Robbie686 Posted August 15, 2016 Posted August 15, 2016 (edited) Hey guys here is the home of HD renders all rendered and upscaled as best as they possibly could be for 2K16 - Each pack contains Render files A / B / C - Please use @TheVisitorX Render injection tool - Credit for him as it makes injecting these renders so easy. PASSWORD - Robbie686-A-Abdullah the Butcher - PreviewAdam Bomb- PreviewAdam Rose - PreviewAiden English - PreviewAJ Lee - PreviewAJ Styles - PreviewAkeem - Preview- PreviewAlberto Del Rio - PreviewAlex Riley - PreviewAlexa Bliss - PreviewAksana- PreviewAlberto Del Rio- PreviewAlundra Blayze - PreviewAndre the Giant - PreviewAngelo Dawkins - PreviewAnimal - PreviewAntonio Inoki - PreviewAnotonio Rocca - PreviewApollo Crews - PreviewArnold Schwarzenegger - PreviewArnold Skaaland- PreviewAsuka - PreviewAustin Aries - PreviewAxe- Preview-B-Bad News Brown - PreviewBam Bam Bigelow - PreviewBaron Corbin - PreviewBaron Mikel Scicluna - PreviewBatista - PreviewBayley - PreviewBecky Lynch - PreviewBerserker - PreviewBeth Phoenix - PreviewBig Boss Man - PreviewBig Daddy V - PreviewBig E - PreviewBig John Studd - PreviewBill Demott - PreviewBill WattsBillie KayBilly GrahamBilly Gunn - PreviewBilly KidmanBlackjack MulliganBlue MeanieBo Dallas - PreviewBob ArmstrongBobby RoodeBobo BrazilBoogeyman - PreviewBooker TBrad MaddoxBraun StrowmanBray Wyatt - PreviewBrett HartBrian KendrickBrian KnobbsBrian Pillman - PreviewBrie Bella - PreviewBritish BulldogBrock Lesnar - PreviewBrodus ClayBrooklyn BrawlerBruiser BrodyBruno SammartinoBrutus the Barber BeefcakeBubba Ray Dudley - PreviewBuddy RogersBuddy RoseBull NakanoButch ReedByron Saxton-C-CamachoCameron - PreviewCandice MichelleCaptain Lou AlbanoCarlos ColonCarmellaCathy KellyCesaro - PreviewChad GableCharlotteCherryChief Jay StrongbowChris GirardChris Jericho - PreviewChris MastersChris Von ErichsChristianChristy HemmeChynaCM PunkColin Cassidy - PreviewCorey GravesCrash HollyCrushCurt Hawkins-D-Dana BrookeDaniel Bryan - PreviewDarren Young - PreviewDash WilderDasha FuentesDavid Hart SmithDavid OtungaDawn MarieDean Ambrose - PreviewDean MalenkoDiamond Dallas Page - PreviewDisco InfernoDoink the ClownDolph Ziggler - PreviewDon MuracoDonald TrumpDr Death Steve WilliamsDrew CareyDrew McIntyreDuke DroeseDusty RhodesD-Von Dudley - Preview-E-Ed LewisEddie GrahamEddie GuerreroEdenEdgeEl ToritoElias SamsonEmma - PreviewEpicoErick Rowan - PreviewErnie LaddEva Marie - PreviewEvan BourneEveEzekiel Jackson-F-Fabulous MoolaFandango - PreviewFinn Balor - PreviewFrancineFrank GotchFreddie Blassie-G-Gene Okerlund George HackensGeorge SteelGerald BriscoGiant GonzalesGillbergGobbledy GookeGodfatherGoldberg - PreviewGoldust -PreviewGordon SolieGorgeous GeorgeGorilla MonsoonGrand WizardGreat MutaGreg HamiltonGreg Valentine-H-Hacksaw Jim DugganHakuHakushiHardcore HollyHarley RaceHeath Slater - PreviewHideo Itami - PreviewHigh Chief Peter MaiviaHillbilly JimHornswaggleHoward FinkelHurricane-I-Iron SheikIrwin R SchysterIvan KoloffIvan PutskiIvory-J-Jack BriscoJack Swagger - PreviewJazquelineJames DudleyJamie NobleJason JordonJazzJBL - PreviewJeff HardyJeff JarrettJerry the King LawlerJesse VentureJey Uso - PreviewJillianJim CornetteJim RossJim the Anvil NeidhartJimmy HartJimmy Uso - PreviewJinder MahalJoey MercuryJoey StylesJohn Cena - PreviewJohn LaurinaitisJohn MorrisonJohnny GarganoJohnny RodzJohnny ValiantJojoJonathan CoachmanJosh MathewsJTGJunkyard DogJushin Thunder LigerJustin GabrielJustin Roberts-K-KaitlynKalisto - PreviewKamalaKane - PreviewKarl AndersonKelly KellyKevin SullivanKharmaKiller KowalskiKing Kong BundyKofi Kingston - PreviewKoko B WareKonnor - PreviewKurganKurt Angle-L-Lana - PreviewLuke Harper - Preview-M-Mae YoungMandy RoseManny AndradeMariaMark Henry - PreviewMarty JannettyMaryseMason RyanMatt HardyMatt StrikerMaurice Mad Dog VachonMauro RanalloMax MoonMaxineMelinaMichael ColeMichael HayesMichelle McCoolMick Foley - PreviewMickie JamesMike TysonMil MascarasMildred BurkeMillion Dollar ManMiss Elizabeth - PreviewMissing LinkMojo RawleyMolly HollyMoon Dog RexMr FujiMr McMahon - PreviewMr TMurphy - PreviewMVP-N-Naomi - PreviewNatalya - PreviewNeville - PreviewNia JaxNick BockwinkelNick MillerNikki Bella - PreviewNikolai VolkoffNo Way Jose-O--P-Paige - PreviewPapa ShangoPat O'ConnorPat PattersonPaul BearerPaul ElleringPaul Heyman - PreviewPaul OrndorffPedro MoralesPerry SaturnPete GasPete RosePeyton RoycePrimoPsicosisPublic Enemy-Q--R-Ranjin SinghRavenRazor RamonRenee YoungRey MysterioRhynoRicardo RodriguezRick MartelRick SteinerRoad DoggRob Van DamRocky JohnsonRoman Reigns - PreviewRon SimmonsRusev - PreviewRyback - Preview-S-SableSabuSailor Art ThomasSami Zayn - PreviewSandmanSantino MarellaSasha BanksSavio VegaSawyer FultonScott DawsonScott SteinerSD JonesSensational Sherri - PreviewSeth Rollins - PreviewShane DouglasShane McMahon - PreviewShane TurnerSheamus - PreviewShelton BenjaminShinsuke NakamuraSid ViciousSikaSimon Gotch - PreviewSin Cara - PreviewSkinnerSlickSnoop DoggStacy KeiblerStan HansenStardust - PreviewStephanie McMahon - PreviewSteve BlackmanStevie RichardsSting / Wolfpack - PreviewStu HartSunny-T-TajiriTamina - PreviewTatankaTatsumi FujinamiTazzTed DibiaseTerry FunkThe BunnyThe Great KhaliThe Miz - PreviewThe SheikTheodore LongTiffanyTiger MaskTito SantanaTodd GrishamTom PhillipsTom PrichardTommasoTommy DreamerTony AtlasTorrie WilsonTriple H - PreviewTugboatTye DillingerTyler Breeze - PreviewTyler ReksTyson Kidd - Preview-U-Ultimo DragonUmagaUndertaker - Preview-V-Val VenisVampiro - PreviewVerne GagneVickie GuerreroVictoriaViktor - PreviewVincent J McMahonVirgilVladamir Kozlov-W-WarlordWendi RichterWesley Blake - PreviewWilliam Perry-X-Xavier Woods - Preview-Y-YokozunaYoshi Tatsu-Z-Zack Ryder - PreviewZeus Edited August 28, 2016 by robbie686 7 Quote
Robbie686 Posted August 15, 2016 Author Posted August 15, 2016 download links pleaseThere coming please be patient there is a hell of a lot of work to do here 2 Quote
Trash81 Posted August 15, 2016 Posted August 15, 2016 (edited) Thank you for work .Plan you make the WWF the Mountie, Nasty Boys, the Rockers, Dino Bravo and Repoman renders? Edited August 15, 2016 by Trash81 Quote
Robbie686 Posted August 15, 2016 Author Posted August 15, 2016 Thank you for work .Plan you make the WWF the Mountie renders?Im going to upload all of the ones i have first then il take on requests 1 Quote
TheVisitorX Posted August 15, 2016 Posted August 15, 2016 Excellent, robbie :). Great idea and really helpful! Keep up the good work! Quote
Robbie686 Posted August 15, 2016 Author Posted August 15, 2016 Excellent, robbie :). Great idea and really helpful! Keep up the good work!Thanks man i will keep updating and hopefully we find a way to add renders to modded superstars Quote
Matteo Del Seta Posted August 15, 2016 Posted August 15, 2016 @robbie686 Can you please add a render for Chris Benoit??? I think he deserves it. Thank you Excellent, robbie :). Great idea and really helpful! Keep up the good work!Thanks man i will keep updating and hopefully we find a way to add renders to modded superstars Aren't these for Modded Superstars??? Quote
ItzTheRampage Posted August 15, 2016 Posted August 15, 2016 @robbie686 Can you please add a render for Chris Benoit??? I think he deserves it. Thank youExcellent, robbie :). Great idea and really helpful! Keep up the good work!Thanks man i will keep updating and hopefully we find a way to add renders to modded superstars Aren't these for Modded Superstars???no for current ones, and for example if you replace general adnan for cody rhodes Quote
Matteo Del Seta Posted August 15, 2016 Posted August 15, 2016 (edited) @robbie686 Can you please add a render for Chris Benoit??? I think he deserves it. Thank youExcellent, robbie :). Great idea and really helpful! Keep up the good work!Thanks man i will keep updating and hopefully we find a way to add renders to modded superstars Aren't these for Modded Superstars???no for current ones, and for example if you replace general adnan for cody rhodes Oh...ok. And is there something that can be done, for Modded Superstars, who doesn't have renders??? Because I saw names like Jeff Hardy, Kurt Angle... Edited August 15, 2016 by Matteo Del Seta Quote
Robbie686 Posted August 16, 2016 Author Posted August 16, 2016 Wahoo thats A done!!! ha this may take a while please bare with 1 Quote
