Trash81 Posted July 29, 2016 Posted July 29, 2016 (edited) I finished the wwf pink satine Razor Ramon (Version is Razor vs Diesel Intercontinental Championship in 1993)Attire soucre from https://www.youtube.com/watch?v=M4p2Lb8_yj8Credis to ERI619 for the Razor logoand Credis to Tekken57 For the Base Model.Credits to RipZz RipZz the bootsThank you for all people who helped me (Tekken57, Eri619, Dennis, Broken Dreams, RipZz), and many modder who created the golden era wrestlers. https://www.dropbox.com/s/a2wdcp6xlcfbxp1/20160831133435_1.jpg?dl=0https://www.dropbox.com/s/oxmqm2iedy81y7k/20160831133445_1.jpg?dl=0https://www.dropbox.com/s/hu74i1uecyj7e4l/20160831133501_1.jpg?dl=0https://www.dropbox.com/s/3nsd47fw1bpqisw/20160831133515_1.jpg?dl=0https://www.dropbox.com/s/0g78zishi6yqant/20160831133522_1.jpg?dl=0 Edited August 31, 2016 by Trash81 4 Quote
tekken57 Posted July 30, 2016 Posted July 30, 2016 Good start so far. The attire and logo's look good. 1 Quote
Trash81 Posted July 30, 2016 Author Posted July 30, 2016 Thank you. Good start so far. The attire and logo's look good.Thank you, but the shoes is looking a little bit hard, how can make with satine. Quote
4 Life Posted July 30, 2016 Posted July 30, 2016 Thank you, but the shoes is looking a little bit hard, how can make with satine.You can mess with the alpha (shoes_ao) and normal (shoes_n) files to mess with the look of the material and the shine, respectively. Opening the normal file channels (panel on the right if you're on Photoshop) and clicking the alpha channel will bring it up, if you want the shoes to be shinier then you have to edit it - darker parts shine less, lighter parts shine more. The opposite is true for the ao file - the image starts as white, but the darker you make it then the object will have more of a metallic look. Quote
Sitrush Posted August 30, 2016 Posted August 30, 2016 Really impressive textures, looking forward to the release. Have you got any recent screenshots? Quote
Trash81 Posted August 30, 2016 Author Posted August 30, 2016 Really impressive textures, looking forward to the release. Have you got any recent screenshots? Thank you. https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0Here is some photos.And I waiting more the release because I send my for another moder my files that he will release in attire pack. 1 Quote
Dennis-Bieser Posted August 30, 2016 Posted August 30, 2016 Very nice Razor Ramon ! What about his chains ? Quote
Trash81 Posted August 30, 2016 Author Posted August 30, 2016 Very nice Razor Ramon ! What about his chains ? Thanks master It i cant make that, Rippz said to me that he will relase this attire into her attires pack.I wrote in this topic first page Tugboat help. Could you help me? Thank you, but the shoes is looking a little bit hard, how can make with satine.You can mess with the alpha (shoes_ao) and normal (shoes_n) files to mess with the look of the material and the shine, respectively. Opening the normal file channels (panel on the right if you're on Photoshop) and clicking the alpha channel will bring it up, if you want the shoes to be shinier then you have to edit it - darker parts shine less, lighter parts shine more. The opposite is true for the ao file - the image starts as white, but the darker you make it then the object will have more of a metallic look. ohh Sorry I forget answer for you. Thanks the insturction I will Try it. Quote
Perfectplex Posted August 30, 2016 Posted August 30, 2016 00CE file (masking).Let me know if there's any issues.http://www87.zippyshare.com/v/OQv2MrbA/file.html Quote
Dennis-Bieser Posted August 30, 2016 Posted August 30, 2016 Very nice Razor Ramon ! What about his chains ? Thanks master It i cant make that, Rippz said to me that he will relase this attire into her attires pack.I wrote in this topic first page Tugboat help. Could you help me? My suggestion would be to delete the lower body with the anatomizer tool and put the trousers on the right place. You have to be careful that there are no gaps between torso and trousers. Of course you can change the size of the vertices at the trousers in blender Quote
