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Adding moveslots to PS3 version of 2K16


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Posted

I was successfully able to add new slots to WWE 2K16 on the PC version, however I am having an issue with adding new slots to CAM on the PS3 (I need to stop saying 360, as it can't be modded) version. It seems that there is a byte on the PS3 version that controls whether the move is locked or not. On the PC version, a "01" on the first byte of the FF FF line makes the move locked and "00" on the first byte of the FF FF line makes it unlocked. I can not seem to find an equivalent byte on the PS3 version. Any ideas?

Posted

I was successfully able to add new slots to WWE 2K16 on the PC version, however I am having an issue with adding new slots to CAM on the PS3 (I need to stop saying 360, as it can't be modded) version. It seems that there is a byte on the PS3 version that controls whether the move is locked or not. On the PC version, a "01" on the first byte of the FF FF line makes the move locked and "00" on the first byte of the FF FF line makes it unlocked. I can not seem to find an equivalent byte on the PS3 version. Any ideas?

What is this file man? I want to know if it's possible to do in the 360 version.

Posted

The file is called createmode.pac.

Posted

I checked the file and I am pretty sure that is different from the ps3 version cause after every ffff bytes of a move all are followed by 0000 btw I finally succesfully replaced a wrestler with a model from 2k15 that was smaller all doing it with an hex editor no use of x-packer.

Posted

Could you send me that pac, please?

Posted (edited)

Could you send me that pac, please?

What pac? the wrestler or the xbox 360 createmode? Nevermind I will send you both :p

There you go

http://www36.zippyshare.com/v/rfLDDcur/file.html

You have to decompress the createmode first then open it with hex editor 

Edited by Domy99
  • 3 years later...

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