tomwearsglasses Posted July 15, 2016 Posted July 15, 2016 Hey Everyone! In my never-ending quest to expand the limits of what can be done with this game, someone was generous enough to help me get access to the Caw files from WWE '13. Now I’m trying to get them to work in-game.This old thread chronicles the initial discovery and progress people made with using these models in 2k14:http://smacktalks.org/forums/topic/51513-breakthrough-adding-caw-items-to-ingame-models/?page=1 For many items, I’ve been able to inject them and load without crashing, which is a good start. But most of them seem to float at a fixed area to the left of the model.Figure one. This hair isn’t fair to Flair.Ran into the same issue trying to use some accessories (specifically the Gold Medal for Kurt Angle). Adjusting the location with respect to the head in Blender doesn’t seem to have any affect on it. The thread above mentions needing to import the skeleton from the object. First I tried importing the skeleton from Flair’s head, then importing the skeleton from his previous working hair. Both looked like this:Figure two. Definitely not fair to Flair.Here are some files to play around with:P0A2 - HairP00D - Gold MedalThe hair pac files seem to be standardized. Here’s what I’ve figured out so far:FileInfo03EATGA texture03EDTGA texture044ETGA texture0451TGA texture07F1Hair (Complete)07F7Hair (Back)07F8Hair (Front)0855Hair (Complete)085BHair (Back)085CHair (Front)08B9?08BF?08C0?091D?0923?0924?The first set (07F1-07F8) has smaller file sizes, and don’t seem to show up at all in game. Based on the info in the old thread I think it’s because they have less bone information. The second set (0855-085C) is the one I can get into the game but not in the right spot. I’m wondering if I’m just not doing the skeleton stuff right, or if there’s more to it (either in the files I haven’t identified or something that needs to be tweaked in the yobj header).Angle’s medal is less complicated so it may be a better place to start for troubleshooting:FileInfo03FATGA texture045ETGA texture07F4Medal Yobj0858Medal Yobj08BC?0920?If we can get these to work it would open up a ton of new options for attires. Plus for accessories and things we would be able to inject much smaller files since we could use just the necessary object and not an entire hidden wrestler set.Since we had great success working together on figuring out the crowd signs, I wanted to try and open this up for a group discussion. So, does anyone have any ideas or info they can add? 1 Quote
tekken57 Posted July 15, 2016 Posted July 15, 2016 There are usually two yobj files in a each folder. One is for displaying in caw mode and the other is for matches. When using the caw part, you want the object which has more bones.The issues you are experiencing is due to rigging, when you import another skeleton the id's of the bones change. Hence the bones which the object is mapped to also changes. This is why it appears distorted. To further complicate things, some caw objects also conflict with the bones and 00CA file in the pc models. Unfortunately, it is a matter of trial and error with caw parts. I have managed to get many 2k14 caw parts working such as hats, bandanna's, etc. Some others such as earrings, crash the game.Some object also are not postioned correctly as you have seen. In this instance I have to position the objects out of place in 3dsmax i.e higher, lower, etc and use trial and error to get the placement correct in game. 3 Quote
tomwearsglasses Posted July 16, 2016 Author Posted July 16, 2016 Thanks Tekken, as always, for the info.I started poking around at the bones/skeleton files and it looks like the naming scheme is different (i.e. wwe13 has names like neck_base, head_base, and 2k16 has names like J_Hips, J_Head). I'll mess around with these files and if I discover anything I'll post it here. Since the hair object loads perfectly (largely maintaining its shape and even mapping the texture without any special editing) I'm hopeful that there's a way to update the rigging. Quote
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