Kopmeister Posted August 16, 2016 Posted August 16, 2016 Shitting christ thats a lot of work! How did you bare the saving times on VS? Drives me nuts after 3 or 4 renders! Good work!! Quote
phatkroger10 Posted August 16, 2016 Posted August 16, 2016 Feel free to use any of my renders, Robbie! Thanks for setting this up. I've been very busy the last month or so moving. 1 Quote
ObsoleteRipZz Posted August 17, 2016 Posted August 17, 2016 I have a bunch I can toss in for the database if it will help out! Bobby Roode, Gargano & Ciampa, The Revival, American Alpha, Nakamura, Sami Zayn, Rollins, Big E, Mr. Ass, D'Lo, Bossman, a ton more..... If you want them I will rar it up and you can take what you need! Quote
Robbie686 Posted August 17, 2016 Author Posted August 17, 2016 (edited) Shitting christ thats a lot of work! How did you bare the saving times on VS? Drives me nuts after 3 or 4 renders! Good work!! Feel free to use any of my renders, Robbie! Thanks for setting this up. I've been very busy the last month or so moving. I have a bunch I can toss in for the database if it will help out! Bobby Roode, Gargano & Ciampa, The Revival, American Alpha, Nakamura, Sami Zayn, Rollins, Big E, Mr. Ass, D'Lo, Bossman, a ton more..... If you want them I will rar it up and you can take what you need!thanks guys I think I'm alright for renders for the minute got so much work to do with my own for now but when these are finished sure send them over in png format and il resize and edit with photoshop - I'm hoping the renders are going to be the the same size for 2K17 then we can just transfer the database over to the 2K17 forum. Will definitely come in handy for when we find the missing piece to modded superstar renders. Edited August 17, 2016 by robbie686 1 Quote
4 Life Posted August 18, 2016 Posted August 18, 2016 Shitting christ thats a lot of work! How did you bare the saving times on VS? Drives me nuts after 3 or 4 renders! Good work!!Seems like you've missed out on a lot mate See these threads, we've had some major breakthroughs:http://smacktalks.org/forums/topic/63359-tutorialpreparing-all-3-types-of-renders-injecting-with-visitorxs-injector-tool-easy-quick-all-free-tools/http://smacktalks.org/forums/topic/63174-replacing-renders-without-x-packer/Once you've got an image ready, it typically takes less than 5 minutes to create a type a, b and c render and then inject them with Visitor's tool, no compression or crashing issues whatsoever Quote
Kopmeister Posted August 18, 2016 Posted August 18, 2016 Shitting christ thats a lot of work! How did you bare the saving times on VS? Drives me nuts after 3 or 4 renders! Good work!!Seems like you've missed out on a lot mate See these threads, we've had some major breakthroughs:http://smacktalks.org/forums/topic/63359-tutorialpreparing-all-3-types-of-renders-injecting-with-visitorxs-injector-tool-easy-quick-all-free-tools/http://smacktalks.org/forums/topic/63174-replacing-renders-without-x-packer/Once you've got an image ready, it typically takes less than 5 minutes to create a type a, b and c render and then inject them with Visitor's tool, no compression or crashing issues whatsoever Aye been away! So with VistorX's stuff, you use paint.net because not really any saving times and its easier than injecting blah blah with Xpacker? Niceeeeeeeeeeeeeeeeeee Quote
4 Life Posted August 18, 2016 Posted August 18, 2016 (edited) Aye been away! So with VistorX's stuff, you use paint.net because not really any saving times and its easier than injecting blah blah with Xpacker? NiceeeeeeeeeeeeeeeeeeeWelcome back Pretty much Long story short:Perfectplex discovered a hex-editing method to convert from DDS to pac file without injecting, then how to hex-edit further to place the render in the game without injecting. No injecting = no compression or crashing problems VS was still being used - I pointed out that, since there was no more injection, and the game read other DXT format images for different purposes, that they might work, in which case VS wouldn't be needed anymore. Turned out that DXT5 images do indeed work.Visitor then used