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Alternate attires (Bit of a noob question)


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Posted

Say if I wanted to use a mod as an alternate attire to a current superstar what are the slots I should change the mod to in HXD? I know it ending with 04 usually is the entrance pac does alternates start at 06 or how exactly do I figure that out? I see quite a few other mods I want to put into my game but I would love to do them as alternate attires

Posted

Red = Slot #

Remember when I showed you my Sting pac? It was listed ch40922. The normal ch file is ch40902.

ch40902 = attire 1

ch40912 = attire 2

ch40922 = attire 3

It goes on until you get to 10 attires (9)

 

Open what attire you want in HxD and scroll down a little bit until you see EMD.... You'll see the ch #. Highlight the number and change it. So say you wanted my wolfpac Sting that was 40922 (slot 3) to be the first attire.. Change it to 40902. If you want it to be slot 4...put 40932.. Then save. 

 

The end number dictates whether or not it's your in entrance attire is the same as your in game attire. Whenever you have a 4, it's likely something different (example: Sting having a jacket). When you when you have a 4, you still have to fix the hex for that too. Treat them as pairs. Whatever you do to the 2, you have to do to the 4.

 

So open that pac up in HXD and do the same exact thing.

ch40904 = attire 1

ch40914 = attire 2

ch40924 = attire 3

 

  • Like 2
Posted

Awesome! Thanks so much for the explanation. You have been extremely helpful with helping me learn everything!

  • Like 1

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