Jump to content
 

Using WWE '13 models in 2K16?


Recommended Posts

Posted

Hi folks, having a bit of trouble this one. I extracted the YOBJ file and got rid of everything else, firstly, then deleted objects such as tights, boots, elbow pads so I could just start fresh with the wrestler model only. I then copied all the other files from another 2K16 wrestler including texture files, hair files and everything else, created a new pach and then injected that into a ch pac to test it in game, but it keeps crashing.

Bit clueless as to where to start with this tbh, any advice? Sure @LeonRick will know a thing or two here.

Posted (edited)

Are you directly injecting the WWE 13 yobj into the pac? 

Edited by GameElite™
Posted (edited)

Are you directly injecting the WWE 13 yobj into the pac? 

Not as such, I'm just putting the files into a folder and then creating a new PACH with that file included. Would it be a better idea to just inject the '13 YOBJ into a 2K16 PACH instead? EDIT: Tried just grabbing another wrestler's pach and injecting the 0000.yobj into that but that crashed it too. I feel like I'm being a total newb here :lol

Edited by 4LifeBrother
Posted

it wont work like that u have to inject it in extra yobj slot with textures of it.l including in 000A texture archive.

only gear parts from older works in 2k16.

Posted

You CANNOT use model files from games other than WWE 2K15 PC on PC. You cannot use models from older games just as they are, You'll have to use shrinkwrap/topogun if you want to try and recreate as accurately as they are. 

Posted (edited)

it wont work like that u have to inject it in extra yobj slot with textures of it.l including in 000A texture archive.

only gear parts from older works in 2k16.

 

You CANNOT use model files from games other than WWE 2K15 PC on PC. You cannot use models from older games just as they are, You'll have to use shrinkwrap/topogun if you want to try and recreate as accurately as they are. 

Ahhhhh, okay, gotcha. I'll have to totally forget that idea then. Thanks for the replies fellas!

Edited by 4LifeBrother
Posted

u can use the gear & hair parts just as they are which part ur trying to use anyway?

as gamelite said for the face u have to use shrinkwrap in blender.

 

Posted

u can use the gear & hair parts just as they are which part ur trying to use anyway?

as gamelite said for the face u have to use shrinkwrap in blender.

 

Yeah I was trying to use the actual head and body, everything else I was gonna get from elsewhere. Ah well.

Posted

I do believe there is a way. Let me try and find it... 

Posted (edited)

Some yobj files like beard, earrings from WWE 13 or WWE 14 doesn't work.

A tip for you: the best thing you can do is to inject yobj's from 2K15 or 2K16 or you wrap the stuff with the shrinkwrap modifier.

Edited by Dennis-Bieser

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.