Jump to content
 

Looking to expand


Recommended Posts

Posted

I would like to start creating mods for the game rather than just wait to see if someone makes them eventually. What tools do I need to get started?

  • Like 1
Posted

If you're just going to do Texture Edits you can use



X-Packer (Costs $14) - http://smacktalks.org/forums/topic/58925-x-packer-2016-x-rey-official-thread-x-packer-20164-x-rey-17-released/



Beastedot9's PacUnpacker (Free) - http://smacktalks.org/forums/topic/61148-beastedot9s-modstutorials-pacunpackerchemd/

_________________________________________________________________________________________________________________________

If you want to do new superstars then you can use :


X-Rey & X-Packer (You need both they both costs $14 separately) -  http://smacktalks.org/forums/topic/58925-x-packer-2016-x-rey-official-thread-x-packer-20164-x-rey-17-released/


___________________________________________________________________________________________________________________________

If you want to do theme songs and titantrons then you can use : 


Sound Injector 2 (Themes) (Free) - http://smacktalks.org/forums/topic/61007-released-sound-injector-213/?page=1



RAD Video Tools (Titantrons) (Free) - http://www.radgametools.com/bnkdown.htm 


____________________________________________________________________________________________________________________________

If you're doing arenas then you can use : 


X-Packer & X-Rey (I believe you need both but I could be wrong) (Costs $28 for both,$14 separately) - http://smacktalks.org/forums/topic/58925-x-packer-2016-x-rey-official-thread-x-packer-20164-x-rey-17-released/

  • Like 1
Posted (edited)

Good post above. In terms of character mods, I'd advise you to start with some texture mods first. This is just extracting the graphics files that wrap around a wrestler. Editing these, you can change the colours of anything on the model, add different logos, change the amount of shine on things and even add extra little lumps and bumps once you get good at it working with 'normal' files - for example, I managed to add some 3D buckles to my Booker T mod's boots just by messing with the normal file. Wheras to do proper head and body sculpting, adding different clothing items, changing haistyles etc, that's all model editing which is a lot more complicated to learn. Last thing you want is to still be learning how to texture mod while you're also trying to get your objects working properly.

So yeah, I say do some texture mods first. Good examples of mods that were made through texturing alone were my Bret Hart attire pack, since he always wore the same 'objects' but with different designs. Really helps if you're good with graphics and photoshop in particular. I'm not the greatest designer in the world, but I have a good knowledge of the things you can accomplish in photoshop so that gets me by :) If you wanna try your hand at texture modding then shoot me a PM and I'll help you get started.

Edited by 4 Life
Posted

Thank you very much. I look forward to trying my hand at modding

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.