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Need someone good with Tekken's Topogun method


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Posted (edited)

I have 3-4 mods that I think may need topogun editing. I've been trying to understand how it works but conceptually I still cant grasp the idea of its full potential & limitations. So if anyone has had success with it can you please PM me so we can collaberate on a few mods. I got a few really cool wips that I wanna put out.  @tekken57 @bugsyboy @Super_Luigi @Red Rooster @UndertakerWLF @Mathayus @bravebird31

Edited by rj10018576
Posted

There are other tools which can accomplish this task if you are struggling with topogun. Look up shrinkwrap for blender or Wrap it for 3dsmax.

Posted (edited)

I was reading in the posts that theres a issue with changing clothes. I wanna swap out a few parts of character models(heads, lower body, entrance jacket, blend a caw obj into the model to lower vertices etc). @tekken57

Edited by rj10018576
Posted

I wish i could help but i only used topogun for Beefcake. Didnt really like it. Let me know how it goes if you try any of the tools tekken mentioned 

Posted

@tekken57 I noticed a lot of your mods involving Topogun reevolve around remodeling faces from other games. Theres two main goals I wanna implement with topogun & I dont know if they're possible.

1. For one mod I want to take a caw shirt & blend it with the model(replacing the chest & back in the original 0000.yobj) to lower vertices to make one of my mods playable in ring.

2. I want to swap out the lower body of two 0000.yobjs so a mod of mine will have pants instead of shorts.

Is this possible?

Posted

1. Not possible, you need to add the caw part into another slot.

2. Yes you can add pants using a caw part and injecting it into another slot.

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