but it's yellow, there's no blue file. First time I've come across this. 

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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

Might be worth a try :) I'm a bit lost though, do you mean you edited the blue alpha layer and changed the colour to yellow, or made a new normal file and recoloured the main layer?

no.. i desaturated the whole dds file, and recolored it with an overlay to match what the original color looked like. changing one of the channels black didn't work for me. It changed the whole file to a greenish color instead of a gold-like color that the original _g.dds file was. so i just recolored the _n.dds and named it _g.dds overwriting the original one. these particular normals didn't have alphas, though or much detail, so trying it my way may result differently, but it's worth a shot

http://smacktalks.org/forums/topic/63336-how-do-you-create-the-normal-files-that-are-listed-_gdds/

Ohhhh, I don't have a g.dds here, it's just the n.dds but it's yellow, there's no blue file. First time I've come across this. 

gotcha.. not sure, then. hopefully you get it figured out 

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This problem is still unsolved if anyone has any input!

i had this problem, honestly I desaturated the blue normal just color overlay'd it to match the gold/yellowish color. I was editing ring ropes, though so there was no alpha or any real detail

Might be worth a try :) I'm a bit lost though, do you mean you edited the blue alpha layer and changed the colour to yellow, or made a new normal file and recoloured the main layer?

no.. i desaturated the whole dds file, and recolored it with an overlay to match what the original color looked like. changing one of the channels black didn't work for me. It changed the whole file to a greenish color instead of a gold-like color that the original _g.dds file was. so i just recolored the _n.dds and named it _g.dds overwriting the original one. these particular normals didn't have alphas, though or much detail, so trying it my way may result differently, but it's worth a shot

http://smacktalks.org/forums/topic/63336-how-do-you-create-the-normal-files-that-are-listed-_gdds/

Ohhhh, I don't have a g.dds here, it's just the n.dds but it's yellow, there's no blue file. First time I've come across this. 

gotcha.. not sure, then. hopefully you get it figured out 

Thanks for replying anyway man, yeah hopefully!

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Natalya's 2K15 Bra also has Yellow Normals! I've made few changes to it, It works fine In-Game!

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bottoms_n.dds

Try using this! Hope this one works for ya! :D 

 

Ahhhhh LIFESAVER mate, it's working :D How did you get rid of the mega-shine when the alpha channel is still white? If anything I could do with a bit more shine now haha. Thanks again dude, legend... I was starting to lose hope :lol

Edited by 4 Life
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Natalya's 2K15 Bra also has Yellow Normals! I've made few changes to it, It works fine In-Game!

Hidden Content

 

bottoms_n.dds

Try using this! Hope this one works for ya! :D 

 

Ahhhhh LIFESAVER mate, it's working :D How did you get rid of the mega-shine when the alpha channel is still white? If anything I could do with a bit more shine now haha. Thanks again dude, legend... I was starting to lose hope :lol

Just filled the blue channel with black  :D Glad it worked! :) 

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Just filled the blue channel with black  :D Glad it worked! :) 

Weird, I tried that and it just didn't wanna work. Must have been doing something else wrong in the process, I dunno. I'll mess around with that channel then, I'm assuming making that lighter will increase the shine :D Definitely keeping a backup just in case with this one :lol Thanks again pal :)

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Just filled the blue channel with black  :D Glad it worked! :) 

Weird, I tried that and it just didn't wanna work. Must have been doing something else wrong in the process, I dunno. I'll mess around with that channel then, I'm assuming making that lighter will increase the shine :D Definitely keeping a backup just in case with this one :lol Thanks again pal :)

No problem mate! :)

If you make the blue channel lighter, the rbg channel will turn blue! So I guess this will increase the shine! 

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