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Taha RH ( -RENDER CLUB- ) 2016. Update and Replacement RELEASED and Special BONUS.!!!


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Posted

Amazing job man, as always!!

For the next update can you take Superstar Steve Austin render and replace with Shinsuke Nakamura's? This is just a suggestion btw, thank you in advance!

Thank-you so much.! :) and If you have any request you can ask it in PM, Not ALLOWED HERE.!

Posted

Nice Mods bud, but i have one question, do you take requests? :lol 

Posted

Nice Mods bud, but i have one question, do you take requests? :lol 

Thank-you and yes, but IN PM. :) 

Posted

-Update and Replacement Pack 2 RELEASED-

Seth Rollins - Update 

Zack Ryder - Update 

AJ Styles - Jake The Snake Robert 

Karl Anderson - Brian Pillman

Luke Gallows - British Bulldog

Sheamus - Update 

Dolph Ziggler - Update

PREVIEWS 

Hidden Content

Hidden Content

The rendering Karl Anderson is defaut . Why ?

Posted

-Update and Replacement Pack 2 RELEASED-

Seth Rollins - Update 

Zack Ryder - Update 

AJ Styles - Jake The Snake Robert 

Karl Anderson - Brian Pillman

Luke Gallows - British Bulldog

Sheamus - Update 

Dolph Ziggler - Update

PREVIEWS 

Hidden Content

Hidden Content

The rendering Karl Anderson is defaut . Why ?

What? 

Posted

-Update and Replacement Pack 2 RELEASED-

Seth Rollins - Update 

Zack Ryder - Update 

AJ Styles - Jake The Snake Robert 

Karl Anderson - Brian Pillman

Luke Gallows - British Bulldog

Sheamus - Update 

Dolph Ziggler - Update

PREVIEWS 

Hidden Content

Hidden Content

The rendering Karl Anderson is defaut . Why ?

What? 

it is not good, I had taken the wrong file but now when I run my plant a match game, a solution? (Its plant in full middle of loading) And in the poster of the game, there are normally marked "TONIGHT" with a square behind but I have no square that appears, this may be because of its that its plant, a solution?

Posted

First of all all of my files are working perfect you can ask even the admin of this forum because He is also using my renders, Secondly I don't know about the English you are talking in, so I am not getting what is the real question of yours? 
Let me make this simple for you, give me a picture of your problem, IMAGE.

Posted

So I've tried extracting your files, because I wanted seperate render files. (don't want to replace your chosen renders). And I only get 0001.zlib no .pac file to change for .dds and see what image it is..

Posted (edited)

 

it is not good, I had taken the wrong file but now when I run my plant a match game, a solution? (Its plant in full middle of loading) And in the poster of the game, there are normally marked "TONIGHT" with a square behind but I have no square that appears, this may be because of its that its plant, a solution?

Try watering it.

Edited by 4LifeBrother
Posted

De tous tous mes fichiers First travaillent parfait , vous pouvez même demander à l'administrateur de ce forum parce qu'il utilise également mon rend, Deuxièmement , je ne sais pas à propos de l'anglais , vous parlez, donc je ne reçois pas ce qui est le vrai question de la vôtre? 
Permettez - moi de faire cette simple pour vous, donnez - moi une photo de votre problème, iMAGE.

1467374001-2016-07-01-134713.png1467374004-2016-07-01-134030.png

My WWE 2K16 crash when I start a match . Before her wasn't .

The problem is not The arena because he crash in Roadblock (arena mods) and in RAW ( arena by defaut) and looking . looking what I've outlined in red which means tonight in the first picture .

"WWE 2k16 to stopped working"

1467374264-maxresdefault.jpg

 

And looking this picture . Tonight the word appears with a frame and the raw logo unlike the image of my game. anyone have a solution? What file?

Posted

So I've tried extracting your files, because I wanted seperate render files. (don't want to replace your chosen renders). And I only get 0001.zlib no .pac file to change for .dds and see what image it is..

