Jump to content
 

Trying to add a shirt underneath an entrance jacket but it keeps failing? *New Problem*


Recommended Posts

Posted (edited)

So.. I'm trying to add a tank top to go under Stings Jacket for the entrance attire. I tried a few things and they both crashed at the matchup screen so I may need help figuring this out. 

 

Steps I've tried with Sting's Entrance pac.

  1. Extracting Superstar Steve Austin's tank and textures. isolating the tank top in the 0000.yobj.
  2. Creating a new 000A to add my nWo tanktop textures
  3. Using the Rock's 001A to inject the tank 0000.yobj
  4. create new pach

 

When that failed I tried with Sting's in-ring pac:

  1. Extracted the tank
  2. extracted the jacket from the entrance pac.. isolated both in their 0000.yobjs
  3. Created a new 000A with the nWo tank textures added, along with the jacket 
  4. Used Rock's 001A for the tank, 001B for the jacket.
  5. create new pach

That failed as well.. Any ideas?

Edited by hovathagod32
Posted

So.. I'm trying to add a tank top to go under Stings Jacket for the entrance attire. I tried a few things and they both crashed at the matchup screen so I may need help figuring this out. 

 

Steps I've tried with Sting's Entrance pac.

  1. Extracting Superstar Steve Austin's tank and textures. isolating the tank top in the 0000.yobj.
  2. Creating a new 000A to add my nWo tanktop textures
  3. Using the Rock's 001A to inject the tank 0000.yobj
  4. create new pach

 

When that failed I tried with Sting's in-ring pac:

  1. Extracted the tank
  2. extracted the jacket from the entrance pac.. isolated both in their 0000.yobjs
  3. Created a new 000A with the nWo tank textures added, along with the jacket 
  4. Used Rock's 001A for the tank, 001B for the jacket.
  5. create new pach

That failed as well.. Any ideas?

Do the 2nd method but use blender to position perfectly

Posted

So.. I'm trying to add a tank top to go under Stings Jacket for the entrance attire. I tried a few things and they both crashed at the matchup screen so I may need help figuring this out. 

 

Steps I've tried with Sting's Entrance pac.

  1. Extracting Superstar Steve Austin's tank and textures. isolating the tank top in the 0000.yobj.
  2. Creating a new 000A to add my nWo tanktop textures
  3. Using the Rock's 001A to inject the tank 0000.yobj
  4. create new pach

 

When that failed I tried with Sting's in-ring pac:

  1. Extracted the tank
  2. extracted the jacket from the entrance pac.. isolated both in their 0000.yobjs
  3. Created a new 000A with the nWo tank textures added, along with the jacket 
  4. Used Rock's 001A for the tank, 001B for the jacket.
  5. create new pach

That failed as well.. Any ideas?

Do the 2nd method but use blender to position perfectly

what am i doing in blender? opening Sting's yobj, and aligning the tank, then the jacket? if i do that, what's the output? Sting's yobj having thet tank and jacket inside or is just aligning them all the fix?

Posted

So.. I'm trying to add a tank top to go under Stings Jacket for the entrance attire. I tried a few things and they both crashed at the matchup screen so I may need help figuring this out. 

 

Steps I've tried with Sting's Entrance pac.

  1. Extracting Superstar Steve Austin's tank and textures. isolating the tank top in the 0000.yobj.
  2. Creating a new 000A to add my nWo tanktop textures
  3. Using the Rock's 001A to inject the tank 0000.yobj
  4. create new pach

 

When that failed I tried with Sting's in-ring pac:

  1. Extracted the tank
  2. extracted the jacket from the entrance pac.. isolated both in their 0000.yobjs
  3. Created a new 000A with the nWo tank textures added, along with the jacket 
  4. Used Rock's 001A for the tank, 001B for the jacket.
  5. create new pach

That failed as well.. Any ideas?

Do the 2nd method but use blender to position perfectly

what am i doing in blender? opening Sting's yobj, and aligning the tank, then the jacket? if i do that, what's the output? Sting's yobj having thet tank and jacket inside or is just aligning them all the fix?

Align them

Posted

So.. I'm trying to add a tank top to go under Stings Jacket for the entrance attire. I tried a few things and they both crashed at the matchup screen so I may need help figuring this out. 

 

Steps I've tried with Sting's Entrance pac.

  1. Extracting Superstar Steve Austin's tank and textures. isolating the tank top in the 0000.yobj.
  2. Creating a new 000A to add my nWo tanktop textures
  3. Using the Rock's 001A to inject the tank 0000.yobj
  4. create new pach

 

When that failed I tried with Sting's in-ring pac:

  1. Extracted the tank
  2. extracted the jacket from the entrance pac.. isolated both in their 0000.yobjs
  3. Created a new 000A with the nWo tank textures added, along with the jacket 
  4. Used Rock's 001A for the tank, 001B for the jacket.
  5. create new pach

That failed as well.. Any ideas?