PP's method to script a render injector. I then made a settings and sizing guide for making renders. Now everyone's making and injecting their own renders It always works without crashing and you don't have to compress the crap out of your images like we used to have to just to get them to work. It literally just nulls the value of the render you're replacing in the ltag pac file, then places a separate file in the folder and the game reads it. The reason we always used to get "cannot be compressed" errors and crashes was because each render had limited space where it was between two other renders. With this method though, practically unlimited space per render. I've replaced a bunch of renders that I used to have trouble with (Billy Gunn, Bobby Heenan etc) with totally uncompressed images and it's worked without a hitch Even managed to create and inject about 50 renders in one afternoon, including all 3 types of renders. I think it's great when the community comes together to create solutions like this. Also makes guys like me, yourself, Robbie etc. who have been making renders for a while, more appreciative of it now being so quick and easy since we're used to it taking so long even if everything goes right Edited August 18, 2016 by 4 Life Quote
Kopmeister Posted August 18, 2016 Posted August 18, 2016 I think it's great when the community comes together to create solutions like this. Also makes guys like me, yourself, Robbie etc. who have been making renders for a while, more appreciative of it now being so quick and easy since we're used to it taking so long even if everything goes right I'm so use to having 10 or so compressed versions of the same image cluttering up my downloads folder from tinypng!! This method seems easier will have to give it a try! So no compression issues by anyone? Damn thats a serious advancement in this Quote
4 Life Posted August 18, 2016 Posted August 18, 2016 I'm so use to having 10 or so compressed versions of the same image cluttering up my downloads folder from tinypng!! This method seems easier will have to give it a try! So no compression issues by anyone? Damn thats a serious advancement in this Not a single one Only reason we needed to compress before is so that it fits inside the pac inbetween the render before and after it, but Visitor's tool doesn't actually inject the render into the files; it just nulls the values in the ltag and then places the new file inside a folder within the ltag folder, which the game then reads. I've used 5mb images a few times, not bothered compressing them, saved as a DDS and injected straight in and they work just fine I put up a bunch of preview pics a while ago of all those renders that I did in one afternoon, there are about 40-50 wrestlers done with all three types Had no issues whatsoever. Quote
Kopmeister Posted August 18, 2016 Posted August 18, 2016 I'm so use to having 10 or so compressed versions of the same image cluttering up my downloads folder from tinypng!! This method seems easier will have to give it a try! So no compression issues by anyone? Damn thats a serious advancement in this Not a single one Only reason we needed to compress before is so that it fits inside the pac inbetween the render before and after it, but Visitor's tool doesn't actually inject the render into the files; it just nulls the values in the ltag and then places the new file inside a folder within the ltag folder, which the game then reads. I've used 5mb images a few times, not bothered compressing them, saved as a DDS and injected straight in and they work just fine I put up a bunch of preview pics a while ago of all those renders that I did in one afternoon, there are about 40-50 wrestlers done with all three types Had no issues whatsoever. So if it creates a new file for render to be placed it, a new 'type a' for instance, in a round about way. Theoretically we 'know' the workings of this file because well someone has made a programme that creates this file. So we can add new entries to this file (maybe)? However its still the same issue as before, custom superstars do not have a render 'address' (idk what to call it). If I remember correctly the game sort of just knows what address is for what superstar as the 'render address' is not contained within the file for a certain superstar. I assume I made 0 sense so please ask away Quote
