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X-REY/3DS modding tutorials?


4 Life

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I dunno WTF is going on here... same thing is happening that happened with Christian's top. I'm trying Kevin Owen's now. Injected it without shaping and copied the textures just to make sure it was working in-game, it did indeed:

oj1obs.jpg

Then, I resized it in blender and injected it into the PACH file, then once again the textures are all screwed up:

r2m593.jpg

@tomwearsglasses  @hovathagod32  @I CAN I WILL Hvae you guys had anything like this? I have literally no idea where to start to fix this. Happened on two different tops now.

list your steps and what tools you used in blender. i've never had a texture issue like this even if the shirt freaked out

All the stuff like putting the top into its own yobj and so on must be okay because if I put it straight into the game, it works fine. It's when I run it through blender that the problem seems to start - with one top I literally just used the grab tool to pull the chest part out just a bit and that was it, and I still got the same problem. After I save the obj I then inject it into the yobj which works fine - then I just do what I normally do, inject it into 001A in the PACH and put that in the pac before putting it in the game, which as I say works as long as I don't run it through blender. Maybe my blender settings aren't right, I always tick keep vertex order as I import. Here's a pic of my export settings, I do normally tick Selection Only before I export so ignore that part but everything else I just leave as it is:

oswglx.jpg

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Here's a preview of what I managed to come up with, as I said on the first page I had to take the route of finding a t-shirt that fits pretty well (Triple H's DX shirt fit the bill) and then making the torso invisible so you couldn't see it clipping and painting the bottom of the face texture black to stop the clavicle area from being visible when its clipping too. Came out pretty good. Already got custom renders and call name installed :D

But yeah, if you guys could check my Blender settings in the post above (ignore the Selection Only not being ticked as I usually tick this, but everything else is what I normally use) then hopefully it's something there that's causing the weird texture issues every time I run an object through blender.

Edited by 4LifeBrother
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Man I'm glad you made this topic it's helping me out a ton as well. I'm working on a Dusty Rhodes pack and needed to learn how to add other shirts and objects as well.

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Man I'm glad you made this topic it's helping me out a ton as well. I'm working on a Dusty Rhodes pack and needed to learn how to add other shirts and objects as well.

I'm hoping the issues I've been having are either a one-off with X-Pac or they're something to do with my Blender settings which I'm hoping the guys can look at above for me. Learned a lot from talking to the guys here over the past few days, once I can solve that one issue I'll be well away :) Wish it was easier to remove objects though, but there's a lot to be said for making bodyparts invisible to avoid clipping if you can. EDIT: OR, as I just found out, you can use Anatomizer to remove objects. Lol.

Edited by 4LifeBrother
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I dunno WTF is going on here... same thing is happening that happened with Christian's top. I'm trying Kevin Owen's now. Injected it without shaping and copied the textures just to make sure it was working in-game, it did indeed:

oj1obs.jpg

Then, I resized it in blender and injected it into the PACH file, then once again the textures are all screwed up:

r2m593.jpg

@tomwearsglasses  @hovathagod32  @I CAN I WILL Hvae you guys had anything like this? I have literally no idea where to start to fix this. Happened on two different tops now.

list your steps and what tools you used in blender. i've never had a texture issue like this even if the shirt freaked out

All the stuff like putting the top into its own yobj and so on must be okay because if I put it straight into the game, it works fine. It's when I run it through blender that the problem seems to start - with one top I literally just used the grab tool to pull the chest part out just a bit and that was it, and I still got the same problem. After I save the obj I then inject it into the yobj which works fine - then I just do what I normally do, inject it into 001A in the PACH and put that in the pac before putting it in the game, which as I say works as long as I don't run it through blender. Maybe my blender settings aren't right, I always tick keep vertex order as I import. Here's a pic of my export settings, I do normally tick Selection Only before I export so ignore that part but everything else I just leave as it is:

oswglx.jpg

export settings for edited obj files that are extracted from xrey and not the previewFull.obj files from xrey are:

Selection Only, Smooth Groups, Objects as OBJ Objects, Keep Vertex Order. If you installed the plugin in blender you should have the drop down selection for import and exports on the Operator Presets drop down.