Do the 2nd method but use blender to position perfectly

what am i doing in blender? opening Sting's yobj, and aligning the tank, then the jacket? if i do that, what's the output? Sting's yobj having thet tank and jacket inside or is just aligning them all the fix?

Align them

Alright I have 3 yobjs.. Body, tank and jacket.. I opened each in Blender, but do I actually go about aligning them? I have this without the coat

Capture_zpscvdsrmek.png

this with the coat

Capture2_zps337ajgwc.png

 

looking at it with just the tank, the body is too big for the lower part of the tank.. I'm not sure how to make that fit, and the jacket as well.

Posted

PM

Posted

Experimenting with the.. I feel like I got it to look normal, but it still crashes. when I inject everything. Any ideas? I'm not sure if I exported everything wrong from blender.. orrr...?

Capture3_zpssrpbfaik.png

 

Posted (edited)

I found this tutorial from Prinsto in the 2k15 forums really helpful in figuring out the basics of using Blender for this - https://www.youtube.com/watch?v=kCj28Ns8Js0

In the beginning he goes through the process of exporting from the game to Blender, and then at the end how to export back into the game.

It's important to make sure to select 'Keep Vert Order' when you first import the object, and to make sure that while you're editing that you don't make any changes that affect the vertex count as it seems to need to match the object you reinject it to.

I've gotten good results using his export settings:

- Selection Only

- Smooth Groups

- Objects as Obj Objects

- Keep Vertex Order

 

When you say it crashes - does it crash in X-Rey when you try to import the updated yobj, or in the game when you try to load the new pac?

Edited by tomwearsglasses
Posted (edited)

I found this tutorial from Prinsto in the 2k15 forums really helpful in figuring out the basics of using Blender for this - https://www.youtube.com/watch?v=kCj28Ns8Js0

In the beginning he goes through the process of exporting from the game to Blender, and then at the end how to export back into the game.

It's important to make sure to select 'Keep Vert Order' when you first import the object, and to make sure that while you're editing that you don't make any changes that affect the vertex count as it seems to need to match the object you reinject it to.

I've gotten good results using his export settings:

- Selection Only

- Smooth Groups

- Objects as Obj Objects

- Keep Vertex Order

 

When you say it crashes - does it crash in X-Rey when you try to import the updated yobj, or in the game when you try to load the new pac?

I remember those settings from a hair tutorial video that I have. Everything loads into x-Rey fine. No vertices errors. It just crashes at the loading screen. I've gotten some progress in I guess. I just imported the shirt in a pach that i used when I swapped sting's jacket with the undertakers, and it loads in game it's just very sporadic and over all over the place (and maybe backwards? It looked fine in x-rey, but that fullpreview obj file shows it backwards).

Screen%20Shot%202016-05-14%20at%2010.23.Screen%20Shot%202016-05-14%20at%2010.23. 

 

 

Edited by hovathagod32
Posted

Well.. I learned it's not backwards, but I still can't figure out how to get it to not bug out that way. I feel like that has to be fixed before any jacket is added to the equation. 

Posted

The first time I tried to add a shirt in Blender I got something similar looking.  For me it was because I didn't click the 'Keep Vert Order' setting when I first imported all the objects into Blender.  I re-did that for both the character model and the shirt, adjusted it, then exported the shirt using exactly the settings mentioned above.  It worked fine the second time.

Posted

The first time I tried to add a shirt in Blender I got something similar looking.  For me it was because I didn't click the 'Keep Vert Order' setting when I first imported all the objects into Blender.  I re-did that for both the character model and the shirt, adjusted it, then exported the shirt using exactly the settings mentioned above.  It worked fine the second time.

Yeah, idk.. It didn't do this with the coat I swapped. I'll go through and find another tank and see how that one works.

Posted

lol so it's kinda getting frustrating because I'm getting crashes with just trying to add a shirt. 

I'm not sure what I'm doing wrong anymore so I want to list all my steps. 

  1. decompress Sting's ingame attire & Bo Dallas' entrance PACH (I wanted to use his shirt)
  2. Extract their 000A's and copy Bo's top textures to Stings 000A, creating a new 000A.pac for injecting later
  3. From Sting's 0000.yobj, I extracted the head, body, attire, arms, underwear. legs
  4. From Bo's 0000.yobj, I saw that object17 was his shirt. Singled it out in Anatomizer, and ejected the shirt (object0) from the updated 0000.yobj
  5. Blender. Open my Sting objs in order. Following settings: 5_zpsipzf3s7j.png2_zpsdln5abfv.png
  6. Import Bo's shirt. How it looks on import: 3_zpshch9ynvz.png
  7. Used scale to resize the shirt so there's no clipping front or back: 4_zpsit0lnvmj.png
  8. export .obj. Settings: 5_zpsipzf3s7j.png
  9. inject Bo's 0000.yobj with the new obj: 6_zpsixlc5sbb.png
  10. Create new pach from Sting's ingame pach. Added the Rock's 001A (I used Sting's extracted 0000.yobj instead of the zlib, if that matters.): 7_zpsnabyira1.png
  11. Inject my updated texture 000A.pac from earlier, inject Bo's 0000.yobj into 001A.
  12. Insert into Sting's Pac.
  13. Crash.

