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How do you create the normal files that are listed "_g.dds" ?


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Posted (edited)

Working with the WCW stuff, the biggest difference with the rings are that WWE's rings look like ropes and have a braided rope-like texture compared to WCW. I found the files but the normals are rope_g.dds as well as the rope_n.dds which have a yellowish tint instead of a blue one. I don't want to be an asshole and just ask do I just color them with a yellow tint, but is there a technical way to create them?

Edited by hovathagod32
Posted

...fill the blue channel of your  normal map black.

  • Like 1
Posted

...fill the blue channel of your  normal map black.

thank you, that worked, but it removed a lot of the shine, so I have to figure out how to make it all lighter, but still keep the colors. more trial and error I guess

Posted

...fill the blue channel of your  normal map black.

thank you, that worked, but it removed a lot of the shine, so I have to figure out how to make it all lighter, but still keep the colors. more trial and error I guess

Try using the calculations in photoshop with your texture file. It will create an bw alpha from the pic that you can copy and paste to the blue channel.  

  • Like 2
Posted (edited)

What Brave said should work. Alternatively, you could try to create the normal map with inverted RGB or, which might be even better, create the normal map regularly and use the match color feature of Photoshop to match the color to an existing *_g.dds file you've open at the moment.

Edited by Cave Waverider
  • Like 1
Posted

What Brave said should work. Alternatively, you could try to create the normal map with inverted RGB or, which might be even better, create the normal map regularly and use the match color feature of Photoshop to match the color to an existing *_g.dds file you've open at the moment.

Yeah I definitely have to work on it a bit more. I figured the colors had to be done a bit better but I was being lazy and impatient

 

These were the results (on top) of what I tried that Brave mentioned after I made my normal for the rope.. it's definitely isn't as bright as what it should be and you can tell by the ring rope in game

Screen%20Shot%202016-08-04%20at%203.23.1 

Screen%20Shot%202016-08-02%20at%203.13.0

 

but the goal is to have the same shine as the WWE ropes, but without the braided look. So I'll look into that later on.

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