 

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export settings for edited obj files that are extracted from xrey and not the previewFull.obj files from xrey are:

Selection Only, Smooth Groups, Objects as OBJ Objects, Keep Vertex Order. If you installed the plugin in blender you should have the drop down selection for import and exports on the Operator Presets drop down.

 

Alrighty, I'll try those settings next time and let you know how it goes, thanks man :) Well, pretty sure I installed the plug-in in the right place but when I click on Operator Presets there are no options. Might be a problem?

Just to make sure I'm doing this correctly and not using the preview files, this is how I get the obj's and what I do with them:

Extract the pach.

Rename the 0000.zlib uncompressed to yobj.

Open with X-Rey.

Extract header/object info for object I want and object 0 (head).

Open the headerinfo's and yobj and hex edit to create a yobj for that single object.

Export the object from that yobj, saving as obj.

Edit in blender, export and inject back into the yobj, then inject that into 001A in my pach and inject that into the pac.

Inject the textures from the object.

As I say, they work totally fine if I don't run it through blender. Just when I do that, everything gets messed up, though it appears my settings might be out of whack. Gonna try again with Pac and see what happens. EDIT - No luck, still getting scrambled textures. Though I had the green 6 ball logo on the back of the shirt in my texture and there's green marks all over the shirt, so at least I know the textures are going on... they're just going on all scrambled up :lol

Edited by 4LifeBrother
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export settings for edited obj files that are extracted from xrey and not the previewFull.obj files from xrey are:

Selection Only, Smooth Groups, Objects as OBJ Objects, Keep Vertex Order. If you installed the plugin in blender you should have the drop down selection for import and exports on the Operator Presets drop down.

 

Alrighty, I'll try those settings next time and let you know how it goes, thanks man :) Well, pretty sure I installed the plug-in in the right place but when I click on Operator Presets there are no options. Might be a problem?

Just to make sure I'm doing this correctly and not using the preview files, this is how I get the obj's and what I do with them:

Extract the pach.

Rename the 0000.zlib uncompressed to yobj.

Open with X-Rey.

Extract header/object info for object I want and object 0 (head).

Open the headerinfo's and yobj and hex edit to create a yobj for that single object.

Export the object from that yobj, saving as obj.

Edit in blender, export and inject back into the yobj, then inject that into 001A in my pach and inject that into the pac.

Inject the textures from the object.

As I say, they work totally fine if I don't run it through blender. Just when I do that, everything gets messed up, though it appears my settings might be out of whack. Gonna try again with Pac and see what happens. EDIT - No luck, still getting scrambled textures. Though I had the green 6 ball logo on the back of the shirt in my texture and there's green marks all over the shirt, so at least I know the textures are going on... they're just going on all scrambled up :lol

make sure your import settings for blender are Smooth Groups, Lines, Keep Vert Order

 

send me your objs and texture dds

Edited by hovathagod32
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I use the exact same settings that Hova listed for both.

I think that by default when you import Smooth Groups and Lines are both checked.  But it's really important to click on Keep Vert Order before you import.  It will look totally fine in Blender but mess up in game.  And it's more of a pain to fix because you have to re-do the edits - whereas if you accidentally click the wrong export setting you can always export it again as long as you save the project file.

Try to import it into Blender with those settings, and then export it without those settings but also without making any edits.  That way you can test that the trip through Blender is working.  I think with those settings you'll be good.

Man I'm glad you made this topic it's helping me out a ton as well. I'm working on a Dusty Rhodes pack and needed to learn how to add other shirts and objects as well.

Oh awesome!  I would love an American Dream pack!

If you're making any of his cowboy attires you can get use the hat from Col Parker.

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Got Kev Owen's shirt working :D I tried altering the import and export settings but still wasn't getting any luck. I still suspected that maybe there was some conflict going on with the two tops even though one is invisible and maybe the object being resized triggered it, so I used Anatomizer (only discovered this tool yesterday, wish I'd discovered it earlier as it's so easy!) to remove X-Pac's original top before injecting the new resized top and voila, no more problem :)

Well, at least all this trial and error has taught me a lot. I've created new pachs, injected stuff, made new yobjs and stuff so many times over the past few days that I know the procedure off by heart pretty much now :lol so something good came out of all the stress. Just wanna thank all four of you again @tomwearsglasses @tekken57 @I CAN I WILL as you've all helped me in some way or another, and particularly @hovathagod32 for answering all my dumb questions via PM, from my first enquiry as to basic texture mods up to all these monotonous failings. I'd have been totally stuck if it wasn't for you guys' help so I thank you all for your time and patience :)

Another question for you guys, I know I'm taking the piss lol... when it comes to changing hair, do you need to open up the 2715 and remove the hair file before injecting your new one or can you just inject it right in? What's the best way to go about changing hair colours also?