Hawideros Posted August 18, 2016 Posted August 18, 2016 Nice work robbie686!!!Thanks for creating such a database! Quote
4 Life Posted August 18, 2016 Posted August 18, 2016 (edited) So if it creates a new file for render to be placed it, a new 'type a' for instance, in a round about way. Theoretically we 'know' the workings of this file because well someone has made a programme that creates this file. So we can add new entries to this file (maybe)? However its still the same issue as before, custom superstars do not have a render 'address' (idk what to call it). If I remember correctly the game sort of just knows what address is for what superstar as the 'render address' is not contained within the file for a certain superstar. I assume I made 0 sense so please ask awayAll the renders have IDs written into the ltag pac file and the pach file. So each wrestler has a segment in the ltag file and the ID that's written in their segment is what the game will search for within that file itself. If that wrestler has no ID within that file, then the game will look for the file with that ID elsewhere in the ss face folder I believe. If you were to open the ltag up in HxD, then search for a value from one of the render ID tables as a text string, then you'll find it easily. How this method works (and how the injector tool works) in short, is:Replace that 8 digit ID with XXXXXXXX - the game will no longer read it.Take your finished DDS, open in in HxD. Add the header info (which contains the ID script, XXXXXXXX by default) and footer info - this will basically make it a working render file once saved as a pac.Change the ID as above to that of which render you want to replace. Then save as a .pac in the relevant 'type' folder (or a sub-folder) and the game will read it. So now, as I was talking about above, the value in the ltag is nulled and the game will search the ss face folder for a file with the original ID written into it instead - we wrote that ID into the render file we created, so the game will use that instead But yeah, blank slots don't have their own IDs within this file. Some of the guys reckon that the blank slots still work similarly and link to the dummy render and it might be possible to change the file that they link to, but so far we still don't know. Edited August 18, 2016 by 4 Life Quote
Kopmeister Posted August 19, 2016 Posted August 19, 2016 But yeah, blank slots don't have their own IDs within this file. Some of the guys reckon that the blank slots still work similarly and link to the dummy render and it might be possible to change the file that they link to, but so far we still don't know.With every little progress we get the closer we get to finding something else out and slowly but surely we will get there!Also not sure if it was you or someone else, but they replaced the match up screen (the backdrop behind the the renders as the game loads), I edited one for the new era Raw, but the match up screens have each part of the image as a different .pac (top part, middle part etc), anyways if it was you who edited it, I just need some advice. If it wasn't you, then, oops Quote
4 Life Posted August 19, 2016 Posted August 19, 2016 With every little progress we get the closer we get to finding something else out and slowly but surely we will get there!Also not sure if it was you or someone else, but they replaced the match up screen (the backdrop behind the the renders as the game loads), I edited one for the new era Raw, but the match up screens have each part of the image as a different .pac (top part, middle part etc), anyways if it was you who edited it, I just need some advice. If it wasn't you, then, oops Yeah man, been amazing how much has been discovered over the past few months!Not me mate, never touched those tbh. Would be very nice to eventually get some custom backgrounds for the load screens for the modded arena packs. Quote
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