Bro for getting a DDS file you have to simply Un-compress instead of extracting the specific 0001 file in XPacker, the Uncompressed one is the DDS you just have to change the format from Zlib to DDS.! 

De tous tous mes fichiers First travaillent parfait , vous pouvez même demander à l'administrateur de ce forum parce qu'il utilise également mon rend, Deuxièmement , je ne sais pas à propos de l'anglais , vous parlez, donc je ne reçois pas ce qui est le vrai question de la vôtre? 
Permettez - moi de faire cette simple pour vous, donnez - moi une photo de votre problème, iMAGE.

1467374001-2016-07-01-134713.png1467374004-2016-07-01-134030.png

My WWE 2K16 crash when I start a match . Before her wasn't .

The problem is not The arena because he crash in Roadblock (arena mods) and in RAW ( arena by defaut) and looking . looking what I've outlined in red which means tonight in the first picture .

"WWE 2k16 to stopped working"

1467374264-maxresdefault.jpg

 

And looking this picture . Tonight the word appears with a frame and the raw logo unlike the image of my game. anyone have a solution? What file?

I think it is the Sting.pac File issue in the game, I am guessing you are using the Future String File of any specific language therefore some of the values and names are changed to different language, I think you should ask POZZUM for this he can help you, he might knows how to change the text and values in the Sting.pac, OR you should simply download the English format Future Sting File and replace it in the game, It will definitely will solve this error message, Because let me tell you something, the renders are the one that everyone is using right now in their games in this forum, and ALSO ME, so I don't think it is the render problem, but surely is a String.pac error.!

Posted (edited)

I think it is the Sting.pac File issue in the game, I am guessing you are using the Future String File of any specific language therefore some of the values and names are changed to different language, I think you should ask POZZUM for this he can help you, he might knows how to change the text and values in the Sting.pac, OR you should simply download the English format Future Sting File and replace it in the game, It will definitely will solve this error message, Because let me tell you something, the renders are the one that everyone is using right now in their games in this forum, and ALSO ME, so I don't think it is the render problem, but surely is a String.pac error.!

 

ok thank you, but I think that my game crash because of file string. And it is myself that changes the string file (4003.pac Because I'm French)

Edited by RevONiKO
Posted

I think it is the Sting.pac File issue in the game, I am guessing you are using the Future String File of any specific language therefore some of the values and names are changed to different language, I think you should ask POZZUM for this he can help you, he might knows how to change the text and values in the Sting.pac, OR you should simply download the English format Future Sting File and replace it in the game, It will definitely will solve this error message, Because let me tell you something, the renders are the one that everyone is using right now in their games in this forum, and ALSO ME, so I don't think it is the render problem, but surely is a String.pac error.!

 

ok thank you, but I think that my game crash because of file string. And it is myself that changes the string file (4003.pac Because I'm French)

Buddy don't change the name of the Pac file because the name is given according to the requirement of the game, and name itself is the in-game system part of the game, sometime the reason is just a simple alphabet mistake so don't change the name and YES it is the string error try using the simple string file, or If you want then I can send you my string file.!

Posted

Buddy don't change the name of the Pac file because the name is given according to the requirement of the game, and name itself is the in-game system part of the game, sometime the reason is just a simple alphabet mistake so don't change the name and YES it is the string error try using the simple string file, or If you want then I can send you my string file. 

 I haven't changed the name of pac file, I explained to you clearly.
- I open X-Packer, I take the String.pac file in then I have several file.
- I 4000.pac, 4003.pac ...... I extract 4003, I opened in pach file , I change the names of superstars ... (the 4003 file to the French ) ect

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Posted

Well that is a good attempt you made, But after all it Crashed your game, and changed the language too, Easy way to change text and values in the String is to simple open it with HEX editor and Find the name you want to change like the word "CE Soir" is crashing your game, Press Ctrl + F and type in the text and it will find the word in string, you can change the name their in the HEX Editor, but the important thing you have to consider are the "dots" that are closing and opening the word, just don't replace them or go above them, if you do and save the String file it will still crash you game.