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Got Kev Owen's shirt working :D I tried altering the import and export settings but still wasn't getting any luck. I still suspected that maybe there was some conflict going on with the two tops even though one is invisible and maybe the object being resized triggered it, so I used Anatomizer (only discovered this tool yesterday, wish I'd discovered it earlier as it's so easy!) to remove X-Pac's original top before injecting the new resized top and voila, no more problem :)

Well, at least all this trial and error has taught me a lot. I've created new pachs, injected stuff, made new yobjs and stuff so many times over the past few days that I know the procedure off by heart pretty much now :lol so something good came out of all the stress. Just wanna thank all four of you again @tomwearsglasses @tekken57 @I CAN I WILL as you've all helped me in some way or another, and particularly @hovathagod32 for answering all my dumb questions via PM, from my first enquiry as to basic texture mods up to all these monotonous failings. I'd have been totally stuck if it wasn't for you guys' help so I thank you all for your time and patience :)

Another question for you guys, I know I'm taking the piss lol... when it comes to changing hair, do you need to open up the 2715 and remove the hair file before injecting your new one or can you just inject it right in? What's the best way to go about changing hair colours also?

hair, you just inject. if it doesn't fit you edit it in blender. you'll need to inject the 2580 of a wrestler who's hair you use if you want it to move (so create a new pach).. and when you edit the hair you edit both obj's more than one shows up in x-rey

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Decided to stick with the Triple H shirt as it sits nicely on Pac, though I've shaped it a lot and redone the logos a bit. No longer got an invisible torso and yet no clipping in sight :D Still need to reshape it a little as the logo is misshapen, might get the smooth tool on it.

28lxc79.jpg

Also redone the normals on the tight logos to make them shine more, gotta do the same with the in-ring attire as well:

29p65w1.jpg

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Decided to stick with the Triple H shirt as it sits nicely on Pac, though I've shaped it a lot and redone the logos a bit. No longer got an invisible torso and yet no clipping in sight :D Still need to reshape it a little as the logo is misshapen, might get the smooth tool on it.

28lxc79.jpg

Also redone the normals on the tight logos to make them shine more, gotta do the same with the in-ring attire as

Great Going!Bro For Hair Just Extract Some One Hairs Yobj.In Some Pach They Are 2715 And 2922 Also As In My Roman.So Extract Both Yobj Then Fit The Hair In Blender.Make Sure Both Import And Export Settting Are Fine!And All I Have To Say Is Good Luck For Your Work Mate!;)

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Decided to stick with the Triple H shirt as it sits nicely on Pac, though I've shaped it a lot and redone the logos a bit. No longer got an invisible torso and yet no clipping in sight :D Still need to reshape it a little as the logo is misshapen, might get the smooth tool on it.

28lxc79.jpg

Also redone the normals on the tight logos to make them shine more, gotta do the same with the in-ring attire as

Great Going!Bro For Hair Just Extract Some One Hairs Yobj.In Some Pach They Are 2715 And 2922 Also As In My Roman.So Extract Both Yobj Then Fit The Hair In Blender.Make Sure Both Import And Export Settting Are Fine!And All I Have To Say Is Good Luck For Your Work Mate!;)

That picture is the best it's looked :lol Tried messing around smoothing the front out to get the logo to sit nice and it starts clipping so I moved the placement and tried to reshape the rest of the shirt to stop it clipping there, worked on it for hours and while the logo looked better the shirt itself ended up looking worse and worse! Looks like a big puffy american football shirt atm, think I'm just gonna re-extract the shirt from Hunter and start over hopefully tomorrow.

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Decided to stick with the Triple H shirt as it sits nicely on Pac, though I've shaped it a lot and redone the logos a bit. No longer got an invisible torso and yet no clipping in sight :D Still need to reshape it a little as the logo is misshapen, might get the smooth tool on it.

