Robbie686 Posted May 21, 2016 Posted May 21, 2016 (edited) Hi guys - so im getting to the point of nearly finishing my Godfather mod and want to test him in game. So from what im gathering i now need to export the parts back into the game so am i right in thinking i have to do this.Export each edited part into a new folder i.e. on my desktop - How do i export them from blender seperately?Export all the edited textures into a new folder i.e. on my deskopOpen xrey where i have the yobj file open and import the edited parts into the parts that i no longer need.Import the edited textures back in using xpacker.When all the parts that i need for my wrestler i then open in HXD and modify the amount of slots deleting the last few slots that are no longer needed?Then import the yobj back into the pac file as per xpacker.Once this is all done i can edit the pac file in HXD to change the CH number to my custom godfather slot.Create pofo and moveset - set him up in the game and i should be ready to goif this is wrong in any way please can someone help me out?? Edited May 21, 2016 by robbie686 Quote
I CAN I WILL Posted May 21, 2016 Posted May 21, 2016 first the import setting should you only click keep vertex order and export for each obj is below Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) Yeah iv done all that but for some reason when exporting the head its only 1kb and doesnt display Does this mean i might have changed the vertex count or something? Edited May 21, 2016 by robbie686 Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Yeah iv done all that but for some reason when exporting the head its only 1kb and doesnt display Restart you computer and delete that old head file and export again Quote
I CAN I WILL Posted May 21, 2016 Posted May 21, 2016 dont know the reason for that i am also the beginner a blender so you can anybody else Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) Just tried restarting again and worked this time cheers man wish me luck with the rest ha Edited May 21, 2016 by robbie686 Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Yeah iv done all that but for some reason when exporting the head its only 1kb and doesnt display Restart you computer and delete that old head file and export againTried that bud but its still only 1kb and doesnt do it correctly any other ideas or am i gonna have to start again with the head? the same thing happens with his vest.Chnage your region and date settings to english (us) Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) Yeah iv done all that but for some reason when exporting the head its only 1kb and doesnt display Restart you computer and delete that old head file and export againTried that bud but its still only 1kb and doesnt do it correctly any other ideas or am i gonna have to start again with the head? the same thing happens with his vest.Chnage your region and date settings to english (us)Ahh i didnt change the settings thats why it worked. changed the settings back and changed the region on my pc to US but still when exported only 1kb --- I removed the lamp and the camera that worked i think Edited May 21, 2016 by robbie686 Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Yeah iv done all that but for some reason when exporting the head its only 1kb and doesnt display Restart you computer and delete that old head file and export againTried that bud but its still only 1kb and doesnt do it correctly any other ideas or am i gonna have to start again with the head? the same thing happens with his vest.Chnage your region and date settings to english (us)Ahh i didnt change the settings thats why it worked. changed the settings back and changed the region on my pc to US but still when exported only 1kb --- I removed the lamp and the camera that worked i thinkIt worked?No that's not the problemTry these settings : Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) Yeah what ever it was worked fine thats the obj files out now time to do the textures. Should i use visual studio to swap the .dds files? how does this part work? Edited May 21, 2016 by robbie686 Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Yeah what ever it was worked fine thats the obj files out now time to do the textures. Should i use visual studio to swap the .dds files? how does this part work?Photoshop dude Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 iv done all the textures already but where do i put them? and what do i call them? Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 iv done all the textures already but where do i put them? and what do i call them?Depends on whose pants and jacket you used Face and body go into the 000C file you will need Xpacker to put it in Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) pants are undertaker american badass and jacket is scott hall.And with the face and body do i rename them what the originally were like all_color.dds which is the body file then inject that back in with xpacker?Id say i have issues hahaha Edited May 21, 2016 by robbie686 Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Change you region settings and it will fix the x rey problemFace - head and head-fBody - allcolorPants - bottomsjacket - i don't knowand you need to create an 000A texture archive using xpacker to make the textures work Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 Iv already changed my region settings but still looks all over the place isnt looking promisingwith the textures do i literally just copy and paste overwrite the existing ones?which textures do i add to the new texture archive? do i add all of them? Quote
RollingRocky300 Posted May 21, 2016 Posted May 21, 2016 Iv already changed my region settings but still looks all over the place isnt looking promisingwith the textures do i literally just copy and paste overwrite the existing ones?which textures do i add to the new texture archive? do i add all of them?All of themI don't know why Quote
I CAN I WILL Posted May 21, 2016 Posted May 21, 2016 Iv already changed my region settings but still looks all over the place isnt looking promisingwith the textures do i literally just copy and paste overwrite the existing ones?which textures do i add to the new texture archive? do i add all of them?All of themI don't know whyyou know also happens with me it fixed when i edited again in blender but important is that you have to import with keep vertex order Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 yeah i made sure everything was like this.... Quote
I CAN I WILL Posted May 21, 2016 Posted May 21, 2016 yeah i made sure everything was like this....and the import first import keep vertex order then dont edit to much just just sclupt a little bit then export with the same setting 1 Quote
Robbie686 Posted May 21, 2016 Author Posted May 21, 2016 (edited) ahh that could be my issue i think i didnt do it when i first imported il try it again CheersWorked perfectly! cheers man Edited May 21, 2016 by robbie686 Quote
I CAN I WILL Posted May 21, 2016 Posted May 21, 2016 ahh that could be my issue i think i didnt do it when i first imported il try it again CheersWorked perfectly! cheers manyeah thx man i am also first happy for that Quote
hovathagod32 Posted May 21, 2016 Posted May 21, 2016 Iv already changed my region settings but still looks all over the place isnt looking promisingwith the textures do i literally just copy and paste overwrite the existing ones?which textures do i add to the new texture archive? do i add all of them?If you need the names for your textures, just try extracting the undertakers 000A.. He'll likely have everything the godfather does, so that'll help with the names. You can copy and paste over existing texture files and it'll work fine. If you're doing that in X-Packer, make sure you check the DDS save settings in hex to match your existing files because it won't let you add something if it's not the same size. Texture files sort in alphabetical order, so just do "select all" if you create a new texture file and you'll be fine. I don't think you have to worry about the DDS settings either when you do it this way. Quote
Robbie686 Posted May 22, 2016 Author Posted May 22, 2016 Does someone mind giving me an idiots guide to the textures please? so confused. Am i creating a textures pack and putting in all the textures as in absolutly everything or just the new ones? So confused!!! Quote
Robbie686 Posted May 22, 2016 Author Posted May 22, 2016 (edited) help??? Edited May 22, 2016 by robbie686 Quote
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