Posted

I put the basic string file in the file and crash again: /

Posted

I put the basic string file in the file and crash again: /

OK, Wait I'll send you my string.pac file, But first delete the string.pac file of your game, and yes delete the BACKUP string.pac file too, and then paste there mine one.! 

Posted

Amazing job man, as always!!

For the next update can you take Superstar Steve Austin render and replace with Shinsuke Nakamura's? This is just a suggestion btw, thank you in advance!

Thank-you so much.! :) and If you have any request you can ask it in PM, Not ALLOWED HERE.!

Sorry for that. I'll PM you! Thanks

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Okay the image would never appear if you are opening the .Zlib file in the VisualStudio instead it will open in HXD editor, The image will only appear if you open the compressed file of DDS in the VisualStudio, To get the uncompressed file you have to open a specific PACH file in X-packer and then uncompress the 0001 file instead of extracting it, because extracting will only create a ZLIB file not a compressed file, then change the format to DDS and then open it.

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Okay the image would never appear if you are opening the .Zlib file in the VisualStudio instead it will open in HXD editor, The image will only appear if you open the compressed file of DDS in the VisualStudio, To get the uncompressed file you have to open a specific PACH file in X-packer and then uncompress the 0001 file instead of extracting it, because extracting will only create a ZLIB file not a compressed file, then change the format to DDS and then open it.

Did everything as you said :) Still it gives me hxd codes in Visual Studio

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Okay the image would never appear if you are opening the .Zlib file in the VisualStudio instead it will open in HXD editor, The image will only appear if you open the compressed file of DDS in the VisualStudio, To get the uncompressed file you have to open a specific PACH file in X-packer and then uncompress the 0001 file instead of extracting it, because extracting will only create a ZLIB file not a compressed file, then change the format to DDS and then open it.

Did everything as you said :) Still it gives me hxd codes in Visual Studio

Ok which file are you un-compressing? in the PACH in X-packer? 

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Okay the image would never appear if you are opening the .Zlib file in the VisualStudio instead it will open in HXD editor, The image will only appear if you open the compressed file of DDS in the VisualStudio, To get the uncompressed file you have to open a specific PACH file in X-packer and then uncompress the 0001 file instead of extracting it, because extracting will only create a ZLIB file not a compressed file, then change the format to DDS and then open it.

Did everything as you said :) Still it gives me hxd codes in Visual Studio

Ok which file are you un-compressing? in the PACH in X-packer? 

First of all I opened pac containing directiories (your typeB.pac file) with X-packer, then extracted Rollins pac and I did open PACH file for it. Then uncompressed 0001 file and got 0001.zlib changed it to 0001.dds and when I open it with Visual Studio I get bunch of hex codes.

Posted

That's the thing I uncompressed it. And I changed it to .dds from .zlib and when I open the .dds file I get lots of hex codes written in Visual Studio.

Any help how can I view what am I replacing? I want to look at Seth Rollins image in Visual Studio but I only get hex codes in there.

Okay the image would never appear if you are opening the .Zlib file in the VisualStudio instead it will open in HXD editor, The image will only appear if you open the compressed file of DDS in the VisualStudio, To get the uncompressed file you have to open a specific PACH file in X-packer and then uncompress the 0001 file instead of extracting it, because extracting will only create a ZLIB file not a compressed file, then change the format to DDS and then open it.

Did everything as you said :) Still it gives me hxd codes in Visual Studio

Ok which file are you un-compressing? in the PACH in X-packer? 

First of all I opened pac containing directiories (your typeB.pac file) with X-packer, then extracted Rollins pac and I did open PACH file for it. Then uncompressed 0001 file and got 0001.zlib changed it to 0001.dds and when I open it with Visual Studio I get bunch of hex codes.

Ok can you send me 2 pictures of the X-packer procedure in which one is the screen in which you are uncompressing the 0001.zlib from the PACH file, and 2nd the screen of the folder in which the 0001.zlib is extracted? 

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