28lxc79.jpg

Also redone the normals on the tight logos to make them shine more, gotta do the same with the in-ring attire as

Great Going!Bro For Hair Just Extract Some One Hairs Yobj.In Some Pach They Are 2715 And 2922 Also As In My Roman.So Extract Both Yobj Then Fit The Hair In Blender.Make Sure Both Import And Export Settting Are Fine!And All I Have To Say Is Good Luck For Your Work Mate!;)

That picture is the best it's looked :lol Tried messing around smoothing the front out to get the logo to sit nice and it starts clipping so I moved the placement and tried to reshape the rest of the shirt to stop it clipping there, worked on it for hours and while the logo looked better the shirt itself ended up looking worse and worse! Looks like a big puffy american football shirt atm, think I'm just gonna re-extract the shirt from Hunter and start over hopefully tomorrow.

ok.well for quality remove mip maps and creating new archive it will make logo better!

Edited by I CAN I WILL
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Decided to stick with the Triple H shirt as it sits nicely on Pac, though I've shaped it a lot and redone the logos a bit. No longer got an invisible torso and yet no clipping in sight :D Still need to reshape it a little as the logo is misshapen, might get the smooth tool on it.

28lxc79.jpg

Also redone the normals on the tight logos to make them shine more, gotta do the same with the in-ring attire as

Great Going!Bro For Hair Just Extract Some One Hairs Yobj.In Some Pach They Are 2715 And 2922 Also As In My Roman.So Extract Both Yobj Then Fit The Hair In Blender.Make Sure Both Import And Export Settting Are Fine!And All I Have To Say Is Good Luck For Your Work Mate!;)

That picture is the best it's looked :lol Tried messing around smoothing the front out to get the logo to sit nice and it starts clipping so I moved the placement and tried to reshape the rest of the shirt to stop it clipping there, worked on it for hours and while the logo looked better the shirt itself ended up looking worse and worse! Looks like a big puffy american football shirt atm, think I'm just gonna re-extract the shirt from Hunter and start over hopefully tomorrow.

ok.well for quality remove mip maps and creating new archive it will make logo better!

I'm pretty happy with the quality of the logos tbf, it's just the shape of the shirt and obviously the logos cling to the shirt and the logo can look all out of shape which is what was bugging me. Been tweaking the shirt all day to try and find a balance between shaping the front of the shirt to make the logo look nice and shaping the shirt, and so far been unsuccessful haha. More I played with it the worse it looked tbh.

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@tekken57 @tomwearsglasses @hovathagod32  @I CAN I WILL Yet another question - what do you guys use to make parts of objects invisible? For example, I'm trying to basically make invisible/hide the part of the arms (basically, the whole shoulder) that's covered by the t-shirt to stop it clipping rather than reshaping the shirt and it looking bad. I tried a mask modifier but it's either not working or I'm doing it wrong; and I tried to use the knife tool to cut around the arm and then scale down the shoulder part until I couldn't really see it, which seemed to work great at first but as it turns out, this changes the number of vertices. Also tried just using the tools like the grab tool to pull it all inwards but this seems to have a huge potential to make it go all buggy and get random bits sticking out all over the place.

Sorry to keep bugging you all!

Edited by 4LifeBrother
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@tekken57 @tomwearsglasses @hovathagod32  @I CAN I WILL Yet another question - what do you guys use to make parts of objects invisible? For example, I'm trying to basically make invisible/hide the part of the arms (basically, the whole shoulder) that's covered by the t-shirt to stop it clipping rather than reshaping the shirt and it looking bad. I tried a mask modifier but it's either not working or I'm doing it wrong; and I tried to use the knife tool to cut around the arm and then scale down the shoulder part until I couldn't really see it, which seemed to work great at first but as it turns out, this changes the number of vertices. Also tried just using the tools like the grab tool to pull it all inwards but this seems to have a huge potential to make it go all buggy and get random bits sticking out all over the place.

Sorry to keep bugging you all!

Np Its Not Bugging!We Love To Help Other.Yea And You Can Remove This.Do You Want More Help Then Pm Me I Will Send The Link ;)

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You'll have to scale that part of the object down and hide it inside the model.

