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Exporting OBJ Files


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Posted

Does someone mind giving me an idiots guide to the textures please? so confused. Am i creating a textures pack and putting in all the textures as in absolutly everything or just the new ones? So confused!!!

you can do both ways. if you create new textures, like outfits or bottoms etc and you want to replace it, you can just inject it into the same slot as the existing outfit or bottom's spot. If you want to add things that aren't in your existing 000A pac, just extract everything to a certain directory.. add your files in, and just select all to create a new 000a.pac file. you can create a new 000A.pac file even if you just want to replace files too, it's the same way. just paste your edits in overwriting your existing and select all in your new texture archive

Posted

Hmm after editing the trousers and exporting using the correct settings and importing them back in using the same settings they now look like this :(

iqafqu.png

Any ideas why?

Posted

i'm not sure.. i usually use the in game as a preview, not blender. try injecting your bottoms files in game and see how it looks

Posted (edited)

il give it a bash cheers for your help man much appreciated.

Im gonna attempt an in game preview fingers crossed.

Edited by robbie686
Posted (edited)

when putting my modified parts back in using xray do i literally just inject the parts i want to replace over the parts i dont want and then hex to delete the ones at the end?

it wont let me import over the parts as it says it should contain the same amount of verticies? :/

34y4e3d.png

I have these 4 to put and and i want to remove the kneepads and the wrestling attire

Edited by robbie686
Posted (edited)

when putting my modified parts back in using xray do i literally just inject the parts i want to replace over the parts i dont want and then hex to delete the ones at the end?

it wont let me import over the parts as it says it should contain the same amount of verticies? :/

34y4e3d.png

I have these 4 to put and and i want to remove the kneepads and the wrestling attire

 

 

You inject your obj into what you edited. So if you edited the tank, you put it back into the same obj of the tanktop. If it's something completely different, like you made a new elbow pad or something, you may want to use the YOBJ that you got it from, and put it into another slot in your pach file like 001A or something.

 

I'm not sure how to go about it using hex, but for removing parts, just use this program.. It's a lot easier.

http://smacktalks.org/forums/topic/57885-anatomizer-ordne-official-thread-alphas-released/

When you run the program you load the yobj you want to edit. move all the files you don't want to the bottom, and change your render # and save. So say you have 24 objects in a yobj, and you want to get rid of object17 & 18... move those to the bottom, enter 22 for your render count, and it'll remove those 2 objects for you. As far as the vertices problem.. Make sure you editing everything correctly, and your import and export settings are good in blender. Only time I really had problems with that was when I was trying to edit the underwear slot. If that's your issue, then you can just remove it with anatomizer and it'll work

Edited by hovathagod32
Posted

your a star :D il let you know how i get on bud.

Posted

when putting my modified parts back in using xray do i literally just inject the parts i want to replace over the parts i dont want and then hex to delete the ones at the end?

it wont let me import over the parts as it says it should contain the same amount of verticies? :/

34y4e3d.png

I have these 4 to put and and i want to remove the kneepads and the wrestling attire

 

 

You inject your obj into what you edited. So if you edited the tank, you put it back into the same obj of the tanktop. If it's something completely different, like you made a new elbow pad or something, you may want to use the YOBJ that you got it from, and put it into another slot in your pach file like 001A or something.

 

I'm not sure how to go about it using hex, but for removing parts, just use this program.. It's a lot easier.

http://smacktalks.org/forums/topic/57885-anatomizer-ordne-official-thread-alphas-released/

When you run the program you load the yobj you want to edit. move all the files you don't want to the bottom, and change your render # and save. So say you have 24 objects in a yobj, and you want to get rid of object17 & 18... move those to the bottom, enter 22 for your render count, and it'll remove those 2 objects for you. As far as the vertices problem.. Make sure you editing everything correctly, and your import and export settings are good in blender. Only time I really had problems with that was when I was trying to edit the underwear slot. If that's your issue, then you can just remove it with anatomizer and it'll work

One last question - i used scott halls waistcoat and undertaker american badass trousers / Belt and tanktop - Where do i put these?

Posted (edited)

when putting my modified parts back in using xray do i literally just inject the parts i want to replace over the parts i dont want and then hex to delete the ones at the end?

it wont let me import over the parts as it says it should contain the same amount of verticies? :/

34y4e3d.png

I have these 4 to put and and i want to remove the kneepads and the wrestling attire

 

 

You inject your obj into what you edited. So if you edited the tank, you put it back into the same obj of the tanktop. If it's something completely different, like you made a new elbow pad or something, you may want to use the YOBJ that you got it from, and put it into another slot in your pach file like 001A or something.

 

I'm not sure how to go about it using hex, but for removing parts, just use this program.. It's a lot easier.

http://smacktalks.org/forums/topic/57885-anatomizer-ordne-official-thread-alphas-released/

When you run the program you load the yobj you want to edit. move all the files you don't want to the bottom, and change your render # and save. So say you have 24 objects in a yobj, and you want to get rid of object17 & 18... move those to the bottom, enter 22 for your render count, and it'll remove those 2 objects for you. As far as the vertices problem.. Make sure you editing everything correctly, and your import and export settings are good in blender. Only time I really had problems with that was when I was trying to edit the underwear slot. If that's your issue, then you can just remove it with anatomizer and it'll work

One last question - i used scott halls waistcoat and undertaker american badass trousers / Belt and tanktop - Where do i put these?

ok. so what you're going to want to try to do is get both of their yobjs.. Single out Scott Hall's vest in his 0000.yobj file with anatomizer, and undertakers's attire, doing the same. I just used this for sting's jeans and tank attire. Extract those obj's make them fit in blender, then import the edited obj's back into their proper 0000.yobj files. 

 

There's 2 things you can do I guess, the easiest thing that worked for me so far is just extracting the Rock's 001A and 001B zlib files from his pach and create a new pach file. Whatever pach file you used, the godfather i guess. extract it, and follow the same order it is inside xpacker when you're creating your new pach file, but just add the 001A and 001B underneath the 000C. Inject undertaker's attire into 001A, and scott hall's vest into 001B then inject that new pach file into your pac.

 

Or you can use Hogan's 2K15 pach.. Inject all your stuff from godfather that matches his numbers, and inject the vest and attire into 001A & 1B.

 

 

Oh yeah, don't forget to put those updated texture files in your 000A. You'd have to make a new one that has the textures for the vest and undertaker's attire if they weren't originally in your 000A or they'll just be plain in game.

 

Edited by hovathagod32

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