I'm not really sure.. @tekken57, @LordJustice17@Dennis-Bieser, or anyone? lol

Posted

You should rather use the hogan entrance pac from 2k15 or the Rock pach as there are already two additional slots. Extract all the files from the Sting pac and inject it into the Hogan entrance pac one by one. Inject your new 000A file into the pac and inject Bo Dallas's yobj into the 001A or 001B slots.

Posted (edited)

You should rather use the hogan entrance pac from 2k15 or the Rock pach as there are already two additional slots. Extract all the files from the Sting pac and inject it into the Hogan entrance pac one by one. Inject your new 000A file into the pac and inject Bo Dallas's yobj into the 001A or 001B slots.

With the Rock's, what do I do when I run into things that Sting has that the Rock doesn't/vice versa? I figure I cancel out Rock's 001B elbow pad with anatomizer (or inject Sting's Jacket later), but with hair and other things, do I just inject it into 5230 or 5234? I don't have Hogan's 2K15, but looking at a modded one I have for 2K16, Hogan's seems to be a lot different than both, but he has hair. Not sure that matters.

 

Stings (ignore FA):

Screen%20Shot%202016-05-17%20at%204.06.1

 

Rock's:

Screen%20Shot%202016-05-17%20at%204.06.4

Edited by hovathagod32
Posted

The hogan entrance pac is preferred as he has hair as well as the hair motions files. If there are additional files / missing files on either end, just ignore them and inject what you have into the appropriate slot.

Posted (edited)

The hogan entrance pac is preferred as he has hair as well as the hair motions files. If there are additional files / missing files on either end, just ignore them and inject what you have into the appropriate slot.

Still crashes. With Sting's entrance attire pach files as well

I used ch109 from 2K15. I'm guessing that's Hulk Hogan?

The pach:

Screen%20Shot%202016-05-17%20at%204.41.3Screen%20Shot%202016-05-17%20at%204.41.4

Edited by hovathagod32
Posted

Try just injecting the shirt yobj into the sting hair slot in the original sting pac. 

 

If it still crashes then you've done something wrong in that yobj

Posted (edited)

Try just injecting the shirt yobj into the sting hair slot in the original sting pac. 

 

If it still crashes then you've done something wrong in that yobj

It works that way lol... My tank was still buggy but the t-shirt from Dallas worked just fine. I'm going to redo everything and see how it goes

Edited by hovathagod32
Posted

yeah even starting everything from scratch, same results. I'm not sure.

Posted

Hey Hova let me ask you a question, you have been really helpful so far in this learning process lol.

 

I'm trying to add a shirt onto Mr Perfect. How would I go about doing that and still getting the final YOBJ to put back into the game? I added the object in but I couldn't figure out how to save it or anything after resizing in Blender. I'm so lost on that part

Posted (edited)

Hey Hova let me ask you a question, you have been really helpful so far in this learning process lol.

 

I'm trying to add a shirt onto Mr Perfect. How would I go about doing that and still getting the final YOBJ to put back into the game? I added the object in but I couldn't figure out how to save it or anything after resizing in Blender. I'm so lost on that part

Uhhhh... If you scroll up you're looking at steps 8-10. When you finish in Blender, you click on your obj (the shirt) and export it, using the following settings shown above. Open up x-rey and inject your exported obj into the YOBJ file you used to get your shirt. Next you inject that yobj back into your pach. There's a few ways you can do that, from what I've learned from tekken and others.

  1. Inject all your files into Hogan's pach file from 2K15. (Use his 001A to import the shirt)
  2. Using x-packer, extract the 001A file from the Rock, and create a new pach, using your files and the Rocks 001A. Then just inject the shirt into the 001A. Shown in step 10 above. Just make sure when you add your files that the 001A is right below the 0000, 000A, 000C.

 

 

****kinda progress

Capture6_zpsq3vz595r.png

I can get them both to work ( the tank top still bugs out ) but only when the tank is injected into 001A, and the jacket into his hair. Is there maybe a limit or something preventing this from working?

Edited by hovathagod32
merged post
Posted (edited)

So, I notice with the coat.. No matter if It's with the shirt or not, when it's injected into a slot there's extreme clipping. Is there a way to fix that? I've been resizing the jacket all day, but it's a no go.

Screen%20Shot%202016-05-19%20at%201.40.3

 

The bottom piece completely disappeared Screen%20Shot%202016-05-19%20at%201.36.5

Edited by hovathagod32

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.