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creation suite ideas for 2k17


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Posted

couple new & old features that i would like to see brought back on 2k17

:Aging with wrinkles they had on old gen version (i know u can add textures with wrinkles, but some doesn't look that great)

adding onto that, instead of only forehead, allow u to add wrinkles around the eyes as well

:Hair length, be nice if they added this feature back.

;Contacts, have the ability to add contacts to either eye or both. and u can use ya custom logos for the contact designs

: Superstar Hair Edit, the ability to change superstar/divas hair style and facial hairstyle. esp for those like daniel bryan,taker,triple h,etc etc whose had long hair, short hair,beards, goatees,etc etc u can replicate them. 

 

what other feat would ya'll like to see that's not already available 

Posted

Adding the in-game body hair back, its annoying as fuck to use textures when it used to be a feature 

Posted

First they need to fix all the existing problems with caw mode before they add new features, because as it is it's already broken and there's no telling what additional problems will pop up with new features. The blurring and warping issues with logos for one thing desperately needs to be addressed, too often they outright ruin your work or end up costing you far too many layers (which we could really use more of) to get a decent result.

Aside from that though I think the main thing we need is better morphing options, particularly for body morphing. They need to allow us to adjust arm, leg, and neck lengths for one thing. Looks horribly wrong when you have a caw of a guy like Chris Benoit and his arms look far too long, just doesn't look right in game. The limitations almost make caw bodys look too similar no matter how much you change the morph. We could also use a couple more morph points for jaws, for a lot of guys, particularly those with square chins, you can never really get them looking completely accurate. We should also be able to make mouths a bit smaller.

Mirrored boots also need to go. Maybe keep it as an option to conserve layers for anyone with matching boots/kickpads, but for a lot of guys you can't get accurate attires because they don't have matching boots/kickpads. Not to mention the logos don't even line up 100%, so if you aren't used to applying boot logos it can be a real pain in the ass trying to get shit to line up properly if you have to use multiple designs.

Posted

When it comes to attires the best thing they could do would be to implement a system similar to the way PES 2016 allows custom kits.

Konami provided fans with a template which could be modified to create intricate and well mapped designs. (See Below)

PES2016-gamescom-Squad-Kit_1438752430.pn

As for the face morphing my current biggest issue is that we can't rotate the head whilst morphing. This makes morphing the cheeks etc really frustrating. The current point to point morphing is fine by me but they need to add more points.

The addition of preset skin tones would be great as these seem to effect the normals/bump mapping and that as a big effect on the overall look of a caw.

There are a ton of things that need fixing as have already been mentioned. The constant shifting in skin tone and the effect it has on designs. The wrapping and blurring of logos. The poor choice of body morphing options. I'd like to see more layers of course and optimisation of the mode to allow things to load/ be applied quicker.

Posted

First they need to fix all the existing problems with caw mode before they add new features, because as it is it's already broken and there's no telling what additional problems will pop up with new features. The blurring and warping issues with logos for one thing desperately needs to be addressed, too often they outright ruin your work or end up costing you far too many layers (which we could really use more of) to get a decent result.

Aside from that though I think the main thing we need is better morphing options, particularly for body morphing. They need to allow us to adjust arm, leg, and neck lengths for one thing. Looks horribly wrong when you have a caw of a guy like Chris Benoit and his arms look far too long, just doesn't look right in game. The limitations almost make caw bodys look too similar no matter how much you change the morph. We could also use a couple more morph points for jaws, for a lot of guys, particularly those with square chins, you can never really get them looking completely accurate. We should also be able to make mouths a bit smaller.

Mirrored boots also need to go. Maybe keep it as an option to conserve layers for anyone with matching boots/kickpads, but for a lot of guys you can't get accurate attires because they don't have matching boots/kickpads. Not to mention the logos don't even line up 100%, so if you aren't used to applying boot logos it can be a real pain in the ass trying to get shit to line up properly if you have to use multiple designs.

i agree with all of this

Posted

When 2K16 was coming out, in the CAA mode I thought that you could move around every part imaginable. for example, the SmackDown Fist Minitron beside all three of Wrestlemania 30's 'X's, under the Wrestlemania 29 Brooklyn Bridge.

My point being, I hope 2K17 has features like that, plus having templates from DLC arenas would be sweet also!

Would also like to have custom LED aprons to not be transparent if you add a logo on that side apron, also to have it play a superstars tron during an entrance.

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