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Toki, I Need An Answer On This Please


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Posted

i was looking threw that long thread you made, with the values to change the names on just about everything, but i cannot find out how to change the name of cities, like Ft. Lauderdale to Panama City, someone else made it, but i dont know where the hell he got those #s, so please let me know

and i got the belt thing fixed now, if you want to make the us title on raw, just give it to someone, then make them always on raw....

but i also still need to know the #s to change HEAT in the game, i got them all and i was just needing that one

Posted

Actually, the only text mods I hacked were wrestler & stable names. Ususally not interested in text mods. You can look through the slus and see if you can find the text, if not, it's probably loaded from some other file on the disc.

However, it probably loads into the region in the g_save data label where all the other season mode stuff is at. It would take a while for you to find, there's a big empty spot there which is still uncharted.

nosig

Posted (edited)

I've looked in the SLUS, & if the HEAT name is in there (which I'm sure it is), it's hidden unlike the rest of the arena names. Here are all of the text mods. that have been found for the game & archived over time:

TEXT MODIFIERS (NTSC) - 8-BIT

Although the below codes are all in Hex (NTSC), the offsets required for text modifiers (e.g., 00000116: Name, 0000012C: Ring Name, etc.) have been added to them. For those who know how to make text modifiers, all that remains are the text values (which have also been provided) & converting.

Please understand that only the Names - not the Ring Names or Nicknames - of characters are unable to be modified in 32-bit format; this method requires an ending address either to be: 0, 4, 8 or C (such as 20000000 XXXXXXXX, 20000004 XXXXXXXX, 20000008 XXXXXXXX or 2000000C XXXXXXXX). In 8-bit & 16-bit format are only the names of the characters able to be modified. Too, due to the irregular patterns in the Title Info.: Title Holder List addresses, they have been posted in 8- & 16-bit format only.

Too, please note that some of the addresses have a +1 or +2 or +3 after them. To understand, the addresses for the names of the Titles, Arena Names, etc. are very close to one another in the game. Most of the game's items/places/things are unable to be given a modified name longer than its original. For example, if an item/place/thing such as the WWE Championship (Championship) has no +1 or +2 or +3 after its address, it then is unable to have a name longer than what is below described. Too, if an item/place/thing having no +1 or +2 or +3 after its address is given a name longer than its original, its modifications will affect the name of another item/place in the game. As for the addresses with a +1 or +2 or +3 after them, the +1 represents an additional letter/number/sign value can be added to its name if altering it with text modifiers, whereas a +2 represents 2 additional letter/number/sign values can be added to its name if altering it with text modifiers, &, finally, +3 represents 3 additional letter/number/sign values can be added to its name if altering it with text modifiers.

If you are unfamiliar with text modifiers &/or want to know how to use them, a walkthrough for text modifiers using 8-bit, 16-bit & 32-bit format can be found here.

NOTE: THE NAMES, NICKNAMES & RING NAMES OF CHARACTERS & TITLE INFO.: TITLE HOLDER LIST NAMES ARE ALL SAVABLE. ANY OTHER TEXT MODIFIER POSTED HERE IS NOT SAVABLE.

8-BIT FORMAT

Text Values:

20 = space

30 = 0

31 = 1

32 = 2

33 = 3

34 = 4

35 = 5

36 = 6

37 = 7

38 = 8

39 = 9

41 = A

42 = B

43 = C

44 = D

45 = E

46 = F

47 = G

48 = H

49 = I

4A = J

4B = K

4C = L

4D = M

4E = N

4F = O

50 = P

51 = Q

52 = R

53 = S

54 = T

55 = U

56 = V

57 = W

58 = X

59 = Y

5A = Z

61 = a

62 = b

63 = c

64 = d

65 = e

66 = f

67 = g

68 = h

69 = i

6A = j

6B = k

6C = l

6D = m

6E = n

6F = o

70 = p

71 = q

72 = r

73 = s

74 = t

75 = u

76 = v

77 = w

78 = x

79 = y

7A = z

21 = !

22 = "

23 = #

24 = $

25 = %

26 = &

27 = '

28 = (

29 = )

2A = *

2B = +

2C = ,

2D = -

2E = .

2F = /

3A = :

3B = ;

3C = <

3D = =

3E = >

3F = ?

40 = @

5B = [

5C =

Edited by Trigin

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