Perfectplex Posted July 19, 2016 Posted July 19, 2016 (edited) Solved it myself. click this link to see method to build pach, the problem was some files need to be in a specific order. I am having problems repacking a pach file, I seem to lose the physics property of things like tassels and hair model disappearing.I even tried simply extracting the unmodified zlibs from a pach then creating a new pach file with the originals to make a duplicate and even this fails too.If I use a dummy ch pac file and put the original pach file in it works fine but using new pach builds seems to have problems with the physics of certain clothing objects.I've tried making a new pach of all uncompressed files and also tried all compressed files but both have the problem.I've tried using the original pach file and injecting the original compressed zlibs but this just gives the "must be same size" message despite being identical to the original.I'd like to be able to rebuild attire pach files by simply repacking them and injecting the pach into a dummy pac if possible.With all due respect I really don't wish to see answers that are vague like "make sure the files are the same size" as this doesn't really explain the problem and also doesn't explain why I have the same problems using the unmodified zlibs extracted from the original pach and injecting them into a fresh build pach. Update: After some further testing I have found that repacking all the files except the 00CD file seems to look somewhat fine except for some glitchy interactions with ropes (stood on apron holding rope for example).Does anybody know what the files 00CD, 00FA and 00FB are specifically? I'd like to complete this list.Common files in a ch pach.0000 / 0 Yobj 3D Model000A / 10 Extra/Attire Textures000C / 12 Face and Body Textures00CA / 202 Muscles00CD / 205 ? (Physics properties for interaction?)00CE / 206 Masking00FA / 250 ?00FB / 251 ? (Hex shows similar to masking, could be the material type?)2580 / 9600 ? (Hex shows body labels and hair, possibly hair physics properties?)2715 / 10005 Hair4E22 / 20002 Eye Lash/Lid Model0050 / 0080 ?Am I missing any other commonly included files found in ch pach's? Edited July 28, 2016 by Perfectplex 1 Quote
Dennis-Bieser Posted July 19, 2016 Posted July 19, 2016 00CA are muscles? Thanks, that's new for me. How can i use the 00CA file? Quote
Perfectplex Posted July 19, 2016 Author Posted July 19, 2016 (edited) Not sure how you can use it as such but if you open it with HexEdit you will see a list of muscle names, if you make a pach and not include that file it messes up the body model as the muscles are frozen to the root of the model and lack animation.To prevent double posting I will update this post.I can't seem to get any success doing anything with xpacker and ch files.I can't make new pach's because of the issue of the physics properties seemingly failing.I can't seem to inject anything into the original pach without it saying its the wrong size.I can't even compress and inject anything outside of the 0000.yobj file, not even the unmodified original 000A or 000C files.I don't know how to precompress a file and the file change into a proper zlib, I have used both compress using zlib and compress using zlib 4.5 but neither seem to convert to a proper zlib file even if I change the extension to .zlib, so I cant try injecting them files into the slots of the original pach either.I keep running around in circles with this. Opened Bo Dallas pac file (default)Decompressed all files from the pachTried simply recompressing and injecting the original 000A file back into the pachSize error warning pops upUsed the Utilities and Compressed the file using Zlib and renamed it to .zlibInstalled it directly.Put the pach into the pacStarted the game with Bo Dallas (removed his entrance attire for testing)ResultSo for whatever reason everytime I inject something it kills all files beyond the injected file.I can't make a new pach because it messes up the physics properties.What on Earth is going on?---------------------Another update, this time I managed to inject the original uncompressed files directly into the pach file without problems.It seems X-PacKer is being temperamental for me, now to reattempt what I originally set out to do and see if I get problems again. Edited July 20, 2016 by Perfectplex Quote
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