So basically, I have to tuck the shoulder inside the actual arm because any loose bits hanging out might glitch out? Do I just have to drag them inwards using tools as well of is there a way to scale certain areas of an object down without screwing with the number of vertices?

Edited by 4LifeBrother
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Also my top when I saved it for a second time all of a sudden decided that it wanted to have a different number of vertices when I tried to inject it back into its yobj and I cannot for the life of me figure out why, injected the same top a hundred times yesterday after tonnes of edits. Then started afresh this afternoon and saved and injetced it once without a problem, then second time it wasn't having it even though my settings are correct and I've not chopped it up or anything, just sculpted it. Weird, but I'm happy with the shape of the one I currently have injected if I can get those reshaped arms to work.

Often as well I import the arms and the surface gets all screwed up and they look weird in-game with black marks all over them, which is weird because if I then open the same object in Blender they look fine. Dafuq...

Edited by 4LifeBrother
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Also my top when I saved it for a second time all of a sudden decided that it wanted to have a different number of vertices when I tried to inject it back into its yobj and I cannot for the life of me figure out why, injected the same top a hundred times yesterday after tonnes of edits. Then started afresh this afternoon and saved and injetced it once without a problem, then second time it wasn't having it even though my settings are correct and I've not chopped it up or anything, just sculpted it. Weird, but I'm happy with the shape of the one I currently have injected if I can get those reshaped arms to work.

Often as well I import the arms and the surface gets all screwed up and they look weird in-game with black marks all over them, which is weird because if I then open the same object in Blender they look fine. Dafuq...

you have to be  careful with your edits and make sure there is no vertices change before you export them.. with the black splotches, edit your 00CE file.. Zero out everything except the first line of code.

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Also my top when I saved it for a second time all of a sudden decided that it wanted to have a different number of vertices when I tried to inject it back into its yobj and I cannot for the life of me figure out why, injected the same top a hundred times yesterday after tonnes of edits. Then started afresh this afternoon and saved and injetced it once without a problem, then second time it wasn't having it even though my settings are correct and I've not chopped it up or anything, just sculpted it. Weird, but I'm happy with the shape of the one I currently have injected if I can get those reshaped arms to work.

Often as well I import the arms and the surface gets all screwed up and they look weird in-game with black marks all over them, which is weird because if I then open the same object in Blender they look fine. Dafuq...

you have to be  careful with your edits and make sure there is no vertices change before you export them.. with the black splotches, edit your 00CE file.. Zero out everything except the first line of code.

It's weird, actually... the object I extracted is his right arm for example... it also shows as his right arm in blender... so I edit it and reinject it and the model shows without a right arm... so I inject the left one and he has both new arms but they're all fucked up... so this time I inject what should be the left arm into the right one... and it goes into the right one no problem. Then same with the left arm. Noticed this earlier as well. What on earth..... well, whatever works I suppose.

Anyhoo, I finally got the whole thing working :D Rather than trying to squash the whole shoulder region together like I was before I basically stretched it out into the torso region where it wouldn't be seen and that seems to have stopped any glitchy clipping on both arms, shirt is now finally looking decent. Could be a little better but I'm gonna back up this version for sure before going any further, not having a repeat scenario of it looking decent and then trying to improve on it and end up fucking it up and having to start over because I didn't back up :lol Definitely got it to the best it's looked so far.

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  • 8 years later...
On 23/6/2016 at 0:53, tekken57 said:

En primer lugar, asegúrate de que tienes la textura correcta para que aparezca la camiseta, es decir, debe tener el nombre correcto. En segundo lugar, instala el sombreador Xoliul en 3dsmax para que puedas obtener una vista previa de la textura en el modelo. De esta manera, puedes ver qué sucede con la textura cuando editas el modelo.

En algunos casos, es posible que tengas que rehacer los UV que controlan la ubicación de la textura.

pero por ejemplo, yo quiero ponerle al modelo de Chris Jericho de 2k14 el peinado que traia en SvR 2006/2009, ya lo escale y dimensione acorde al modelo de 2k14, pero ahora como lo meto al yobj de cabello o como hago que coincidan los vertices de los objetos con los el cabello original y como puedo "estirar" por decir asi la textura en UV para que partes del peinado no aparezcan en las botas?

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