The Brand Posted May 14, 2016 Posted May 14, 2016 (edited) I've never added a modded superstar by replacing an existing superstar before, but after not wanting to for a while, I honestly see that I don't use the people replaced in Robbie's render list very often. My issue is simply that many of these stars I have already placed into slots from Pozzum's table. Is this as simple as removing them from their existing slot and injecting the modded superstar's pofo and moveset into the slot of the person I wanna replace (say, via X-Packer)? Or is there something I would be missing if I did this? Edited May 14, 2016 by BrandScott Quote
ObsoleteRipZz Posted May 14, 2016 Posted May 14, 2016 Yeah pretty much you would uninstall the current ones, personally I use CCT it just makes it so much easier. From there whatever guys you have you will have to change their slot information not just in the pofo and movesets but you will have to do it in Hex as well for the ch pac file. I will give you a picture example to help you out! Now where I circled you want to click right after 000 and you are going to change the next 3 set of numbers to whatever slot you are replacing. so for instance this one is 00044412 and I'm going to change to 00013212. Don't hit delete in hit or it will screw up the string you just click before the stuff you are wanting to replace and it replaces it as you type. After you hit save, Rename to whatever pac you are replacing, copy and paste and you should be good to go! Always create backups! 2 Quote
The Brand Posted May 15, 2016 Author Posted May 15, 2016 Awesome. Sweet, I'm familiar with hex editing the pac, pofo and moveset files when need be, so I follow you there. Thanks for letting me know 1 Quote
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