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Wwf Razor Ramon finished screenshot


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Posted (edited)

I finished the wwf pink satine Razor Ramon (Version is Razor vs Diesel Intercontinental Championship in 1993)
Attire soucre from

 https://www.youtube.com/watch?v=M4p2Lb8_yj8


Credis to ERI619 for the Razor logo
and Credis to Tekken57 For the Base Model.
Credits to RipZz  RipZz the boots

Thank you for all people who helped me (Tekken57, Eri619, Dennis, Broken Dreams, RipZz), and many modder who created 
the golden era wrestlers. 

https://www.dropbox.com/s/a2wdcp6xlcfbxp1/20160831133435_1.jpg?dl=0

https://www.dropbox.com/s/oxmqm2iedy81y7k/20160831133445_1.jpg?dl=0

https://www.dropbox.com/s/hu74i1uecyj7e4l/20160831133501_1.jpg?dl=0

https://www.dropbox.com/s/3nsd47fw1bpqisw/20160831133515_1.jpg?dl=0

https://www.dropbox.com/s/0g78zishi6yqant/20160831133522_1.jpg?dl=0

 

 

 

 

Edited by Trash81
  • Like 4
Posted

Good start so far. The attire and logo's look good.

  • Like 1
Posted

Thank you.

Good start so far. The attire and logo's look good.

Thank you, but the shoes is looking a little bit hard, how can make with satine.

Posted

 

Thank you, but the shoes is looking a little bit hard, how can make with satine.

You can mess with the alpha (shoes_ao) and normal (shoes_n) files to mess with the look of the material and the shine, respectively. Opening the normal file channels (panel on the right if you're on Photoshop) and clicking the alpha channel will bring it up, if you want the shoes to be shinier then you have to edit it - darker parts shine less, lighter parts shine more. The opposite is true for the ao file - the image starts as white, but the darker you make it then the object will have more of a metallic look.

  • 4 weeks later...
Posted

Really impressive  textures, looking forward to the release. Have you got any recent screenshots? 

Posted

Really impressive  textures, looking forward to the release. Have you got any recent screenshots? 

Thank you. 

 

https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0

https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0

https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0

https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0

https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0

Here is some photos.
And I waiting more the release because I send my for another moder my files that he will release in attire pack.

  • Like 1
Posted

Very nice Razor Ramon ! What about his chains ? :)

Posted

Very nice Razor Ramon ! What about his chains ? :)

Thanks master :) 

It i cant make that, Rippz said to me that he will relase this attire into her attires pack.

I wrote in  this topic first page Tugboat help. Could you help me?

 

Thank you, but the shoes is looking a little bit hard, how can make with satine.

You can mess with the alpha (shoes_ao) and normal (shoes_n) files to mess with the look of the material and the shine, respectively. Opening the normal file channels (panel on the right if you're on Photoshop) and clicking the alpha channel will bring it up, if you want the shoes to be shinier then you have to edit it - darker parts shine less, lighter parts shine more. The opposite is true for the ao file - the image starts as white, but the darker you make it then the object will have more of a metallic look.

ohh Sorry I forget answer for you. Thanks the insturction I will Try it.

Posted

Very nice Razor Ramon ! What about his chains ? :)

Thanks master :) 

It i cant make that, Rippz said to me that he will relase this attire into her attires pack.

I wrote in  this topic first page Tugboat help. Could you help me?

 

My suggestion would be to delete the lower body with the anatomizer tool and put the trousers on the right place. You have to be careful that there are no gaps between torso and trousers. Of course you can change the size of the vertices at the trousers in blender

Posted

d0e526ce6f3c574204ee24d28fe0deb6.png

00CE file (masking).

Let me know if there's any issues.

http://www87.zippyshare.com/v/OQv2MrbA/file.html

Thank you

Very nice Razor Ramon ! What about his chains ? :)

Thanks master :) 

It i cant make that, Rippz said to me that he will relase this attire into her attires pack.

I wrote in  this topic first page Tugboat help. Could you help me?

 

My suggestion would be to delete the lower body with the anatomizer tool and put the trousers on the right place. You have to be careful that there are no gaps between torso and trousers. Of course you can change the size of the vertices at the trousers in blender

And if I will change the scale value?

Posted

you just need to use the 00CE file, it will hide the body parts, the clothing will be unaffected, test it.

Posted

And if I will change the scale value?

Yes it's possible with blender.

you just need to use the 00CE file, it will hide the body parts, the clothing will be unaffected, test it.

Nice, how did you do this ?

 

Posted (edited)

 

Nice, how did you do this ? 

 Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.

Its a while off completion yet.

614450ba56630d89cac67f5ff3335e9f.png

Edited by Perfectplex
  • Like 3
Posted

 

 Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.

Its a while off completion yet.

WOW! this tool looks very impressive. I hope you will release this tool when you are done.

Posted

 

Nice, how did you do this ? 

 Once I have perfected the technique I will reveal the method, also working on a masking tool with some help on its way hopefully to pick up the ball where I'm struggling a bit and to speed up work because I find it hard to get the time to concentrate my attention on it.

Its a while off completion yet.

614450ba56630d89cac67f5ff3335e9f.png

That's really coming along :D Do you think we'll see options for presets for commonly used objects? So like, under Torso, maybe presets for stuff like Scott Hall's vest, Ambrose' tank top, Triple H DX tee and so on?

Posted (edited)

WOW! this tool looks very impressive. I hope you will release this tool when you are done.

Of course, I will also reveal further detail into the inner workings of the 00CE file so you can work on parts manually too.

Still having a few hiccups here and there and waiting to hear back from someone who is looking over the code to see if they can help with the programming side of things to speed things up as I have been learning and working from scratch.

That's really coming along :D Do you think we'll see options for presets for commonly used objects? So like, under Torso, maybe presets for stuff like Scott Hall's vest, Ambrose' tank top, Triple H DX tee and so on? 

Sadly not possible (at least what I know of), the best I can offer is hiding entire objects, the reason is that the face ID's for one person is not the same for another, I have manually done work on masking and it is a very tedious trial and error process to hide strips of faces.

Edited by Perfectplex
Posted

Anyone could you tell me what logo was on her back jacket?

And how to create the chains?

Posted

Really impressive  textures, looking forward to the release. Have you got any recent screenshots? 

Thank you. 

 

https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0

https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0

https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0

https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0

https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0

Here is some photos.
And I waiting more the release because I send my for another moder my files that he will release in attire pack.

Thanks for this. The finished article looks great.

Hey, what logo did you go for on the back of the entrance attire vest?

Posted

Really impressive  textures, looking forward to the release. Have you got any recent screenshots? 

Thank you. 

 

https://www.dropbox.com/s/x4abxmwefjpvsdg/20160802163730_1.jpg?dl=0

https://www.dropbox.com/s/26zs468uu66lekb/20160802163747_1.jpg?dl=0

https://www.dropbox.com/s/01w3vycb81eso6i/20160802163750_1.jpg?dl=0

https://www.dropbox.com/s/rw23wtvflfzzcq7/20160802163805_1.jpg?dl=0

https://www.dropbox.com/s/pyo4tbdi4b6777q/20160802163817_1.jpg?dl=0

Here is some photos.
And I waiting more the release because I send my for another moder my files that he will release in attire pack.

Thanks for this. The finished article looks great.

Hey, what logo did you go for on the back of the entrance attire vest?

This is the thing what I dont know.

Posted

I'll search through the video libraries and see if I can find one for you.

Posted (edited)

Dude it looks awesome. Apologies on not getting that file in a timely fashion, getting ready to check the message you sent we can work on an attire pack!

Edited by RipZz

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