Trash81 Posted August 30, 2016 Author Posted August 30, 2016 00CE file (masking).Let me know if there's any issues.http://www87.zippyshare.com/v/OQv2MrbA/file.htmlThank you Very nice Razor Ramon ! What about his chains ? Thanks master It i cant make that, Rippz said to me that he will relase this attire into her attires pack.I wrote in this topic first page Tugboat help. Could you help me? My suggestion would be to delete the lower body with the anatomizer tool and put the trousers on the right place. You have to be careful that there are no gaps between torso and trousers. Of course you can change the size of the vertices at the trousers in blenderAnd if I will change the scale value? Quote
Perfectplex Posted August 30, 2016 Posted August 30, 2016 you just need to use the 00CE file, it will hide the body parts, the clothing will be unaffected, test it. Quote
Dennis-Bieser Posted August 30, 2016 Posted August 30, 2016 And if I will change the scale value?Yes it's possible with blender.you just need to use the 00CE file, it will hide the body parts, the clothing will be unaffected, test it.Nice, how did you do this ? Quote
Perfectplex Posted August 30, 2016 Posted August 30, 2016 (edited) Nice, how did you do this ? Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.Its a while off completion yet. Edited August 30, 2016 by Perfectplex 3 Quote
Dennis-Bieser Posted August 30, 2016 Posted August 30, 2016 Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.Its a while off completion yet.WOW! this tool looks very impressive. I hope you will release this tool when you are done. Quote
4 Life Posted August 30, 2016 Posted August 30, 2016 Nice, how did you do this ? Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.Its a while off completion yet.That's really coming along Do you think we'll see options for presets for commonly used objects? So like, under Torso, maybe presets for stuff like Scott Hall's vest, Ambrose' tank top, Triple H DX tee and so on? Quote
Perfectplex Posted August 30, 2016 Posted August 30, 2016 (edited) WOW! this tool looks very impressive. I hope you will release this tool when you are done.Of course, I will also reveal further detail into the inner workings of the 00CE file so you can work on parts manually too.Still having a few hiccups here and there and waiting to hear back from someone who is looking over the code to see if they can help with the programming side of things to speed things up as I have been learning and working from scratch.That's really coming along Do you think we'll see options for presets for commonly used objects? So like, under Torso, maybe presets for stuff like Scott Hall's vest, Ambrose' tank top, Triple H DX tee and so on? Sadly not possible (at least what I know of), the best I can offer is hiding entire objects, the reason is that the face ID's for one person is not the same for another, I have manually done work on masking and it is a very tedious trial and error process to hide strips of faces. Edited August 30, 2016 by Perfectplex Quote
Trash81 Posted August 31, 2016 Author Posted August 31, 2016 Anyone could you tell me what logo was on her back jacket?And how to create the chains? Quote
Sitrush Posted August 31, 2016 Posted August 31, 2016 Really impressive textures, looking forward to the release. Have you got any recent screenshots? Thank you. https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0Here is some photos.And I waiting more the release because I send my for another moder my files that he will release in attire pack.Thanks for this. The finished article looks great. Hey, what logo did you go for on the back of the entrance attire vest? Quote
Trash81 Posted August 31, 2016 Author Posted August 31, 2016 Really impressive textures, looking forward to the release. Have you got any recent screenshots? Thank you. https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0Here is some photos.And I waiting more the release because I send my for another moder my files that he will release in attire pack.Thanks for this. The finished article looks great.Hey, what logo did you go for on the back of the entrance attire vest?This is the thing what I dont know. Quote
Sitrush Posted August 31, 2016 Posted August 31, 2016 I'll search through the video libraries and see if I can find one for you. Quote
ObsoleteRipZz Posted August 31, 2016 Posted August 31, 2016 (edited) Dude it looks awesome. Apologies on not getting that file in a timely fashion, getting ready to check the message you sent we can work on an attire pack! Edited August 31, 2016 by RipZz Quote
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